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dun_morogh.cpp
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91 lines (77 loc) · 2.43 KB
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/* Copyright (C) 2006 - 2011 ScriptDev2 <http://www.scriptdev2.com/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Dun_Morogh
SD%Complete: 50
SDComment: Quest support: 1783
SDCategory: Dun Morogh
EndScriptData */
/* ContentData
npc_narm_faulk
EndContentData */
#include "precompiled.h"
/*######
## npc_narm_faulk
######*/
#define SAY_HEAL -1000187
struct MANGOS_DLL_DECL npc_narm_faulkAI : public ScriptedAI
{
uint32 lifeTimer;
bool spellHit;
npc_narm_faulkAI(Creature* pCreature) : ScriptedAI(pCreature) {Reset();}
void Reset()
{
lifeTimer = 120000;
m_creature->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
m_creature->SetStandState(UNIT_STAND_STATE_DEAD);
spellHit = false;
}
void MoveInLineOfSight(Unit *who) { }
void UpdateAI(const uint32 diff)
{
if (m_creature->IsStandState())
{
if (lifeTimer < diff)
m_creature->AI()->EnterEvadeMode();
else
lifeTimer -= diff;
}
}
void SpellHit(Unit *Hitter, const SpellEntry *Spellkind)
{
if (Spellkind->Id == 8593 && !spellHit)
{
DoCastSpellIfCan(m_creature,32343);
m_creature->SetStandState(UNIT_STAND_STATE_STAND);
m_creature->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0);
//m_creature->RemoveAllAuras();
DoScriptText(SAY_HEAL, m_creature, Hitter);
spellHit = true;
}
}
};
CreatureAI* GetAI_npc_narm_faulk(Creature* pCreature)
{
return new npc_narm_faulkAI(pCreature);
}
void AddSC_dun_morogh()
{
Script *newscript;
newscript = new Script;
newscript->Name = "npc_narm_faulk";
newscript->GetAI = &GetAI_npc_narm_faulk;
newscript->RegisterSelf();
}