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Currently working fine with GLFW. SDL seems to be having problems, I can see the window hints being set correctly before context creation but I can't find what the problem is. Input isn't working either for me. |
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Latest commit provides a fix for SDL problems. Many attributes that are set on context creation seem to require to be actually set before window creation. Changing this fixes problems where SDL was not recognizing certain attributes being set. This fixed multisampling not working on SDL, plus the SDL backend now recognizes the |
Perksey
approved these changes
Nov 1, 2021
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Summary of the PR
Implemented multisample support for the window's framebuffer, as highlighted in issue #641.