Decrease the minimum required maxTextureArrayLayers to 256#2059
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kainino0x merged 1 commit intogpuweb:mainfrom Aug 25, 2021
Merged
Decrease the minimum required maxTextureArrayLayers to 256#2059kainino0x merged 1 commit intogpuweb:mainfrom
kainino0x merged 1 commit intogpuweb:mainfrom
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The previous value of 2048 was preventing WebGPU from being supported on any ARM Android devices.
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See #513 |
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The previous analysis was that the most prominent/recent devices that didn't meet the limit were from 2016-2017. Is that no longer true? |
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The previous analysis must have been wrong since all ARM devices only support 256. There are new ARM devices shipped all the time. |
kvark
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Aug 24, 2021
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Well, if that's the case... 😢
kainino0x
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I went back and checked gpuinfo and this checks out - no ARM has 2048. (From inspection it seems Mali-T880 and Mali-G72 are still the most popular, but they are probably also still current designs even though they're a few years old.)
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And very recent ARM devices bump this to only 1024. |
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The previous value of 2048 was preventing WebGPU from being supported on
any ARM Android devices.
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