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winterspring.cpp
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157 lines (131 loc) · 5.42 KB
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/* Copyright (C) 2006 - 2011 ScriptDev2 <http://www.scriptdev2.com/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Winterspring
SD%Complete: 90
SDComment: Quest support: 5126 (Loraxs' tale missing proper gossip items text). Vendor Rivern Frostwind. Obtain Cache of Mau'ari
SDCategory: Winterspring
EndScriptData */
/* ContentData
npc_lorax
npc_rivern_frostwind
npc_witch_doctor_mauari
EndContentData */
#include "precompiled.h"
/*######
## npc_lorax
######*/
bool GossipHello_npc_lorax(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (pPlayer->GetQuestStatus(5126) == QUEST_STATUS_INCOMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Talk to me", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_lorax(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "What do you do here?", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
pPlayer->SEND_GOSSIP_MENU(3759, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "I can help you", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
pPlayer->SEND_GOSSIP_MENU(3760, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "What deal?", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
pPlayer->SEND_GOSSIP_MENU(3761, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Then what happened?", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
pPlayer->SEND_GOSSIP_MENU(3762, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "He is not safe, i'll make sure of that.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
pPlayer->SEND_GOSSIP_MENU(3763, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->AreaExploredOrEventHappens(5126);
break;
}
return true;
}
/*######
## npc_rivern_frostwind
######*/
bool GossipHello_npc_rivern_frostwind(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (pCreature->isVendor() && pPlayer->GetReputationRank(589) == REP_EXALTED)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_rivern_frostwind(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
return true;
}
/*######
## npc_witch_doctor_mauari
######*/
bool GossipHello_npc_witch_doctor_mauari(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (pPlayer->GetQuestRewardStatus(975))
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "I'd like you to make me a new Cache of Mau'ari please.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->SEND_GOSSIP_MENU(3377, pCreature->GetGUID());
}else
pPlayer->SEND_GOSSIP_MENU(3375, pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_witch_doctor_mauari(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction==GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer, 16351, false);
}
return true;
}
void AddSC_winterspring()
{
Script *newscript;
newscript = new Script;
newscript->Name = "npc_lorax";
newscript->pGossipHello = &GossipHello_npc_lorax;
newscript->pGossipSelect = &GossipSelect_npc_lorax;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_rivern_frostwind";
newscript->pGossipHello = &GossipHello_npc_rivern_frostwind;
newscript->pGossipSelect = &GossipSelect_npc_rivern_frostwind;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_witch_doctor_mauari";
newscript->pGossipHello = &GossipHello_npc_witch_doctor_mauari;
newscript->pGossipSelect = &GossipSelect_npc_witch_doctor_mauari;
newscript->RegisterSelf();
}