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MathMLMathElement.cpp
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79 lines (64 loc) · 2.76 KB
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/*
* Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved.
* Copyright (C) 2010 Apple Inc. All rights reserved.
* Copyright (C) 2016 Igalia S.L.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "MathMLMathElement.h"
#if ENABLE(MATHML)
#include "MathMLNames.h"
#include "RenderMathMLMath.h"
#include <wtf/IsoMallocInlines.h>
namespace WebCore {
WTF_MAKE_ISO_ALLOCATED_IMPL(MathMLMathElement);
using namespace MathMLNames;
inline MathMLMathElement::MathMLMathElement(const QualifiedName& tagName, Document& document)
: MathMLRowElement(tagName, document)
{
setHasCustomStyleResolveCallbacks();
}
Ref<MathMLMathElement> MathMLMathElement::create(const QualifiedName& tagName, Document& document)
{
return adoptRef(*new MathMLMathElement(tagName, document));
}
RenderPtr<RenderElement> MathMLMathElement::createElementRenderer(RenderStyle&& style, const RenderTreePosition&)
{
return createRenderer<RenderMathMLMath>(*this, WTFMove(style));
}
void MathMLMathElement::parseAttribute(const QualifiedName& name, const AtomString& value)
{
bool mathVariantAttribute = name == mathvariantAttr;
if (mathVariantAttribute)
m_mathVariant = std::nullopt;
if ((mathVariantAttribute) && renderer())
MathMLStyle::resolveMathMLStyleTree(renderer());
MathMLElement::parseAttribute(name, value);
}
void MathMLMathElement::didAttachRenderers()
{
MathMLRowElement::didAttachRenderers();
MathMLStyle::resolveMathMLStyleTree(renderer());
}
}
#endif // ENABLE(MATHML)