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# Pyrogram - Telegram MTProto API Client Library for Python
# Copyright (C) 2017-present Dan <https://github.com/delivrance>
#
# This file is part of Pyrogram.
#
# Pyrogram is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published
# by the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Pyrogram is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with Pyrogram. If not, see <http://www.gnu.org/licenses/>.
import logging
from typing import Union
import pyrogram
from pyrogram import raw, utils, types
log = logging.getLogger(__name__)
class SendGame:
async def send_game(
self: "pyrogram.Client",
chat_id: Union[int, str],
game_short_name: str,
disable_notification: bool = None,
protect_content: bool = None,
message_thread_id: int = None,
business_connection_id: str = None,
message_effect_id: int = None,
reply_parameters: "types.ReplyParameters" = None,
reply_markup: Union[
"types.InlineKeyboardMarkup",
"types.ReplyKeyboardMarkup",
"types.ReplyKeyboardRemove",
"types.ForceReply"
] = None,
reply_to_message_id: int = None
) -> "types.Message":
"""Send a game.
.. include:: /_includes/usable-by/bots.rst
Parameters:
chat_id (``int`` | ``str``):
Unique identifier (int) or username (str) of the target chat.
For your personal cloud (Saved Messages) you can simply use "me" or "self".
For a contact that exists in your Telegram address book you can use his phone number (str).
game_short_name (``str``):
Short name of the game, serves as the unique identifier for the game. Set up your games via Botfather.
disable_notification (``bool``, *optional*):
Sends the message silently.
Users will receive a notification with no sound.
protect_content (``bool``, *optional*):
Pass True if the content of the message must be protected from forwarding and saving; for bots only.
message_thread_id (``int``, *optional*):
If the message is in a thread, ID of the original message.
business_connection_id (``str``, *optional*):
Unique identifier of the business connection on behalf of which the message will be sent.
message_effect_id (``int`` ``64-bit``, *optional*):
Unique identifier of the message effect to be added to the message; for private chats only.
reply_parameters (:obj:`~pyrogram.types.ReplyParameters`, *optional*):
Description of the message to reply to
reply_markup (:obj:`~pyrogram.types.InlineKeyboardMarkup`, *optional*):
An object for an inline keyboard. If empty, one ‘Play game_title’ button will be shown automatically.
If not empty, the first button must launch the game.
Returns:
:obj:`~pyrogram.types.Message`: On success, the sent game message is returned.
Example:
.. code-block:: python
await app.send_game(chat_id, "gamename")
"""
if reply_to_message_id and reply_parameters:
raise ValueError(
"Parameters `reply_to_message_id` and `reply_parameters` are mutually "
"exclusive."
)
if reply_to_message_id is not None:
log.warning(
"This property is deprecated. "
"Please use reply_parameters instead"
)
reply_parameters = types.ReplyParameters(message_id=reply_to_message_id)
reply_to = await utils._get_reply_message_parameters(
self,
message_thread_id,
reply_parameters
)
rpc = raw.functions.messages.SendMedia(
peer=await self.resolve_peer(chat_id),
media=raw.types.InputMediaGame(
id=raw.types.InputGameShortName(
bot_id=raw.types.InputUserSelf(),
short_name=game_short_name
),
),
message="",
silent=disable_notification or None,
reply_to=reply_to,
random_id=self.rnd_id(),
noforwards=protect_content,
effect=message_effect_id,
reply_markup=await reply_markup.write(self) if reply_markup else None
)
if business_connection_id:
r = await self.invoke(
raw.functions.InvokeWithBusinessConnection(
query=rpc,
connection_id=business_connection_id
)
)
else:
r = await self.invoke(rpc)
for i in r.updates:
if isinstance(i, (raw.types.UpdateNewMessage, raw.types.UpdateNewChannelMessage)):
return await types.Message._parse(
self, i.message,
{i.id: i for i in r.users},
{i.id: i for i in r.chats},
replies=self.fetch_replies
)
elif isinstance(
i,
(
raw.types.UpdateBotNewBusinessMessage
)
):
return await types.Message._parse(
self,
i.message,
{i.id: i for i in r.users},
{i.id: i for i in r.chats},
business_connection_id=i.connection_id,
raw_reply_to_message=i.reply_to_message,
replies=0
)