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Issues with joining server / loading terrain #71

@aramperes

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@aramperes

Note: I generated the world using a 1.13.2 client, and tried the same using a server-generated world. Here's a zip containing the world if it's of any help: world.zip

When I try to join, it hangs on Loading terrain for a while, displaying the following warnings:

2019-08-19 21:50:14,795 INFO  [feather_server::network] Accepting connection from 127.0.0.1:59652
2019-08-19 21:50:15,647 WARN  [feather_server::chunk_logic] Failed to load chunk at ChunkPosition { x: -6, z: 6 }: The specified chunk does not exist in the world save
2019-08-19 21:50:15,898 WARN  [feather_server::chunk_logic] Failed to load chunk at ChunkPosition { x: -5, z: 6 }: The specified chunk does not exist in the world save
2019-08-19 21:50:16,199 WARN  [feather_server::chunk_logic] Failed to load chunk at ChunkPosition { x: -4, z: 6 }: The specified chunk does not exist in the world save
2019-08-19 21:50:16,499 WARN  [feather_server::chunk_logic] Failed to load chunk at ChunkPosition { x: -3, z: 6 }: The specified chunk does not exist in the world save
2019-08-19 21:50:16,749 WARN  [feather_server::chunk_logic] Failed to load chunk at ChunkPosition { x: -2, z: 6 }: The specified chunk does not exist in the world save
2019-08-19 21:50:17,100 WARN  [feather_server::chunk_logic] Failed to load chunk at ChunkPosition { x: -1, z: 6 }: The specified chunk does not exist in the world save
2019-08-19 21:50:17,399 WARN  [feather_server::chunk_logic] Failed to load chunk at ChunkPosition { x: 0, z: 6 }: The specified chunk does not exist in the world save
2019-08-19 21:50:17,700 WARN  [feather_server::chunk_logic] Failed to load chunk at ChunkPosition { x: 1, z: 6 }: The specified chunk does not exist in the world save
2019-08-19 21:50:17,952 WARN  [feather_server::chunk_logic] Failed to load chunk at ChunkPosition { x: 2, z: 6 }: The specified chunk does not exist in the world save
2019-08-19 21:50:18,301 WARN  [feather_server::chunk_logic] Failed to load chunk at ChunkPosition { x: 3, z: 6 }: The specified chunk does not exist in the world save
2019-08-19 21:50:18,652 WARN  [feather_server::chunk_logic] Failed to load chunk at ChunkPosition { x: 4, z: 6 }: The specified chunk does not exist in the world save
2019-08-19 21:50:18,902 WARN  [feather_server::chunk_logic] Failed to load chunk at ChunkPosition { x: 5, z: 6 }: The specified chunk does not exist in the world save
2019-08-19 21:50:19,152 WARN  [feather_server::chunk_logic] Failed to load chunk at ChunkPosition { x: 6, z: 6 }: The specified chunk does not exist in the world save

From what I understand, this warning is thrown when a chunk is specified in the region's header, but the chunk's offset and sector_count are 0.

After a few seconds, the player gets kicked for "moving too fast". From my debugging, it seems like the player's initial position is 0.0/64.0/0.0, and the first movement packet gives 8.50/65.0/8.50

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