Note: I generated the world using a 1.13.2 client, and tried the same using a server-generated world. Here's a zip containing the world if it's of any help: world.zip
When I try to join, it hangs on Loading terrain for a while, displaying the following warnings:
2019-08-19 21:50:14,795 INFO [feather_server::network] Accepting connection from 127.0.0.1:59652
2019-08-19 21:50:15,647 WARN [feather_server::chunk_logic] Failed to load chunk at ChunkPosition { x: -6, z: 6 }: The specified chunk does not exist in the world save
2019-08-19 21:50:15,898 WARN [feather_server::chunk_logic] Failed to load chunk at ChunkPosition { x: -5, z: 6 }: The specified chunk does not exist in the world save
2019-08-19 21:50:16,199 WARN [feather_server::chunk_logic] Failed to load chunk at ChunkPosition { x: -4, z: 6 }: The specified chunk does not exist in the world save
2019-08-19 21:50:16,499 WARN [feather_server::chunk_logic] Failed to load chunk at ChunkPosition { x: -3, z: 6 }: The specified chunk does not exist in the world save
2019-08-19 21:50:16,749 WARN [feather_server::chunk_logic] Failed to load chunk at ChunkPosition { x: -2, z: 6 }: The specified chunk does not exist in the world save
2019-08-19 21:50:17,100 WARN [feather_server::chunk_logic] Failed to load chunk at ChunkPosition { x: -1, z: 6 }: The specified chunk does not exist in the world save
2019-08-19 21:50:17,399 WARN [feather_server::chunk_logic] Failed to load chunk at ChunkPosition { x: 0, z: 6 }: The specified chunk does not exist in the world save
2019-08-19 21:50:17,700 WARN [feather_server::chunk_logic] Failed to load chunk at ChunkPosition { x: 1, z: 6 }: The specified chunk does not exist in the world save
2019-08-19 21:50:17,952 WARN [feather_server::chunk_logic] Failed to load chunk at ChunkPosition { x: 2, z: 6 }: The specified chunk does not exist in the world save
2019-08-19 21:50:18,301 WARN [feather_server::chunk_logic] Failed to load chunk at ChunkPosition { x: 3, z: 6 }: The specified chunk does not exist in the world save
2019-08-19 21:50:18,652 WARN [feather_server::chunk_logic] Failed to load chunk at ChunkPosition { x: 4, z: 6 }: The specified chunk does not exist in the world save
2019-08-19 21:50:18,902 WARN [feather_server::chunk_logic] Failed to load chunk at ChunkPosition { x: 5, z: 6 }: The specified chunk does not exist in the world save
2019-08-19 21:50:19,152 WARN [feather_server::chunk_logic] Failed to load chunk at ChunkPosition { x: 6, z: 6 }: The specified chunk does not exist in the world save
From what I understand, this warning is thrown when a chunk is specified in the region's header, but the chunk's offset and sector_count are 0.
After a few seconds, the player gets kicked for "moving too fast". From my debugging, it seems like the player's initial position is 0.0/64.0/0.0, and the first movement packet gives 8.50/65.0/8.50
Note: I generated the world using a 1.13.2 client, and tried the same using a server-generated world. Here's a zip containing the world if it's of any help: world.zip
When I try to join, it hangs on
Loading terrainfor a while, displaying the following warnings:From what I understand, this warning is thrown when a chunk is specified in the region's header, but the chunk's
offsetandsector_countare 0.After a few seconds, the player gets kicked for "moving too fast". From my debugging, it seems like the player's initial position is
0.0/64.0/0.0, and the first movement packet gives8.50/65.0/8.50