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AnimationRules.h
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168 lines (134 loc) · 4.64 KB
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/*
* (C) Copyright 1996-2016 ECMWF.
*
* This software is licensed under the terms of the Apache Licence Version 2.0
* which can be obtained at http://www.apache.org/licenses/LICENSE-2.0.
* In applying this licence, ECMWF does not waive the privileges and immunities
* granted to it by virtue of its status as an intergovernmental organisation nor
* does it submit to any jurisdiction.
*/
/*! \file FrameLoop.h
\brief Definition of the Template class FrameLoop.
Magics Team - ECMWF 2008
Started: Fri 29-Aug-2008
Changes:
*/
#ifndef FrameLoop_H
#define FrameLoop_H
#include "magics.h"
#include "BasicGraphicsObject.h"
#include "BasicSceneObject.h"
#include "Factory.h"
#include "TagHandler.h"
namespace magics {
class AnimationRules;
class AsIsAnimationRules;
class TopAxisVisitor;
class BottomAxisVisitor;
class LeftAxisVisitor;
class RightAxisVisitor;
class AnimationStep : public map<Layer*, int>, public TagHandler {
public:
AnimationStep(AnimationRules&);
virtual ~AnimationStep() override;
void rules(vector<string>&);
AnimationRules& rules_;
const map<string, string>& label();
void xResolution(double xres) { xResolution_ = std::min(xResolution_, xres); }
void yResolution(double yres) { yResolution_ = std::min(yResolution_, yres); }
double xResolution() const { return xResolution_; }
double yResolution() const { return yResolution_; }
protected:
//! Method to print string about this class on to a stream of type ostream (virtual).
virtual void print(ostream&) const override;
map<string, string> label_;
double xResolution_;
double yResolution_;
private:
//! Copy constructor - No copy allowed
AnimationStep(const AnimationStep&);
//! Overloaded << operator to copy - No copy allowed
AnimationStep& operator=(const AnimationStep&);
// -- Friends
//! Overloaded << operator to call print().
friend ostream& operator<<(ostream& s, const AnimationStep& p) {
p.print(s);
return s;
}
};
class AnimationRules : public vector<AnimationStep*> {
public:
AnimationRules();
virtual ~AnimationRules();
virtual void add(StepLayer&);
virtual void rules(vector<string>&) const;
protected:
//! Method to print string about this class on to a stream of type ostream (virtual).
virtual void print(ostream&) const;
string labelFormat_;
private:
//! Copy constructor - No copy allowed
AnimationRules(const AnimationRules&);
//! Overloaded << operator to copy - No copy allowed
AnimationRules& operator=(const AnimationRules&);
// -- Friends
//! Overloaded << operator to call print().
friend ostream& operator<<(ostream& s, const AnimationRules& p) {
p.print(s);
return s;
}
};
class AsIsAnimationRules : public AnimationRules {
public:
AsIsAnimationRules();
virtual ~AsIsAnimationRules() override;
void add(StepLayer&) override;
void rules(vector<string>&) const override;
protected:
//! Method to print string about this class on to a stream of type ostream (virtual).
virtual void print(ostream&) const override;
};
class NoOverlayAnimationRules : public AnimationRules {
public:
NoOverlayAnimationRules();
virtual ~NoOverlayAnimationRules() override;
void add(StepLayer&) override;
void rules(vector<string>&) const override;
protected:
//! Method to print string about this class on to a stream of type ostream (virtual).
virtual void print(ostream&) const override;
};
class DateAnimationRules : public AnimationRules {
public:
DateAnimationRules();
virtual ~DateAnimationRules() override;
void add(StepLayer&) override;
void rules(vector<string>&) const override;
protected:
//! Method to print string about this class on to a stream of type ostream (virtual).
virtual void print(ostream&) const override;
map<DateDescription, AnimationStep*> steps_;
};
class LevelAnimationRules : public AnimationRules {
public:
LevelAnimationRules();
virtual ~LevelAnimationRules() override;
void add(StepLayer&) override;
void rules(vector<string>&) const override;
protected:
//! Method to print string about this class on to a stream of type ostream (virtual).
virtual void print(ostream&) const override;
map<LevelDescription, AnimationStep*> steps_;
};
template <>
class MagTranslator<string, AnimationRules> {
public:
AnimationRules* operator()(const string& val) { return SimpleObjectMaker<AnimationRules>::create(val); }
AnimationRules* magics(const string& param) {
AnimationRules* object = 0;
ParameterManager::update(param, object);
return object;
}
};
} // namespace magics
#endif