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howling_fjord.cpp
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618 lines (508 loc) · 18.8 KB
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/* Copyright (C) 2006 - 2011 ScriptDev2 <http://www.scriptdev2.com/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Howling_Fjord
SD%Complete: ?
SDComment: Quest support: 11221, 11300, 11464, 11343
SDCategory: Howling Fjord
EndScriptData */
/* ContentData
npc_ancient_male_vrykul
at_ancient_male_vrykul
npc_daegarn
npc_deathstalker_razael - TODO, can be moved to database
npc_dark_ranger_lyana - TODO, can be moved to database
npc_silvermoon_harry
EndContentData */
#include "precompiled.h"
enum
{
SPELL_ECHO_OF_YMIRON = 42786,
SPELL_SECRET_OF_NIFFELVAR = 43458,
QUEST_ECHO_OF_YMIRON = 11343,
NPC_MALE_VRYKUL = 24314,
NPC_FEMALE_VRYKUL = 24315,
SAY_VRYKUL_CURSED = -1000635,
EMOTE_VRYKUL_POINT = -1000636,
EMOTE_VRYKUL_SOB = -1000637,
SAY_VRYKUL_DISPOSE = -1000638,
SAY_VRYKUL_BEG = -1000639,
SAY_VRYKUL_WHAT = -1000640,
SAY_VRYKUL_HIDE = -1000641,
};
struct MANGOS_DLL_DECL npc_ancient_male_vrykulAI : public ScriptedAI
{
npc_ancient_male_vrykulAI(Creature* pCreature) : ScriptedAI(pCreature) { Reset(); }
bool m_bEventInProgress;
uint32 m_uiPhase;
uint32 m_uiPhaseTimer;
void Reset()
{
m_bEventInProgress = false;
m_uiPhase = 0;
m_uiPhaseTimer = 0;
}
void StartEvent()
{
if (m_bEventInProgress)
return;
m_bEventInProgress = true;
}
void UpdateAI(const uint32 uiDiff)
{
if (!m_bEventInProgress)
return;
if (m_uiPhaseTimer < uiDiff)
m_uiPhaseTimer = 5000;
else
{
m_uiPhaseTimer -= uiDiff;
return;
}
Creature* pFemale = GetClosestCreatureWithEntry(m_creature, NPC_FEMALE_VRYKUL, 10.0f);
switch(m_uiPhase)
{
case 0:
DoScriptText(SAY_VRYKUL_CURSED, m_creature);
DoScriptText(EMOTE_VRYKUL_POINT, m_creature);
break;
case 1:
if (pFemale)
DoScriptText(EMOTE_VRYKUL_SOB, pFemale);
DoScriptText(SAY_VRYKUL_DISPOSE, m_creature);
break;
case 2:
if (pFemale)
DoScriptText(SAY_VRYKUL_BEG, pFemale);
break;
case 3:
DoScriptText(SAY_VRYKUL_WHAT, m_creature);
break;
case 4:
if (pFemale)
DoScriptText(SAY_VRYKUL_HIDE, pFemale);
break;
case 5:
DoCastSpellIfCan(m_creature, SPELL_SECRET_OF_NIFFELVAR);
break;
case 6:
Reset();
return;
}
++m_uiPhase;
}
};
CreatureAI* GetAI_npc_ancient_male_vrykul(Creature* pCreature)
{
return new npc_ancient_male_vrykulAI(pCreature);
}
bool AreaTrigger_at_ancient_male_vrykul(Player* pPlayer, AreaTriggerEntry const* pAt)
{
if (pPlayer->isAlive() && pPlayer->GetQuestStatus(QUEST_ECHO_OF_YMIRON) == QUEST_STATUS_INCOMPLETE &&
pPlayer->HasAura(SPELL_ECHO_OF_YMIRON))
{
if (Creature* pCreature = GetClosestCreatureWithEntry(pPlayer, NPC_MALE_VRYKUL, 20.0f))
{
if (npc_ancient_male_vrykulAI* pVrykulAI = dynamic_cast<npc_ancient_male_vrykulAI*>(pCreature->AI()))
pVrykulAI->StartEvent();
}
}
return true;
}
/*######
## npc_daegarn
######*/
enum
{
QUEST_DEFEAT_AT_RING = 11300,
NPC_FIRJUS = 24213,
NPC_JLARBORN = 24215,
NPC_YOROS = 24214,
NPC_OLUF = 23931,
NPC_PRISONER_1 = 24253, // looks the same but has different abilities
NPC_PRISONER_2 = 24254,
NPC_PRISONER_3 = 24255,
};
static float afSummon[] = {838.81f, -4678.06f, -94.182f};
static float afCenter[] = {801.88f, -4721.87f, -96.143f};
// TODO: make prisoners help (unclear if summoned or using npc's from surrounding cages (summon inside small cages?))
struct MANGOS_DLL_DECL npc_daegarnAI : public ScriptedAI
{
npc_daegarnAI(Creature* pCreature) : ScriptedAI(pCreature) { Reset(); }
bool m_bEventInProgress;
uint64 m_uiPlayerGUID;
void Reset()
{
m_bEventInProgress = false;
m_uiPlayerGUID = 0;
}
void StartEvent(Player* pPlayer)
{
if (m_bEventInProgress)
return;
m_uiPlayerGUID = pPlayer->GetGUID();
SummonGladiator(NPC_FIRJUS);
}
void JustSummoned(Creature* pSummon)
{
if (Player* pPlayer = m_creature->GetMap()->GetPlayer(m_uiPlayerGUID))
{
if (pPlayer->isAlive())
{
pSummon->RemoveSplineFlag(SPLINEFLAG_WALKMODE);
pSummon->GetMotionMaster()->MovePoint(0, afCenter[0], afCenter[1], afCenter[2]);
return;
}
}
Reset();
}
void SummonGladiator(uint32 uiEntry)
{
m_creature->SummonCreature(uiEntry, afSummon[0], afSummon[1], afSummon[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 20*IN_MILLISECONDS);
}
void SummonedMovementInform(Creature* pSummoned, uint32 uiMotionType, uint32 uiPointId)
{
Player* pPlayer = m_creature->GetMap()->GetPlayer(m_uiPlayerGUID);
// could be group, so need additional here.
if (!pPlayer || !pPlayer->isAlive())
{
Reset();
return;
}
if (pSummoned->IsWithinDistInMap(pPlayer, 75.0f)) // ~the radius of the ring
pSummoned->AI()->AttackStart(pPlayer);
}
void SummonedCreatureDespawn(Creature* pSummoned)
{
uint32 uiEntry = 0;
// will eventually reset the event if something goes wrong
switch(pSummoned->GetEntry())
{
case NPC_FIRJUS: uiEntry = NPC_JLARBORN; break;
case NPC_JLARBORN: uiEntry = NPC_YOROS; break;
case NPC_YOROS: uiEntry = NPC_OLUF; break;
case NPC_OLUF: Reset(); return;
}
SummonGladiator(uiEntry);
}
};
bool QuestAccept_npc_daegarn(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_DEFEAT_AT_RING)
{
if (npc_daegarnAI* pDaegarnAI = dynamic_cast<npc_daegarnAI*>(pCreature->AI()))
pDaegarnAI->StartEvent(pPlayer);
}
return true;
}
CreatureAI* GetAI_npc_daegarn(Creature* pCreature)
{
return new npc_daegarnAI(pCreature);
}
/*######
## npc_deathstalker_razael - TODO, can be moved to database
######*/
#define GOSSIP_ITEM_DEATHSTALKER_RAZAEL "High Executor Anselm requests your report."
enum
{
QUEST_REPORTS_FROM_THE_FIELD = 11221,
SPELL_RAZAEL_KILL_CREDIT = 42756,
GOSSIP_TEXTID_DEATHSTALKER_RAZAEL1 = 11562,
GOSSIP_TEXTID_DEATHSTALKER_RAZAEL2 = 11564
};
bool GossipHello_npc_deathstalker_razael(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (pPlayer->GetQuestStatus(QUEST_REPORTS_FROM_THE_FIELD) == QUEST_STATUS_INCOMPLETE)
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_DEATHSTALKER_RAZAEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_DEATHSTALKER_RAZAEL1, pCreature->GetGUID());
}
else
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_deathstalker_razael(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_DEATHSTALKER_RAZAEL2, pCreature->GetGUID());
pCreature->CastSpell(pPlayer, SPELL_RAZAEL_KILL_CREDIT, true);
break;
}
return true;
}
/*######
## npc_dark_ranger_lyana - TODO, can be moved to database
######*/
#define GOSSIP_ITEM_DARK_RANGER_LYANA "High Executor Anselm requests your report."
enum
{
GOSSIP_TEXTID_DARK_RANGER_LYANA1 = 11586,
GOSSIP_TEXTID_DARK_RANGER_LYANA2 = 11588,
SPELL_DARK_RANGER_LYANA_KILL_CREDIT = 42799
};
bool GossipHello_npc_dark_ranger_lyana(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (pPlayer->GetQuestStatus(QUEST_REPORTS_FROM_THE_FIELD) == QUEST_STATUS_INCOMPLETE)
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_DARK_RANGER_LYANA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_DARK_RANGER_LYANA1, pCreature->GetGUID());
}
else
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_dark_ranger_lyana(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_DARK_RANGER_LYANA2, pCreature->GetGUID());
pCreature->CastSpell(pPlayer, SPELL_DARK_RANGER_LYANA_KILL_CREDIT, true);
break;
}
return true;
}
/*######
## npc_greer_orehammer
######*/
enum
{
GOSSIP_ITEM_TAXI = -3000106,
GOSSIP_ITEM_GET_BOMBS = -3000107,
GOSSIP_ITEM_FLIGHT = -3000108,
QUEST_MISSION_PLAGUE_THIS = 11332,
ITEM_PRECISION_BOMBS = 33634,
TAXI_PATH_PLAGUE_THIS = 745,
};
bool GossipHello_npc_greer_orehammer(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (pPlayer->GetQuestStatus(QUEST_MISSION_PLAGUE_THIS) == QUEST_STATUS_INCOMPLETE)
{
if (!pPlayer->HasItemCount(ITEM_PRECISION_BOMBS, 1, true))
pPlayer->ADD_GOSSIP_ITEM_ID(GOSSIP_ICON_CHAT, GOSSIP_ITEM_GET_BOMBS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
pPlayer->ADD_GOSSIP_ITEM_ID(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FLIGHT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
}
if (pCreature->isTaxi())
pPlayer->ADD_GOSSIP_ITEM_ID(GOSSIP_ICON_TAXI, GOSSIP_ITEM_TAXI, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_greer_orehammer(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF + 1:
if (Item* pItem = pPlayer->StoreNewItemInInventorySlot(ITEM_PRECISION_BOMBS, 10))
pPlayer->SendNewItem(pItem, 10, true, false);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 2:
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->ActivateTaxiPathTo(TAXI_PATH_PLAGUE_THIS);
break;
case GOSSIP_ACTION_INFO_DEF + 3:
pPlayer->GetSession()->SendTaxiMenu(pCreature);
break;
}
return true;
}
/*######
## npc_silvermoon_harry
######*/
enum
{
QUEST_GAMBLING_DEBT = 11464,
SAY_AGGRO = -1000603,
SAY_BEATEN = -1000604,
GOSSIP_ITEM_GAMBLING_DEBT = -3000101,
GOSSIP_ITEM_PAYING = -3000102,
SPELL_BLAST_WAVE = 15091,
SPELL_SCORCH = 50183,
ITEM_HARRY_DEBT = 34115,
FACTION_HOSTILE_SH = 90, // guessed, possibly not correct
};
struct MANGOS_DLL_DECL npc_silvermoon_harryAI : public ScriptedAI
{
npc_silvermoon_harryAI(Creature* pCreature) : ScriptedAI(pCreature) { Reset(); }
bool m_bHarryBeaten;
uint32 m_uiBlastWaveTimer;
uint32 m_uiScorchTimer;
uint32 m_uiResetBeatenTimer;
void Reset()
{
m_bHarryBeaten = false;
// timers guessed
m_uiScorchTimer = 5*IN_MILLISECONDS;
m_uiBlastWaveTimer = 7*IN_MILLISECONDS;
m_uiResetBeatenTimer = MINUTE*IN_MILLISECONDS;
if (m_creature->getFaction() != m_creature->GetCreatureInfo()->faction_A)
m_creature->setFaction(m_creature->GetCreatureInfo()->faction_A);
}
void AttackedBy(Unit* pAttacker)
{
if (m_creature->getVictim())
return;
if (m_creature->IsHostileTo(pAttacker))
AttackStart(pAttacker);
}
void DamageTaken(Unit* pDoneBy, uint32& uiDamage)
{
if (uiDamage > m_creature->GetHealth() || (m_creature->GetHealth() - uiDamage)*100 / m_creature->GetMaxHealth() < 20)
{
if (Player* pPlayer = pDoneBy->GetCharmerOrOwnerPlayerOrPlayerItself())
{
if (!m_bHarryBeaten && pPlayer->GetQuestStatus(QUEST_GAMBLING_DEBT) == QUEST_STATUS_INCOMPLETE)
{
uiDamage = 0; // Take 0 damage
m_creature->RemoveAllAuras();
m_creature->DeleteThreatList();
m_creature->CombatStop(true);
if (m_creature->getFaction() != m_creature->GetCreatureInfo()->faction_A)
m_creature->setFaction(m_creature->GetCreatureInfo()->faction_A);
DoScriptText(SAY_BEATEN, m_creature);
m_bHarryBeaten = true;
}
}
}
}
bool IsBeaten()
{
return m_bHarryBeaten;
}
void UpdateAI(const uint32 uiDiff)
{
if (m_bHarryBeaten)
{
if (m_uiResetBeatenTimer < uiDiff)
EnterEvadeMode();
else
m_uiResetBeatenTimer-= uiDiff;
}
if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
return;
if (m_uiScorchTimer < uiDiff)
{
DoCastSpellIfCan(m_creature->getVictim(), SPELL_SCORCH);
m_uiScorchTimer = 10*IN_MILLISECONDS;
}
else
m_uiScorchTimer -= uiDiff;
if (m_uiBlastWaveTimer < uiDiff)
{
DoCastSpellIfCan(m_creature, SPELL_BLAST_WAVE);
m_uiBlastWaveTimer = 50*IN_MILLISECONDS;
}
else
m_uiBlastWaveTimer -= uiDiff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_npc_silvermoon_harry(Creature* pCreature)
{
return new npc_silvermoon_harryAI(pCreature);
}
bool GossipHello_npc_silvermoon_harry(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (pCreature->isVendor())
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
if (pPlayer->GetQuestStatus(QUEST_GAMBLING_DEBT) == QUEST_STATUS_INCOMPLETE)
{
if (npc_silvermoon_harryAI* pHarryAI = dynamic_cast<npc_silvermoon_harryAI*>(pCreature->AI()))
{
if (!pHarryAI->IsBeaten())
pPlayer->ADD_GOSSIP_ITEM_ID(GOSSIP_ICON_CHAT, GOSSIP_ITEM_GAMBLING_DEBT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
else
pPlayer->ADD_GOSSIP_ITEM_ID(GOSSIP_ICON_CHAT, GOSSIP_ITEM_PAYING, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
}
}
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_silvermoon_harry(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
switch(uiAction)
{
case GOSSIP_ACTION_TRADE:
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->CLOSE_GOSSIP_MENU();
DoScriptText(SAY_AGGRO, pCreature, pPlayer);
pCreature->setFaction(FACTION_HOSTILE_SH);
pCreature->AI()->AttackStart(pPlayer);
break;
case GOSSIP_ACTION_INFO_DEF+2:
if (!pPlayer->HasItemCount(ITEM_HARRY_DEBT, 1))
{
if (Item* pItem = pPlayer->StoreNewItemInInventorySlot(ITEM_HARRY_DEBT, 1))
{
pPlayer->SendNewItem(pItem, 1, true, false);
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->AI()->EnterEvadeMode();
}
}
break;
}
return true;
}
void AddSC_howling_fjord()
{
Script* pNewScript;
pNewScript = new Script;
pNewScript->Name = "npc_ancient_male_vrykul";
pNewScript->GetAI = &GetAI_npc_ancient_male_vrykul;
pNewScript->RegisterSelf();
pNewScript = new Script;
pNewScript->Name = "at_ancient_male_vrykul";
pNewScript->pAreaTrigger = &AreaTrigger_at_ancient_male_vrykul;
pNewScript->RegisterSelf();
pNewScript = new Script;
pNewScript->Name = "npc_daegarn";
pNewScript->GetAI = &GetAI_npc_daegarn;
pNewScript->pQuestAcceptNPC = &QuestAccept_npc_daegarn;
pNewScript->RegisterSelf();
pNewScript = new Script;
pNewScript->Name = "npc_deathstalker_razael";
pNewScript->pGossipHello = &GossipHello_npc_deathstalker_razael;
pNewScript->pGossipSelect = &GossipSelect_npc_deathstalker_razael;
pNewScript->RegisterSelf();
pNewScript = new Script;
pNewScript->Name = "npc_dark_ranger_lyana";
pNewScript->pGossipHello = &GossipHello_npc_dark_ranger_lyana;
pNewScript->pGossipSelect = &GossipSelect_npc_dark_ranger_lyana;
pNewScript->RegisterSelf();
pNewScript = new Script;
pNewScript->Name = "npc_greer_orehammer";
pNewScript->pGossipHello = &GossipHello_npc_greer_orehammer;
pNewScript->pGossipSelect = &GossipSelect_npc_greer_orehammer;
pNewScript->RegisterSelf();
pNewScript = new Script;
pNewScript->Name = "npc_silvermoon_harry";
pNewScript->GetAI = &GetAI_npc_silvermoon_harry;
pNewScript->pGossipHello = &GossipHello_npc_silvermoon_harry;
pNewScript->pGossipSelect = &GossipSelect_npc_silvermoon_harry;
pNewScript->RegisterSelf();
}