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Copy pathmain.cpp
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48 lines (36 loc) · 1.17 KB
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#include <SDL.h>
#include <iostream>
const int SCREEN_WIDTH = 1280;
const int SCREEN_HEIGHT = 720;
int main(int argc, char* args[]) {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
std::cerr << "SDL could not initialize! SDL_Error: " << SDL_GetError() << std::endl;
return 1;
}
SDL_Window* window = SDL_CreateWindow("RTS Game",
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
if (!window) {
std::cerr << "Window could not be created! SDL_Error: " << SDL_GetError() << std::endl;
SDL_Quit();
return 1;
}
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
bool running = true;
SDL_Event e;
while (running) {
while (SDL_PollEvent(&e) != 0) {
if (e.type == SDL_QUIT) {
running = false;
}
}
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
// TODO: Add game rendering logic here
SDL_RenderPresent(renderer);
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}