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remove "activate now" button
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tutorials/plugins/editor/making_plugins.rst

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@@ -53,7 +53,6 @@ To continue with the example, use the following values:
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Version: 1.0.0
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Language: GDScript
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Script Name: custom_node.gd
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Activate now: No
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.. code-tab:: ini C#
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@@ -64,12 +63,10 @@ To continue with the example, use the following values:
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Version: 1.0.0
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Language: C#
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Script Name: CustomNode.cs
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Activate now: No
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.. warning::
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Unchecking the ``Activate now?`` option in C# is always required because,
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like every other C# script, the EditorPlugin script needs to be compiled which
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In C# the EditorPlugin script needs to be compiled which
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requires building the project. After building the project the plugin can be
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enabled in the ``Plugins`` tab of ``Project Settings``.
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