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ObjectTranslatorPool.cs
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99 lines (85 loc) · 2.83 KB
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/*
* Tencent is pleased to support the open source community by making xLua available.
* Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved.
* Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
* http://opensource.org/licenses/MIT
* Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
*/
#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using System.Collections.Generic;
using System;
namespace XLua
{
public class ObjectTranslatorPool
{
private Dictionary<RealStatePtr, WeakReference> translators = new Dictionary<RealStatePtr, WeakReference>();
public static ObjectTranslatorPool Instance
{
get
{
return InternalGlobals.objectTranslatorPool;
}
}
#if UNITY_EDITOR || XLUA_GENERAL
public static ObjectTranslator FindTranslator(RealStatePtr L)
{
return InternalGlobals.objectTranslatorPool.Find(L);
}
#endif
public ObjectTranslatorPool ()
{
}
public void Add (RealStatePtr L, ObjectTranslator translator)
{
var ptr = LuaAPI.xlua_gl(L);
lastPtr = ptr;
lastTranslator = translator;
#if !SINGLE_ENV
translators.Add(ptr , new WeakReference(translator));
#endif
}
RealStatePtr lastPtr = default(RealStatePtr);
ObjectTranslator lastTranslator = default(ObjectTranslator);
public ObjectTranslator Find (RealStatePtr L)
{
#if SINGLE_ENV
return lastTranslator;
#else
var ptr = LuaAPI.xlua_gl(L);
if (lastPtr == ptr) return lastTranslator;
if (translators.ContainsKey(ptr))
{
lastPtr = ptr;
lastTranslator = translators[ptr].Target as ObjectTranslator;
return lastTranslator;
}
return null;
#endif
}
public void Remove (RealStatePtr L)
{
#if SINGLE_ENV
lastPtr = default(RealStatePtr);
lastTranslator = default(ObjectTranslator);
#else
var ptr = LuaAPI.xlua_gl(L);
if (!translators.ContainsKey (ptr))
return;
if (lastPtr == ptr)
{
lastPtr = default(RealStatePtr);
lastTranslator = default(ObjectTranslator);
}
translators.Remove(ptr);
#endif
}
}
}