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BasicShapeFunctions.h
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53 lines (46 loc) · 1.97 KB
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/*
* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#pragma once
#include <wtf/Ref.h>
namespace WebCore {
class BasicShape;
class BasicShapeCenterCoordinate;
class CSSBasicShape;
class CSSToLengthConversionData;
class CSSPrimitiveValue;
class RenderStyle;
// Specifies a conversion done to an SVG path.
enum class SVGPathConversion : uint8_t {
None,
ForceAbsolute
};
Ref<CSSPrimitiveValue> valueForBasicShape(const RenderStyle&, const BasicShape&, SVGPathConversion = SVGPathConversion::None);
Ref<BasicShape> basicShapeForValue(const CSSToLengthConversionData&, const CSSBasicShape&, float zoom = 1);
float floatValueForCenterCoordinate(const BasicShapeCenterCoordinate&, float);
}