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area:manualIssues and PRs related to the Manual/Tutorials section of the documentationIssues and PRs related to the Manual/Tutorials section of the documentationbuggood first issue
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Godot version: 4.5 stable
Issue description: In the Math->Beziers, Curves and Path->Adding Control Point section, I believe the Control1 calculation should be Control1 = P2 - P3 instead of P3 - P2. Also, the text of the second and third bullets there should probably be reworded as follows:
- Control0 = P1 - P0: Is a vector relative to the first point
- Control1 = p2 - P3 Is a vector relative to the second point
URL to the documentation page: https://docs.godotengine.org/en/stable/tutorials/math/beziers_and_curves.html
kleonc
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area:manualIssues and PRs related to the Manual/Tutorials section of the documentationIssues and PRs related to the Manual/Tutorials section of the documentationbuggood first issue