Added Sprint Tracking#434
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ambeeeeee
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Jun 8, 2021
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Provided CI passes of course |
Defman
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Jun 8, 2021
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June 8, 2021 21:14
Refactored the sprint detection to reduce code duplication with the assistance of Defman
The desired refactor didn't work because the method attempted couldn't receive the sprint state from the player
ThisNekoGuy
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Jun 9, 2021
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@Defman The macro doesn't approve of packet.action_id because:
- It doesn't want/expect
.("unexpected token") - and using the
==operator isn't permitted forEntityActionKind
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Sorry, I swaped the parameters of matches. It should be matches!(packet.action_id, EntityActionKind::StartSprinting). |
Turned out the macro actually expected the packet id and the `EntityActionKind` to be reversed
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This works; thanks for clarifying |
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If it passes CI I'll merge it |
ambeeeeee
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Jun 10, 2021
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BUMP |
Defman
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Sep 6, 2021
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Added Sprint Tracking
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Description
Did the same as #428 just for sprinting instead.
Related issues
#423
Checklist
Note: Could not test plugin because of a potential compiler bug in Rust version 1.52.1
cargo fmt,cargo clippy,cargo build --releaseandcargo testand fixed any generated errors!