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Problem With Description of Cubic Bezier Control Point Calculation #11432

@cedarbob

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@cedarbob

Godot version: 4.5 stable

Issue description: In the Math->Beziers, Curves and Path->Adding Control Point section, I believe the Control1 calculation should be Control1 = P2 - P3 instead of P3 - P2. Also, the text of the second and third bullets there should probably be reworded as follows:

  • Control0 = P1 - P0: Is a vector relative to the first point
  • Control1 = p2 - P3 Is a vector relative to the second point

URL to the documentation page: https://docs.godotengine.org/en/stable/tutorials/math/beziers_and_curves.html

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