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init.rs
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347 lines (301 loc) · 10.7 KB
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//! Startup logic.
use crate::{event_handlers, systems};
use anyhow::Context;
use feather_core::anvil::level::{LevelData, LevelGeneratorType};
use feather_core::util::ChunkPosition;
use feather_server_chunk::{chunk_worker, ChunkWorkerHandle};
use feather_server_config::DEFAULT_CONFIG_STR;
use feather_server_network::NetworkIoManager;
use feather_server_packet_buffer::PacketBuffers;
use feather_server_types::{task, BanInfo, Config, Game, Shared, ShutdownChannels};
use feather_server_worldgen::{
ComposableGenerator, EmptyWorldGenerator, SuperflatWorldGenerator, WorldGenerator,
};
use fecs::{EntityBuilder, Executor, OwnedResources, ResourcesProvider, World};
use fxhash::FxHasher;
use rand::Rng;
use std::hash::{Hash, Hasher};
use std::path::{Path, PathBuf};
use std::sync::{Arc, RwLock};
use tokio::fs::File;
use tokio::io::{AsyncReadExt, AsyncWriteExt};
use tokio::net::TcpListener;
use tokio::{io, runtime};
/// Intializes the server.
pub async fn init(
runtime: runtime::Handle,
) -> anyhow::Result<(Executor, Arc<OwnedResources>, World)> {
let mut executor = systems::build_executor();
let mut event_handlers = event_handlers::build_event_handlers();
let mut world = World::new();
let mut resources = OwnedResources::new();
executor.set_up(&mut resources, &mut world);
event_handlers.set_up(&mut resources, &mut world);
println!("Loading configuration");
let config = load_config()
.await
.context("Failed to load configuration file `feather.toml`")?;
set_up_logging(&config).context("Failed to initialize logging")?;
log::info!("Loading ban list");
let ban_info = load_ban_info()
.await
.context("Failed to load ban list `bans.toml`")?;
log::info!("Loading world save");
let level = load_level(&config)
.await
.context("Failed to load level file (is your world directory corrupted?)")?;
let cworker_handle = create_cworker_handle(&config, &level);
let mut game = Game {
shared: Arc::new(Shared {
config: Arc::clone(&config),
rng: Default::default(),
player_count: Arc::new(Default::default()),
}),
chunk_map: Default::default(),
tick_count: 0,
chunk_holders: Default::default(),
block_entities: Default::default(),
level,
chunk_entities: Default::default(),
time: Default::default(),
event_handlers: Arc::new(event_handlers),
resources: Arc::new(Default::default()), // we override this momentarily
bump: Default::default(),
game_rules: Default::default(),
};
task::init(runtime);
let packet_buffers = Arc::new(PacketBuffers::new());
log::info!("Queueing spawn chunks for loading");
load_spawn_chunks(&mut game, &mut world, &cworker_handle);
log::info!("Creating RSA keypair");
feather_server_network::init();
log::info!("Initializing block ID mappings");
feather_core::blocks::init();
log::info!("Starting networking task");
let networking_handle = create_networking_handle(
Arc::clone(&config),
Arc::clone(&ban_info),
&game,
Arc::clone(&packet_buffers),
)
.await
.context("Failed to start the networking task")?;
let resources = create_resources(
resources,
game,
cworker_handle,
networking_handle,
packet_buffers,
ban_info,
);
Ok((executor, resources, world))
}
async fn load_config() -> anyhow::Result<Arc<Config>> {
const PATH: &str = "feather.toml";
match File::open(PATH).await {
Ok(mut file) => Config::load_from_file(&mut file).await,
Err(e) if e.kind() == io::ErrorKind::NotFound => {
println!("Missing configuration file; creating a default one for you.");
let mut file = File::create(PATH).await?;
file.write_all(DEFAULT_CONFIG_STR.as_bytes()).await?;
let config = Config::default();
Ok(config)
}
Err(e) => Err(e.into()),
}
.map(Arc::new)
}
async fn load_ban_info() -> anyhow::Result<Arc<RwLock<BanInfo>>> {
const PATH: &str = "bans.toml";
match File::open(PATH).await {
Ok(mut file) => BanInfo::load_from_file(&mut file).await,
Err(e) if e.kind() == io::ErrorKind::NotFound => Ok(BanInfo::default()),
Err(e) => Err(e.into()),
}
.map(RwLock::new)
.map(Arc::new)
}
fn set_up_logging(config: &Config) -> anyhow::Result<()> {
use log::Level::*;
let level = match config.log.level.as_str() {
"error" => Error,
"warn" => Warn,
"info" => Info,
"debug" => Debug,
"trace" => Trace,
x => anyhow::bail!(
"invalid logging level {} (please check your config file)",
x
),
};
simple_logger::init_with_level(level).map_err(Into::into)
}
async fn load_level(config: &Config) -> anyhow::Result<LevelData> {
const LEVEL_FILE_NAME: &str = "level.dat";
let world_dir = Path::new(&config.world.name);
// Create world directory (silently fail if it already exists)
let _ = tokio::fs::create_dir(world_dir).await;
let mut level_path = PathBuf::new();
level_path.push(world_dir);
level_path.push(LEVEL_FILE_NAME);
match File::open(&level_path).await {
Ok(mut file) => LevelData::load_from_file(&mut file).await,
Err(e) if e.kind() == io::ErrorKind::NotFound => {
log::info!("World save not found; creating it");
let level = generate_level(config);
let mut file = File::create(&level_path).await?;
level.save_to_file(&mut file).await?;
Ok(level)
}
Err(e) => Err(e.into()),
}
}
fn generate_level(config: &Config) -> LevelData {
let seed = seed_for_config(config);
let world_name = &config.world.name;
log::info!("Using seed {} for world '{}'", seed, world_name);
// TODO: Generate spawn position properly
LevelData {
allow_commands: false,
border_center_x: 0.0,
border_center_z: 0.0,
border_damage_per_block: 0.0,
border_safe_zone: 0.0,
border_size: 0.0,
clear_weather_time: 0,
data_version: 0,
day_time: 0,
difficulty: 0,
difficulty_locked: 0,
game_type: 0,
hardcore: false,
initialized: false,
last_played: 0,
raining: false,
rain_time: 0,
seed,
spawn_x: 0,
spawn_y: 100,
spawn_z: 0,
thundering: false,
thunder_time: 0,
time: 0,
version: Default::default(),
generator_name: config.world.generator.to_string(),
generator_options: None,
}
}
fn seed_for_config(config: &Config) -> i64 {
let seed_raw = &config.world.seed;
// Empty seed: random
// Seed is valid i64: parse
// Seed is something else: hash
if seed_raw.is_empty() {
rand::thread_rng().gen()
} else {
match seed_raw.parse::<i64>() {
Ok(seed_int) => seed_int,
Err(_) => hash_seed(seed_raw.as_str()),
}
}
}
fn hash_seed(seed_raw: &str) -> i64 {
// use FxHash instead of DefaultHasher because
// it's deterministic
let mut hasher = FxHasher::default();
seed_raw.hash(&mut hasher);
hasher.finish() as i64
}
fn create_cworker_handle(config: &Config, level: &LevelData) -> ChunkWorkerHandle {
let generator: Arc<dyn WorldGenerator> = match level.generator_type() {
LevelGeneratorType::Flat => Arc::new(SuperflatWorldGenerator {
options: level.clone().generator_options.unwrap_or_default(),
}),
LevelGeneratorType::Default => {
Arc::new(ComposableGenerator::default_with_seed(level.seed as u64))
}
_ => Arc::new(EmptyWorldGenerator {}),
};
let (tx, rx) = chunk_worker::start(Path::new(&config.world.name), generator);
ChunkWorkerHandle {
sender: tx,
receiver: rx,
}
}
async fn create_networking_handle(
config: Arc<Config>,
ban_info: Arc<RwLock<BanInfo>>,
game: &Game,
packet_buffers: Arc<PacketBuffers>,
) -> anyhow::Result<NetworkIoManager> {
let server_icon = load_server_icon()
.await
.context("failed to load server icon `server-icon.png` (is it corrupted?)")?;
let addr = format!("{}:{}", config.server.address, config.server.port);
let socket = TcpListener::bind(&addr)
.await
.context("failed to bind to port (is another server instance already running?)")?;
log::info!("Listening on {}", addr);
Ok(NetworkIoManager::start(
socket,
config,
ban_info,
Arc::clone(&game.player_count),
Arc::new(server_icon),
packet_buffers,
))
}
async fn load_server_icon() -> anyhow::Result<Option<String>> {
match File::open("server-icon.png").await {
Ok(mut file) => {
let mut buf = vec![];
file.read_to_end(&mut buf).await?;
let encoded = base64::encode(&buf);
Ok(Some(format!("data:image/png;base64,{}", encoded)))
}
Err(e) if e.kind() == io::ErrorKind::NotFound => Ok(None),
Err(e) => Err(e.into()),
}
}
/// Loads the chunks around the spawn area and creates
/// a chunk hold on those chunks to prevent them from
/// being unloaded.
///
/// Note that these chunks are loaded asynchronously,
/// and this function will return before loading is complete.
fn load_spawn_chunks(game: &mut Game, world: &mut World, cworker_handle: &ChunkWorkerHandle) {
let view_distance = i32::from(game.config.server.view_distance);
// Create an entity for the server and
// add chunk holders using it.
let server_entity = EntityBuilder::new().build().spawn_in(world);
let offset_x = game.level.spawn_x / 16;
let offset_z = game.level.spawn_z / 16;
for x in -view_distance..=view_distance {
for z in -view_distance..=view_distance {
let chunk = ChunkPosition::new(x + offset_x, z + offset_z);
feather_server_chunk::load_chunk(cworker_handle, chunk);
game.chunk_holders.insert_holder(chunk, server_entity);
}
}
}
fn create_resources(
resources: OwnedResources,
game: Game,
cworker_handle: ChunkWorkerHandle,
networking_handle: NetworkIoManager,
packet_buffers: Arc<PacketBuffers>,
ban_info: Arc<RwLock<BanInfo>>,
) -> Arc<OwnedResources> {
let resources = {
let resources = resources
.with(game)
.with(cworker_handle)
.with(networking_handle)
.with(packet_buffers)
.with(ban_info)
.with(ShutdownChannels::new());
Arc::new(resources)
};
resources.get_mut::<Game>().resources = Arc::clone(&resources);
resources
}