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timeout.h
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63 lines (54 loc) · 2.21 KB
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/* NetHack 3.7 timeout.h $NHDT-Date: 1596498564 2020/08/03 23:49:24 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.13 $ */
/* Copyright 1994, Dean Luick */
/* NetHack may be freely redistributed. See license for details. */
#ifndef TIMEOUT_H
#define TIMEOUT_H
/* generic timeout function */
typedef void (*timeout_proc)(ANY_P *, long);
/* kind of timer */
enum timer_type {
TIMER_LEVEL = 0, /* event specific to level [melting ice] */
TIMER_GLOBAL = 1, /* event follows current play [not used] */
TIMER_OBJECT = 2, /* event follows an object [various] */
TIMER_MONSTER = 3, /* event follows a monster [not used] */
NUM_TIMER_KINDS /* 4 */
};
/* save/restore timer ranges */
#define RANGE_LEVEL 0 /* save/restore timers staying on level */
#define RANGE_GLOBAL 1 /* save/restore timers following global play */
/*
* Timeout functions. Add a define here, then put it in the table
* in timeout.c. "One more level of indirection will fix everything."
*/
enum timeout_types {
ROT_ORGANIC = 0, /* for buried organics */
ROT_CORPSE,
REVIVE_MON,
ZOMBIFY_MON,
BURN_OBJECT,
HATCH_EGG,
FIG_TRANSFORM,
MELT_ICE_AWAY,
SHRINK_GLOB,
NUM_TIME_FUNCS
};
#define timer_is_pos(ttype) ((ttype) == MELT_ICE_AWAY)
#define timer_is_obj(ttype) ((ttype) == ROT_ORGANIC \
|| (ttype) == ROT_CORPSE \
|| (ttype) == REVIVE_MON \
|| (ttype) == ZOMBIFY_MON \
|| (ttype) == BURN_OBJECT \
|| (ttype) == HATCH_EGG \
|| (ttype) == FIG_TRANSFORM \
|| (ttype) == SHRINK_GLOB)
/* used in timeout.c */
typedef struct fe {
struct fe *next; /* next item in chain */
long timeout; /* when we time out */
unsigned long tid; /* timer ID */
short kind; /* kind of use */
short func_index; /* what to call when we time out */
anything arg; /* pointer to timeout argument */
Bitfield(needs_fixup, 1); /* does arg need to be patched? */
} timer_element;
#endif /* TIMEOUT_H */