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silithus.cpp
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252 lines (224 loc) · 11.1 KB
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/* Copyright (C) 2006 - 2011 ScriptDev2 <http://www.scriptdev2.com/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Silithus
SD%Complete: 100
SDComment: Quest support: 7785, 8304.
SDCategory: Silithus
EndScriptData */
/* ContentData
npc_highlord_demitrian
npcs_rutgar_and_frankal
EndContentData */
#include "precompiled.h"
/*###
## npc_highlord_demitrian
###*/
#define GOSSIP_ITEM_DEMITRIAN1 "What do you know of it?"
#define GOSSIP_ITEM_DEMITRIAN2 "I am listening , Demitrian."
#define GOSSIP_ITEM_DEMITRIAN3 "Continue, please."
#define GOSSIP_ITEM_DEMITRIAN4 "A battle?"
#define GOSSIP_ITEM_DEMITRIAN5 "<Nod>"
#define GOSSIP_ITEM_DEMITRIAN6 "Caught unaware? How?"
#define GOSSIP_ITEM_DEMITRIAN7 "So what did Ragnaros do next?"
enum
{
QUEST_EXAMINE_THE_VESSEL = 7785,
ITEM_BINDINGS_WINDSEEKER_LEFT = 18563,
ITEM_BINDINGS_WINDSEEKER_RIGHT = 18564,
ITEM_VESSEL_OF_REBIRTH = 19016,
GOSSIP_TEXTID_DEMITRIAN1 = 6842,
GOSSIP_TEXTID_DEMITRIAN2 = 6843,
GOSSIP_TEXTID_DEMITRIAN3 = 6844,
GOSSIP_TEXTID_DEMITRIAN4 = 6867,
GOSSIP_TEXTID_DEMITRIAN5 = 6868,
GOSSIP_TEXTID_DEMITRIAN6 = 6869,
GOSSIP_TEXTID_DEMITRIAN7 = 6870
};
bool GossipHello_npc_highlord_demitrian(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (pPlayer->GetQuestStatus(QUEST_EXAMINE_THE_VESSEL) == QUEST_STATUS_NONE &&
(pPlayer->HasItemCount(ITEM_BINDINGS_WINDSEEKER_LEFT,1,false) || pPlayer->HasItemCount(ITEM_BINDINGS_WINDSEEKER_RIGHT,1,false)))
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_DEMITRIAN1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_highlord_demitrian(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_DEMITRIAN2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_DEMITRIAN1, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_DEMITRIAN3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_DEMITRIAN2, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_DEMITRIAN4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_DEMITRIAN3, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_DEMITRIAN5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_DEMITRIAN4, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_DEMITRIAN6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_DEMITRIAN5, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_DEMITRIAN7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_DEMITRIAN6, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+6:
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_DEMITRIAN7, pCreature->GetGUID());
if (Item* pItem = pPlayer->StoreNewItemInInventorySlot(ITEM_VESSEL_OF_REBIRTH, 1))
pPlayer->SendNewItem(pItem, 1, true, false);
break;
}
return true;
}
/*###
## npcs_rutgar_and_frankal
###*/
//gossip item text best guess
#define GOSSIP_ITEM_SEEK1 "I seek information about Natalia"
#define GOSSIP_ITEM_RUTGAR2 "That sounds dangerous!"
#define GOSSIP_ITEM_RUTGAR3 "What did you do?"
#define GOSSIP_ITEM_RUTGAR4 "Who?"
#define GOSSIP_ITEM_RUTGAR5 "Women do that. What did she demand?"
#define GOSSIP_ITEM_RUTGAR6 "What do you mean?"
#define GOSSIP_ITEM_RUTGAR7 "What happened next?"
#define GOSSIP_ITEM_FRANKAL11 "Yes, please continue"
#define GOSSIP_ITEM_FRANKAL12 "What language?"
#define GOSSIP_ITEM_FRANKAL13 "The Priestess attacked you?!"
#define GOSSIP_ITEM_FRANKAL14 "I should ask the monkey about this"
#define GOSSIP_ITEM_FRANKAL15 "Then what..."
enum
{
QUEST_DEAREST_NATALIA = 8304,
NPC_RUTGAR = 15170,
NPC_FRANKAL = 15171,
TRIGGER_RUTGAR = 15222,
TRIGGER_FRANKAL = 15221,
GOSSIP_TEXTID_RF = 7754,
GOSSIP_TEXTID_RUTGAR1 = 7755,
GOSSIP_TEXTID_RUTGAR2 = 7756,
GOSSIP_TEXTID_RUTGAR3 = 7757,
GOSSIP_TEXTID_RUTGAR4 = 7758,
GOSSIP_TEXTID_RUTGAR5 = 7759,
GOSSIP_TEXTID_RUTGAR6 = 7760,
GOSSIP_TEXTID_RUTGAR7 = 7761,
GOSSIP_TEXTID_FRANKAL1 = 7762,
GOSSIP_TEXTID_FRANKAL2 = 7763,
GOSSIP_TEXTID_FRANKAL3 = 7764,
GOSSIP_TEXTID_FRANKAL4 = 7765,
GOSSIP_TEXTID_FRANKAL5 = 7766,
GOSSIP_TEXTID_FRANKAL6 = 7767
};
bool GossipHello_npcs_rutgar_and_frankal(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (pPlayer->GetQuestStatus(QUEST_DEAREST_NATALIA) == QUEST_STATUS_INCOMPLETE &&
pCreature->GetEntry() == NPC_RUTGAR &&
!pPlayer->GetReqKillOrCastCurrentCount(QUEST_DEAREST_NATALIA, TRIGGER_RUTGAR))
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_SEEK1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
if (pPlayer->GetQuestStatus(QUEST_DEAREST_NATALIA) == QUEST_STATUS_INCOMPLETE &&
pCreature->GetEntry() == NPC_FRANKAL &&
pPlayer->GetReqKillOrCastCurrentCount(QUEST_DEAREST_NATALIA, TRIGGER_RUTGAR))
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_SEEK1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+9);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_RF, pCreature->GetGUID());
return true;
}
bool GossipSelect_npcs_rutgar_and_frankal(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_RUTGAR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_RUTGAR1, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_RUTGAR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_RUTGAR2, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 2:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_RUTGAR4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_RUTGAR3, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 3:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_RUTGAR5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_RUTGAR4, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 4:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_RUTGAR6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_RUTGAR5, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 5:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_RUTGAR7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_RUTGAR6, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 6:
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_RUTGAR7, pCreature->GetGUID());
//'kill' our trigger to update quest status
pPlayer->KilledMonsterCredit(TRIGGER_RUTGAR, pCreature->GetObjectGuid());
break;
case GOSSIP_ACTION_INFO_DEF + 9:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FRANKAL11, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_FRANKAL1, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 10:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FRANKAL12, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 11);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_FRANKAL2, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 11:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FRANKAL13, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 12);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_FRANKAL3, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 12:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FRANKAL14, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 13);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_FRANKAL4, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 13:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FRANKAL15, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 14);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_FRANKAL5, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF + 14:
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_FRANKAL6, pCreature->GetGUID());
//'kill' our trigger to update quest status
pPlayer->KilledMonsterCredit(TRIGGER_FRANKAL, pCreature->GetObjectGuid());
break;
}
return true;
}
void AddSC_silithus()
{
Script *newscript;
newscript = new Script;
newscript->Name = "npc_highlord_demitrian";
newscript->pGossipHello = &GossipHello_npc_highlord_demitrian;
newscript->pGossipSelect = &GossipSelect_npc_highlord_demitrian;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npcs_rutgar_and_frankal";
newscript->pGossipHello = &GossipHello_npcs_rutgar_and_frankal;
newscript->pGossipSelect = &GossipSelect_npcs_rutgar_and_frankal;
newscript->RegisterSelf();
}