|
1 | | -import { useEffect, useState } from 'react'; |
2 | | -import { useAchievements } from '../context/AchievementContext'; |
| 1 | +import {useEffect, useState} from 'react'; |
| 2 | +import {useAchievements} from '../context/AchievementContext'; |
3 | 3 |
|
4 | 4 | const AchievementListeners = () => { |
5 | | - const { unlockAchievement } = useAchievements(); |
| 5 | + const {unlockAchievement} = useAchievements(); |
6 | 6 | const [konamiIndex, setKonamiIndex] = useState(0); |
7 | 7 |
|
8 | | - // Night Owl Check |
9 | | - useEffect(() => { |
10 | | - const checkNightOwl = () => { |
11 | | - const now = new Date(); |
12 | | - const hour = now.getHours(); |
13 | | - // Between 3 AM (03:00) and 5 AM (05:00) |
14 | | - if (hour >= 3 && hour < 5) { |
15 | | - unlockAchievement('night_owl'); |
16 | | - } |
17 | | - }; |
18 | | - checkNightOwl(); |
19 | | - }, [unlockAchievement]); |
20 | | - // Konami Code Listener |
21 | | - useEffect(() => { // Konami Code Sequence: Up, Up, Down, Down, Left, Right, Left, Right, B, A |
22 | | - const konamiCode = [ |
23 | | - 'ArrowUp', |
24 | | - 'ArrowUp', |
25 | | - 'ArrowDown', |
26 | | - 'ArrowDown', |
27 | | - 'ArrowLeft', |
28 | | - 'ArrowRight', |
29 | | - 'ArrowLeft', |
30 | | - 'ArrowRight', |
31 | | - 'b', |
32 | | - 'a', |
33 | | - ]; |
34 | | - const handleKeyDown = (e) => { |
35 | | - // Check if the key matches the current step in the sequence |
36 | | - if (e.key === konamiCode[konamiIndex]) { |
37 | | - const nextIndex = konamiIndex + 1; |
38 | | - // If the sequence is complete |
39 | | - if (nextIndex === konamiCode.length) { |
40 | | - unlockAchievement('konami_code'); |
41 | | - setKonamiIndex(0); // Reset |
42 | | - } else { |
43 | | - setKonamiIndex(nextIndex); // Advance |
44 | | - } |
| 8 | + const [cheaterIndex, setCheaterIndex] = useState(0); |
| 9 | + // Night Owl Check |
| 10 | + |
| 11 | + useEffect(() => { |
| 12 | + const checkNightOwl = () => { |
| 13 | + const now = new Date(); |
| 14 | + const hour = now.getHours(); |
| 15 | + // Between 3 AM (03:00) and 5 AM (05:00) |
| 16 | + if (hour >= 3 && hour < 5) { |
| 17 | + unlockAchievement('night_owl'); |
| 18 | + } |
| 19 | + }; |
| 20 | + |
| 21 | + checkNightOwl(); |
| 22 | + }, [unlockAchievement]); |
| 23 | + // Konami Code Listener |
| 24 | + useEffect(() => { |
| 25 | + // Konami Code Sequence: Up, Up, Down, Down, Left, Right, Left, Right, B, A |
| 26 | + const konamiCode = [ |
| 27 | + 'ArrowUp', |
| 28 | + 'ArrowUp', |
| 29 | + 'ArrowDown', |
| 30 | + 'ArrowDown', |
| 31 | + 'ArrowLeft', |
| 32 | + 'ArrowRight', |
| 33 | + 'ArrowLeft', |
| 34 | + 'ArrowRight', |
| 35 | + 'b', |
| 36 | + 'a', |
| 37 | + ]; |
| 38 | + |
| 39 | + const handleKeyDown = (e) => { |
| 40 | + // Check if the key matches the current step in the sequence |
| 41 | + if (e.key === konamiCode[konamiIndex]) { |
| 42 | + const nextIndex = konamiIndex + 1; |
| 43 | + // If the sequence is complete |
| 44 | + if (nextIndex === konamiCode.length) { |
| 45 | + unlockAchievement('konami_code'); |
| 46 | + setKonamiIndex(0); // Reset |
45 | 47 | } else { |
46 | | - setKonamiIndex(0); // Mistake, reset |
| 48 | + setKonamiIndex(nextIndex); // Advance |
47 | 49 | } |
48 | | - }; |
49 | | - window.addEventListener('keydown', handleKeyDown); |
50 | | - return () => window.removeEventListener('keydown', handleKeyDown); |
51 | | - }, [konamiIndex, unlockAchievement]); |
| 50 | + } else { |
| 51 | + setKonamiIndex(0); // Mistake, reset |
| 52 | + } |
| 53 | + }; |
| 54 | + |
| 55 | + window.addEventListener('keydown', handleKeyDown); |
| 56 | + |
| 57 | + return () => window.removeEventListener('keydown', handleKeyDown); |
| 58 | + }, [konamiIndex, unlockAchievement]); |
| 59 | + |
| 60 | + // Cheater Code Listener |
| 61 | + |
| 62 | + useEffect(() => { |
| 63 | + const cheaterCode = ['c', 'h', 'e', 'a', 't', 'e', 'r']; |
| 64 | + const handleKeyDown = (e) => { |
| 65 | + // Check if the key matches the current step in the sequence (case insensitive) |
| 66 | + if (e.key.toLowerCase() === cheaterCode[cheaterIndex]) { |
| 67 | + const nextIndex = cheaterIndex + 1; |
| 68 | + // If the sequence is complete |
| 69 | + if (nextIndex === cheaterCode.length) { |
| 70 | + unlockAchievement('cheater'); |
| 71 | + setCheaterIndex(0); // Reset |
| 72 | + } else { |
| 73 | + setCheaterIndex(nextIndex); // Advance |
| 74 | + } |
| 75 | + } else { |
| 76 | + setCheaterIndex(0); // Mistake, reset |
| 77 | + } |
| 78 | + }; |
| 79 | + window.addEventListener('keydown', handleKeyDown); |
| 80 | + return () => window.removeEventListener('keydown', handleKeyDown); |
| 81 | + }, [cheaterIndex, unlockAchievement]); |
| 82 | + |
52 | 83 | return null; // This component renders nothing |
53 | 84 | }; |
54 | | - |
55 | 85 | export default AchievementListeners; |
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