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DndContext.jsx
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61 lines (56 loc) · 2.03 KB
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import React, { createContext, useState } from 'react';
import usePersistentState from '../hooks/usePersistentState';
export const DndContext = createContext();
export const DndProvider = ({ children }) => {
const [bgImageName, setBgImageName] = useState('');
const [breadcrumbs, setBreadcrumbs] = useState([]); // Add breadcrumbs state
const [language, setLanguage] = usePersistentState('dnd-language', 'en'); // Add language state
// Effect Settings (User requested 5 specific ones)
const [isLightningEnabled, setIsLightningEnabled] = usePersistentState(
'dnd-lightning-enabled',
true,
);
const [isLootDiscoveryEnabled, setIsLootDiscoveryEnabled] =
usePersistentState('dnd-loot-enabled', true);
const [isFireOverlayEnabled, setIsFireOverlayEnabled] = usePersistentState(
'dnd-fire-overlay-enabled',
true,
);
const [isFireParticlesEnabled, setIsFireParticlesEnabled] =
usePersistentState('dnd-fire-particles-enabled', true);
const [isViewportFrameEnabled, setIsViewportFrameEnabled] =
usePersistentState('dnd-viewport-frame-enabled', true);
const toggleLightning = () => setIsLightningEnabled(!isLightningEnabled);
const toggleLootDiscovery = () =>
setIsLootDiscoveryEnabled(!isLootDiscoveryEnabled);
const toggleFireOverlay = () =>
setIsFireOverlayEnabled(!isFireOverlayEnabled);
const toggleFireParticles = () =>
setIsFireParticlesEnabled(!isFireParticlesEnabled);
const toggleViewportFrame = () =>
setIsViewportFrameEnabled(!isViewportFrameEnabled);
return (
<DndContext.Provider
value={{
bgImageName,
setBgImageName,
breadcrumbs,
setBreadcrumbs,
language,
setLanguage,
isLightningEnabled,
toggleLightning,
isLootDiscoveryEnabled,
toggleLootDiscovery,
isFireOverlayEnabled,
toggleFireOverlay,
isFireParticlesEnabled,
toggleFireParticles,
isViewportFrameEnabled,
toggleViewportFrame,
}}
>
{children}
</DndContext.Provider>
);
};