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799 lines (698 loc) · 30 KB
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/* Copyright (C) 2006 - 2010 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Netherstorm
SD%Complete: 80
SDComment: Quest support: 10438, 10652 (special flight paths), 10299, 10321, 10322, 10323, 10329, 10330, 10337, 10338, 10365(Shutting Down Manaforge), 10198
SDCategory: Netherstorm
EndScriptData */
/* ContentData
npc_manaforge_control_console
go_manaforge_control_console
npc_commander_dawnforge
npc_protectorate_nether_drake
npc_veronia
npc_bessy
EndContentData */
#include "precompiled.h"
#include "escort_ai.h"
/*######
## npc_manaforge_control_console
######*/
enum
{
EMOTE_START = -1000211,
EMOTE_60 = -1000212,
EMOTE_30 = -1000213,
EMOTE_10 = -1000214,
EMOTE_COMPLETE = -1000215,
EMOTE_ABORT = -1000216,
NPC_BNAAR_C_CONSOLE = 20209,
NPC_CORUU_C_CONSOLE = 20417,
NPC_DURO_C_CONSOLE = 20418,
NPC_ARA_C_CONSOLE = 20440,
NPC_SUNFURY_TECH = 20218,
NPC_SUNFURY_PROT = 20436,
NPC_ARA_TECH = 20438,
NPC_ARA_ENGI = 20439,
NPC_ARA_GORKLONN = 20460,
QUEST_SHUTDOWN_BNAAR_ALDOR = 10299,
QUEST_SHUTDOWN_BNAAR_SCRYERS = 10329,
QUEST_SHUTDOWN_CORUU_ALDOR = 10321,
QUEST_SHUTDOWN_CORUU_SCRYERS = 10330,
QUEST_SHUTDOWN_DURO_ALDOR = 10322,
QUEST_SHUTDOWN_DURO_SCRYERS = 10338,
QUEST_SHUTDOWN_ARA_ALDOR = 10323,
QUEST_SHUTDOWN_ARA_SCRYERS = 10365,
ITEM_BNAAR_ACESS_CRYSTAL = 29366,
ITEM_CORUU_ACESS_CRYSTAL = 29396,
ITEM_DURO_ACESS_CRYSTAL = 29397,
ITEM_ARA_ACESS_CRYSTAL = 29411,
SPELL_DISABLE_VISUAL = 35031,
SPELL_INTERRUPT_1 = 35016, // ACID mobs should cast this
SPELL_INTERRUPT_2 = 35176, // ACID mobs should cast this (Manaforge Ara-version)
};
struct MANGOS_DLL_DECL npc_manaforge_control_consoleAI : public ScriptedAI
{
npc_manaforge_control_consoleAI(Creature* pCreature) : ScriptedAI(pCreature) {Reset();}
uint64 m_uiPlayerGUID;
uint64 m_uiConsoleGUID;
uint32 m_uiEventTimer;
uint32 m_uiWaveTimer;
uint32 m_uiPhase;
bool m_bWave;
void Reset()
{
m_uiPlayerGUID = 0;
m_uiConsoleGUID = 0;
m_uiEventTimer = 3000;
m_uiWaveTimer = 0;
m_uiPhase = 1;
m_bWave = false;
}
/*void SpellHit(Unit *caster, const SpellEntry *spell)
{
//we have no way of telling the creature was hit by spell -> got aura applied after 10-12 seconds
//then no way for the mobs to actually stop the shutdown as intended.
if (spell->Id == SPELL_INTERRUPT_1)
...
}*/
void JustDied(Unit* pKiller)
{
DoScriptText(EMOTE_ABORT, m_creature);
if (m_uiPlayerGUID)
{
Unit* pPlayer = Unit::GetUnit((*m_creature), m_uiPlayerGUID);
if (pPlayer && pPlayer->GetTypeId() == TYPEID_PLAYER)
{
switch(m_creature->GetEntry())
{
case NPC_BNAAR_C_CONSOLE:
((Player*)pPlayer)->FailQuest(QUEST_SHUTDOWN_BNAAR_ALDOR);
((Player*)pPlayer)->FailQuest(QUEST_SHUTDOWN_BNAAR_SCRYERS);
break;
case NPC_CORUU_C_CONSOLE:
((Player*)pPlayer)->FailQuest(QUEST_SHUTDOWN_CORUU_ALDOR);
((Player*)pPlayer)->FailQuest(QUEST_SHUTDOWN_CORUU_SCRYERS);
break;
case NPC_DURO_C_CONSOLE:
((Player*)pPlayer)->FailQuest(QUEST_SHUTDOWN_DURO_ALDOR);
((Player*)pPlayer)->FailQuest(QUEST_SHUTDOWN_DURO_SCRYERS);
break;
case NPC_ARA_C_CONSOLE:
((Player*)pPlayer)->FailQuest(QUEST_SHUTDOWN_ARA_ALDOR);
((Player*)pPlayer)->FailQuest(QUEST_SHUTDOWN_ARA_SCRYERS);
break;
}
}
}
if (m_uiConsoleGUID)
{
if (GameObject* pGo = m_creature->GetMap()->GetGameObject(m_uiConsoleGUID))
pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
}
}
void DoWaveSpawnForCreature(Creature* pCreature)
{
Creature* pAdd = NULL;
switch(pCreature->GetEntry())
{
case NPC_BNAAR_C_CONSOLE:
if (urand(0, 1))
{
if (pAdd = m_creature->SummonCreature(NPC_SUNFURY_TECH, 2933.68f, 4162.55f, 164.00f, 1.60f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000))
pAdd->GetMotionMaster()->MovePoint(0, 2927.36f, 4212.97f, 164.00f);
}
else
{
if (pAdd = m_creature->SummonCreature(NPC_SUNFURY_TECH, 2927.36f, 4212.97f, 164.00f, 4.94f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000))
pAdd->GetMotionMaster()->MovePoint(0, 2933.68f, 4162.55f, 164.00f);
}
m_uiWaveTimer = 30000;
break;
case NPC_CORUU_C_CONSOLE:
if (pAdd = m_creature->SummonCreature(NPC_SUNFURY_TECH, 2445.21f, 2765.26f, 134.49f, 3.93f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000))
pAdd->GetMotionMaster()->MovePoint(0, 2424.21f, 2740.15f, 133.81f);
if (pAdd = m_creature->SummonCreature(NPC_SUNFURY_TECH, 2429.86f, 2731.85f, 134.53f, 1.31f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000))
pAdd->GetMotionMaster()->MovePoint(0, 2435.37f, 2766.04f, 133.81f);
m_uiWaveTimer = 20000;
break;
case NPC_DURO_C_CONSOLE:
if (pAdd = m_creature->SummonCreature(NPC_SUNFURY_TECH, 2986.80f, 2205.36f, 165.37f, 3.74f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000))
pAdd->GetMotionMaster()->MovePoint(0, 2985.15f, 2197.32f, 164.79f);
if (pAdd = m_creature->SummonCreature(NPC_SUNFURY_TECH, 2952.91f, 2191.20f, 165.32f, 0.22f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000))
pAdd->GetMotionMaster()->MovePoint(0, 2060.01f, 2185.27f, 164.67f);
m_uiWaveTimer = 15000;
break;
case NPC_ARA_C_CONSOLE:
if (urand(0, 1))
{
if (pAdd = m_creature->SummonCreature(NPC_ARA_TECH, 4035.11f, 4038.97f, 194.27f, 2.57f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000))
pAdd->GetMotionMaster()->MovePoint(0, 4003.42f, 4040.19f, 193.49f);
if (pAdd = m_creature->SummonCreature(NPC_ARA_TECH, 4033.66f, 4036.79f, 194.28f, 2.57f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000))
pAdd->GetMotionMaster()->MovePoint(0, 4003.42f, 4040.19f, 193.49f);
if (pAdd = m_creature->SummonCreature(NPC_ARA_TECH, 4037.13f, 4037.30f, 194.23f, 2.57f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000))
pAdd->GetMotionMaster()->MovePoint(0, 4003.42f, 4040.19f, 193.49f);
}
else
{
if (pAdd = m_creature->SummonCreature(NPC_ARA_TECH, 3099.59f, 4049.30f, 194.22f, 0.05f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000))
pAdd->GetMotionMaster()->MovePoint(0, 4028.01f, 4035.17f, 193.59f);
if (pAdd = m_creature->SummonCreature(NPC_ARA_TECH, 3999.72f, 4046.75f, 194.22f, 0.05f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000))
pAdd->GetMotionMaster()->MovePoint(0, 4028.01f, 4035.17f, 193.59f);
if (pAdd = m_creature->SummonCreature(NPC_ARA_TECH, 3996.81f, 4048.26f, 194.22f, 0.05f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000))
pAdd->GetMotionMaster()->MovePoint(0, 4028.01f, 4035.17f, 193.59f);
}
m_uiWaveTimer = 15000;
break;
}
}
void DoFinalSpawnForCreature(Creature* pCreature)
{
Creature* pAdd = NULL;
switch(pCreature->GetEntry())
{
case NPC_BNAAR_C_CONSOLE:
if (pAdd = m_creature->SummonCreature(NPC_SUNFURY_TECH, 2946.52f, 4201.42f, 163.47f, 3.54f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000))
pAdd->GetMotionMaster()->MovePoint(0, 2927.49f, 4192.81f, 163.00f);
break;
case NPC_CORUU_C_CONSOLE:
if (pAdd = m_creature->SummonCreature(NPC_SUNFURY_TECH, 2453.88f, 2737.85f, 133.27f, 2.59f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000))
pAdd->GetMotionMaster()->MovePoint(0, 2433.96f, 2751.53f, 133.85f);
if (pAdd = m_creature->SummonCreature(NPC_SUNFURY_TECH, 2441.62f, 2735.32f, 134.49f, 1.97f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000))
pAdd->GetMotionMaster()->MovePoint(0, 2433.96f, 2751.53f, 133.85f);
if (pAdd = m_creature->SummonCreature(NPC_SUNFURY_TECH, 2450.73f, 2754.50f, 134.49f, 3.29f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000))
pAdd->GetMotionMaster()->MovePoint(0, 2433.96f, 2751.53f, 133.85f);
break;
case NPC_DURO_C_CONSOLE:
if (pAdd = m_creature->SummonCreature(NPC_SUNFURY_TECH, 2956.18f, 2202.85f, 165.32f, 5.45f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000))
pAdd->GetMotionMaster()->MovePoint(0, 2972.27f, 2193.22f, 164.48f);
if (pAdd = m_creature->SummonCreature(NPC_SUNFURY_TECH, 2975.30f, 2211.50f, 165.32f, 4.55f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000))
pAdd->GetMotionMaster()->MovePoint(0, 2972.27f, 2193.22f, 164.48f);
if (pAdd = m_creature->SummonCreature(NPC_SUNFURY_PROT, 2965.02f, 2217.45f, 164.16f, 4.96f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000))
pAdd->GetMotionMaster()->MovePoint(0, 2972.27f, 2193.22f, 164.48f);
break;
case NPC_ARA_C_CONSOLE:
if (pAdd = m_creature->SummonCreature(NPC_ARA_ENGI, 3994.51f, 4020.46f, 192.18f, 0.91f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000))
pAdd->GetMotionMaster()->MovePoint(0, 4008.35f, 4035.04f, 192.70f);
if (pAdd = m_creature->SummonCreature(NPC_ARA_GORKLONN, 4021.56f, 4059.35f, 193.59f, 4.44f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000))
pAdd->GetMotionMaster()->MovePoint(0, 4016.62f, 4039.89f, 193.46f);
break;
}
}
void UpdateAI(const uint32 uiDiff)
{
if (m_uiEventTimer < uiDiff)
{
if (!m_uiPlayerGUID)
return;
Unit* pPlayer = Unit::GetUnit((*m_creature), m_uiPlayerGUID);
if (!pPlayer)
return;
if (pPlayer->GetTypeId() != TYPEID_PLAYER)
return;
switch(m_uiPhase)
{
case 1:
DoScriptText(EMOTE_START, m_creature, pPlayer);
m_uiEventTimer = 60000;
m_bWave = true;
++m_uiPhase;
break;
case 2:
DoScriptText(EMOTE_60, m_creature, pPlayer);
m_uiEventTimer = 30000;
++m_uiPhase;
break;
case 3:
DoScriptText(EMOTE_30, m_creature, pPlayer);
m_uiEventTimer = 20000;
DoFinalSpawnForCreature(m_creature);
++m_uiPhase;
break;
case 4:
DoScriptText(EMOTE_10, m_creature, pPlayer);
m_uiEventTimer = 10000;
m_bWave = false;
++m_uiPhase;
break;
case 5:
DoScriptText(EMOTE_COMPLETE, m_creature, pPlayer);
((Player*)pPlayer)->KilledMonsterCredit(m_creature->GetEntry(), m_creature->GetGUID());
DoCastSpellIfCan(m_creature, SPELL_DISABLE_VISUAL);
if (m_uiConsoleGUID)
{
if (GameObject* pGo = m_creature->GetMap()->GetGameObject(m_uiConsoleGUID))
pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
}
++m_uiPhase;
break;
}
}
else
m_uiEventTimer -= uiDiff;
if (m_bWave)
{
if (m_uiWaveTimer < uiDiff)
{
DoWaveSpawnForCreature(m_creature);
}
else
m_uiWaveTimer -= uiDiff;
}
}
};
CreatureAI* GetAI_npc_manaforge_control_console(Creature* pCreature)
{
return new npc_manaforge_control_consoleAI(pCreature);
}
/*######
## go_manaforge_control_console
######*/
// TODO: clean up this workaround when mangos adds support to do it properly (with gossip selections instead of instant summon)
bool GOHello_go_manaforge_control_console(Player* pPlayer, GameObject* pGo)
{
if (pGo->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
{
pPlayer->PrepareQuestMenu(pGo->GetGUID());
pPlayer->SendPreparedQuest(pGo->GetGUID());
}
Creature* pManaforge = NULL;
switch(pGo->GetAreaId())
{
case 3726: // b'naar
if ((pPlayer->GetQuestStatus(QUEST_SHUTDOWN_BNAAR_ALDOR) == QUEST_STATUS_INCOMPLETE
|| pPlayer->GetQuestStatus(QUEST_SHUTDOWN_BNAAR_SCRYERS) == QUEST_STATUS_INCOMPLETE)
&& pPlayer->HasItemCount(ITEM_BNAAR_ACESS_CRYSTAL, 1))
pManaforge = pPlayer->SummonCreature(NPC_BNAAR_C_CONSOLE, 2918.95f, 4189.98f, 161.88f, 0.34f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 125000);
break;
case 3730: // coruu
if ((pPlayer->GetQuestStatus(QUEST_SHUTDOWN_CORUU_ALDOR) == QUEST_STATUS_INCOMPLETE
|| pPlayer->GetQuestStatus(QUEST_SHUTDOWN_CORUU_SCRYERS) == QUEST_STATUS_INCOMPLETE)
&& pPlayer->HasItemCount(ITEM_CORUU_ACESS_CRYSTAL, 1))
pManaforge = pPlayer->SummonCreature(NPC_CORUU_C_CONSOLE, 2426.77f, 2750.38f, 133.24f, 2.14f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 125000);
break;
case 3734: // duro
if ((pPlayer->GetQuestStatus(QUEST_SHUTDOWN_DURO_ALDOR) == QUEST_STATUS_INCOMPLETE
|| pPlayer->GetQuestStatus(QUEST_SHUTDOWN_DURO_SCRYERS) == QUEST_STATUS_INCOMPLETE)
&& pPlayer->HasItemCount(ITEM_DURO_ACESS_CRYSTAL, 1))
pManaforge = pPlayer->SummonCreature(NPC_DURO_C_CONSOLE, 2976.48f, 2183.29f, 163.20f, 1.85f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 125000);
break;
case 3722: // ara
if ((pPlayer->GetQuestStatus(QUEST_SHUTDOWN_ARA_ALDOR) == QUEST_STATUS_INCOMPLETE
|| pPlayer->GetQuestStatus(QUEST_SHUTDOWN_ARA_SCRYERS) == QUEST_STATUS_INCOMPLETE)
&& pPlayer->HasItemCount(ITEM_ARA_ACESS_CRYSTAL, 1))
pManaforge = pPlayer->SummonCreature(NPC_ARA_C_CONSOLE, 4013.71f, 4028.76f, 192.10f, 1.25f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 125000);
break;
}
if (pManaforge)
{
if (npc_manaforge_control_consoleAI* pManaforgeAI = dynamic_cast<npc_manaforge_control_consoleAI*>(pManaforge->AI()))
{
pManaforgeAI->m_uiPlayerGUID = pPlayer->GetGUID();
pManaforgeAI->m_uiConsoleGUID = pGo->GetGUID();
}
pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
}
return true;
}
/*######
## npc_commander_dawnforge
######*/
// The Speech of Dawnforge, Ardonis & Pathaleon
enum
{
SAY_COMMANDER_DAWNFORGE_1 = -1000128,
SAY_ARCANIST_ARDONIS_1 = -1000129,
SAY_COMMANDER_DAWNFORGE_2 = -1000130,
SAY_PATHALEON_THE_CALCULATOR_IMAGE_1 = -1000131,
SAY_COMMANDER_DAWNFORGE_3 = -1000132,
SAY_PATHALEON_THE_CALCULATOR_IMAGE_2 = -1000133,
SAY_PATHALEON_THE_CALCULATOR_IMAGE_2_1 = -1000134,
SAY_PATHALEON_THE_CALCULATOR_IMAGE_2_2 = -1000135,
SAY_COMMANDER_DAWNFORGE_4 = -1000136,
SAY_ARCANIST_ARDONIS_2 = -1000136,
SAY_COMMANDER_DAWNFORGE_5 = -1000137,
QUEST_INFO_GATHERING = 10198,
SPELL_SUNFURY_DISGUISE = 34603,
NPC_ARCANIST_ARDONIS = 19830,
NPC_COMMANDER_DAWNFORGE = 19831,
NPC_PATHALEON_THE_CALCULATOR_IMAGE = 21504
};
struct MANGOS_DLL_DECL npc_commander_dawnforgeAI : public ScriptedAI
{
npc_commander_dawnforgeAI(Creature* pCreature) : ScriptedAI(pCreature) { Reset (); }
uint64 m_uiPlayerGUID;
uint64 m_uiArdonisGUID;
uint64 m_uiPathaleonGUID;
uint32 m_uiPhase;
uint32 m_uiPhaseSubphase;
uint32 m_uiPhaseTimer;
bool m_bIsEvent;
void Reset()
{
m_uiPlayerGUID = 0;
m_uiArdonisGUID = 0;
m_uiPathaleonGUID = 0;
m_uiPhase = 1;
m_uiPhaseSubphase = 0;
m_uiPhaseTimer = 4000;
m_bIsEvent = false;
}
void JustSummoned(Creature* pSummoned)
{
if (pSummoned->GetEntry() == NPC_PATHALEON_THE_CALCULATOR_IMAGE)
m_uiPathaleonGUID = pSummoned->GetGUID();
}
void TurnToPathaleonsImage()
{
Unit* pArdonis = Unit::GetUnit(*m_creature, m_uiArdonisGUID);
Unit* pPathaleon = Unit::GetUnit(*m_creature, m_uiPathaleonGUID);
Player* pPlayer = (Player*)Unit::GetUnit(*m_creature, m_uiPlayerGUID);
if (!pArdonis || !pPathaleon || !pPlayer)
return;
m_creature->SetFacingToObject(pPathaleon);
pArdonis->SetFacingToObject(pPathaleon);
// the boss is there kneel before him
m_creature->SetStandState(UNIT_STAND_STATE_KNEEL);
pArdonis->SetStandState(UNIT_STAND_STATE_KNEEL);
}
void TurnToEachOther()
{
if (Unit* pArdonis = Unit::GetUnit(*m_creature, m_uiArdonisGUID))
{
Player* pPlayer = (Player*)Unit::GetUnit(*m_creature, m_uiPlayerGUID);
if (!pPlayer)
return;
m_creature->SetFacingToObject(pArdonis);
pArdonis->SetFacingToObject(m_creature);
// get up
m_creature->SetStandState(UNIT_STAND_STATE_STAND);
pArdonis->SetStandState(UNIT_STAND_STATE_STAND);
}
}
bool CanStartEvent(Player* pPlayer)
{
if (!m_bIsEvent)
{
Creature* pArdonis = GetClosestCreatureWithEntry(m_creature, NPC_ARCANIST_ARDONIS, 10.0f);
if (!pArdonis)
return false;
m_uiArdonisGUID = pArdonis->GetGUID();
m_uiPlayerGUID = pPlayer->GetGUID();
m_bIsEvent = true;
TurnToEachOther();
return true;
}
debug_log("SD2: npc_commander_dawnforge event already in progress, need to wait.");
return false;
}
void UpdateAI(const uint32 uiDiff)
{
// Is event even running?
if (!m_bIsEvent)
return;
// Phase timing
if (m_uiPhaseTimer >= uiDiff)
{
m_uiPhaseTimer -= uiDiff;
return;
}
Unit* pArdonis = Unit::GetUnit(*m_creature, m_uiArdonisGUID);
Unit* pPathaleon = Unit::GetUnit(*m_creature, m_uiPathaleonGUID);
Player* pPlayer = (Player*)Unit::GetUnit(*m_creature, m_uiPlayerGUID);
if (!pArdonis || !pPlayer)
{
Reset();
return;
}
if (m_uiPhase > 4 && !pPathaleon)
{
Reset();
return;
}
switch (m_uiPhase)
{
case 1:
DoScriptText(SAY_COMMANDER_DAWNFORGE_1, m_creature);
++m_uiPhase;
m_uiPhaseTimer = 16000;
break;
case 2:
DoScriptText(SAY_ARCANIST_ARDONIS_1, pArdonis);
++m_uiPhase;
m_uiPhaseTimer = 16000;
break;
case 3:
DoScriptText(SAY_COMMANDER_DAWNFORGE_2, m_creature);
++m_uiPhase;
m_uiPhaseTimer = 16000;
break;
case 4:
// spawn pathaleon's image
m_creature->SummonCreature(NPC_PATHALEON_THE_CALCULATOR_IMAGE, 2325.851563f, 2799.534668f, 133.084229f, 6.038996f, TEMPSUMMON_TIMED_DESPAWN, 90000);
++m_uiPhase;
m_uiPhaseTimer = 500;
break;
case 5:
DoScriptText(SAY_PATHALEON_THE_CALCULATOR_IMAGE_1, pPathaleon);
++m_uiPhase;
m_uiPhaseTimer = 6000;
break;
case 6:
switch(m_uiPhaseSubphase)
{
case 0:
TurnToPathaleonsImage();
++m_uiPhaseSubphase;
m_uiPhaseTimer = 8000;
break;
case 1:
DoScriptText(SAY_COMMANDER_DAWNFORGE_3, m_creature);
m_uiPhaseSubphase = 0;
++m_uiPhase;
m_uiPhaseTimer = 8000;
break;
}
break;
case 7:
switch(m_uiPhaseSubphase)
{
case 0:
DoScriptText(SAY_PATHALEON_THE_CALCULATOR_IMAGE_2, pPathaleon);
++m_uiPhaseSubphase;
m_uiPhaseTimer = 12000;
break;
case 1:
DoScriptText(SAY_PATHALEON_THE_CALCULATOR_IMAGE_2_1, pPathaleon);
++m_uiPhaseSubphase;
m_uiPhaseTimer = 16000;
break;
case 2:
DoScriptText(SAY_PATHALEON_THE_CALCULATOR_IMAGE_2_2, pPathaleon);
m_uiPhaseSubphase = 0;
++m_uiPhase;
m_uiPhaseTimer = 10000;
break;
}
break;
case 8:
DoScriptText(SAY_COMMANDER_DAWNFORGE_4, m_creature);
DoScriptText(SAY_ARCANIST_ARDONIS_2, pArdonis);
++m_uiPhase;
m_uiPhaseTimer = 4000;
break;
case 9:
TurnToEachOther();
// hide pathaleon, unit will despawn shortly
pPathaleon->SetVisibility(VISIBILITY_OFF);
m_uiPhaseSubphase = 0;
++m_uiPhase;
m_uiPhaseTimer = 3000;
break;
case 10:
DoScriptText(SAY_COMMANDER_DAWNFORGE_5, m_creature);
pPlayer->AreaExploredOrEventHappens(QUEST_INFO_GATHERING);
Reset();
break;
}
}
};
CreatureAI* GetAI_npc_commander_dawnforge(Creature* pCreature)
{
return new npc_commander_dawnforgeAI(pCreature);
}
bool AreaTrigger_at_commander_dawnforge(Player* pPlayer, AreaTriggerEntry *at)
{
// if player lost aura or not have at all, we should not try start event.
if (!pPlayer->HasAura(SPELL_SUNFURY_DISGUISE, EFFECT_INDEX_0))
return false;
if (pPlayer->isAlive() && pPlayer->GetQuestStatus(QUEST_INFO_GATHERING) == QUEST_STATUS_INCOMPLETE)
{
Creature* pDawnforge = GetClosestCreatureWithEntry(pPlayer, NPC_COMMANDER_DAWNFORGE, 30.0f);
if (!pDawnforge)
return false;
if (npc_commander_dawnforgeAI* pDawnforgeAI = dynamic_cast<npc_commander_dawnforgeAI*>(pDawnforge->AI()))
{
pDawnforgeAI->CanStartEvent(pPlayer);
return true;
}
}
return false;
}
/*######
## npc_protectorate_nether_drake
######*/
enum
{
QUEST_NETHER_WINGS = 10438,
ITEM_PH_DISRUPTOR = 29778,
TAXI_PATH_ID = 627 //(possibly 627+628(152->153->154->155))
};
#define GOSSIP_ITEM_FLY_ULTRIS "Fly me to Ultris"
bool GossipHello_npc_protectorate_nether_drake(Player* pPlayer, Creature* pCreature)
{
// On Nethery Wings
if (pPlayer->GetQuestStatus(QUEST_NETHER_WINGS) == QUEST_STATUS_INCOMPLETE && pPlayer->HasItemCount(ITEM_PH_DISRUPTOR, 1))
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FLY_ULTRIS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_protectorate_nether_drake(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->ActivateTaxiPathTo(TAXI_PATH_ID);
}
return true;
}
/*######
## npc_veronia
######*/
enum
{
QUEST_BEHIND_ENEMY_LINES = 10652,
SPELL_STEALTH_FLIGHT = 34905
};
#define GOSSIP_ITEM_FLY_CORUU "Fly me to Manaforge Coruu please"
bool GossipHello_npc_veronia(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
// Behind Enemy Lines
if (pPlayer->GetQuestStatus(QUEST_BEHIND_ENEMY_LINES) && !pPlayer->GetQuestRewardStatus(QUEST_BEHIND_ENEMY_LINES))
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_FLY_CORUU, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_veronia(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF)
{
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->CastSpell(pPlayer, SPELL_STEALTH_FLIGHT, true);//TaxiPath 606
}
return true;
}
/*######
## npc_bessy
######*/
enum
{
QUEST_COWS_COME_HOME = 10337,
NPC_THADELL = 20464,
NPC_TORMENTED_SOUL = 20512,
NPC_SEVERED_SPIRIT = 19881
};
struct MANGOS_DLL_DECL npc_bessyAI : public npc_escortAI
{
npc_bessyAI(Creature* pCreature) : npc_escortAI(pCreature) { Reset(); }
void WaypointReached(uint32 uiPointId)
{
switch(uiPointId)
{
case 3:
m_creature->SummonCreature(NPC_TORMENTED_SOUL, 2449.67f, 2183.11f, 96.85f, 6.20f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
m_creature->SummonCreature(NPC_TORMENTED_SOUL, 2449.53f, 2184.43f, 96.36f, 6.27f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
m_creature->SummonCreature(NPC_TORMENTED_SOUL, 2449.85f, 2186.34f, 97.57f, 6.08f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
case 7:
m_creature->SummonCreature(NPC_SEVERED_SPIRIT, 2309.64f, 2186.24f, 92.25f, 6.06f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
m_creature->SummonCreature(NPC_SEVERED_SPIRIT, 2309.25f, 2183.46f, 91.75f, 6.22f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
case 12:
if (Player* pPlayer = GetPlayerForEscort())
pPlayer->GroupEventHappens(QUEST_COWS_COME_HOME, m_creature);
break;
}
}
void JustSummoned(Creature* pSummoned)
{
pSummoned->AI()->AttackStart(m_creature);
}
void Reset() {}
};
bool QuestAccept_npc_bessy(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_COWS_COME_HOME)
{
pCreature->setFaction(FACTION_ESCORT_N_NEUTRAL_PASSIVE);
pCreature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
if (npc_bessyAI* pBessyAI = dynamic_cast<npc_bessyAI*>(pCreature->AI()))
pBessyAI->Start(true, pPlayer->GetGUID(), pQuest);
}
return true;
}
CreatureAI* GetAI_npc_bessy(Creature* pCreature)
{
return new npc_bessyAI(pCreature);
}
void AddSC_netherstorm()
{
Script* pNewScript;
pNewScript = new Script;
pNewScript->Name = "go_manaforge_control_console";
pNewScript->pGOHello = &GOHello_go_manaforge_control_console;
pNewScript->RegisterSelf();
pNewScript = new Script;
pNewScript->Name = "npc_manaforge_control_console";
pNewScript->GetAI = &GetAI_npc_manaforge_control_console;
pNewScript->RegisterSelf();
pNewScript = new Script;
pNewScript->Name = "npc_commander_dawnforge";
pNewScript->GetAI = GetAI_npc_commander_dawnforge;
pNewScript->RegisterSelf();
pNewScript = new Script;
pNewScript->Name = "at_commander_dawnforge";
pNewScript->pAreaTrigger = &AreaTrigger_at_commander_dawnforge;
pNewScript->RegisterSelf();
pNewScript = new Script;
pNewScript->Name = "npc_protectorate_nether_drake";
pNewScript->pGossipHello = &GossipHello_npc_protectorate_nether_drake;
pNewScript->pGossipSelect = &GossipSelect_npc_protectorate_nether_drake;
pNewScript->RegisterSelf();
pNewScript = new Script;
pNewScript->Name = "npc_veronia";
pNewScript->pGossipHello = &GossipHello_npc_veronia;
pNewScript->pGossipSelect = &GossipSelect_npc_veronia;
pNewScript->RegisterSelf();
pNewScript = new Script;
pNewScript->Name = "npc_bessy";
pNewScript->GetAI = &GetAI_npc_bessy;
pNewScript->pQuestAccept = &QuestAccept_npc_bessy;
pNewScript->RegisterSelf();
}