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---
layout: default
---
<table cellpadding="0" cellspacing="0" border="0" class="ref-item">
<tr>
<th scope="row">Class</th>
<td>PImage</td>
</tr>
<tr class="name-row">
<th scope="row">Name</th>
<td><h3>loadPixels()</h3></td>
</tr>
<tr class="">
<th scope="row">Examples</th>
<td><div class="example"><img src="/reference/loadPixels_.jpg" alt="example pic" /><pre class="margin">// @pjs preload must be used to preload the image
/* @pjs preload="topanga.jpg"; */
int halfImage = width*height/2;
PImage myImage = loadImage("topanga.jpg");
myImage.loadPixels();
for (int i = 0; i < halfImage; i++) {
myImage.pixels[i+halfImage] = pixels[i];
}
myImage.updatePixels();
image(myImage, 0, 0);</pre></div>
</td>
</tr>
<tr class="">
<th scope="row">Description</th>
<td><p>Loads the pixel data for the image into its <b>pixels[]</b> array. This function must always be called before reading from or writing to <b>pixels[]</b>. </p>
<p>Certain renderers may or may not seem to require <b>loadPixels()</b> or <b>updatePixels()</b>.
However, the rule is that any time you want to manipulate the <b>pixels[]</b> array, you must first call <b>loadPixels()</b>, and after changes have been made,
call <b>updatePixels()</b>. Even if the renderer may not seem to use this function in the current Processing release, this will always be subject to change.</p></td>
</tr>
<tr class="">
<th scope="row">Syntax</th>
<td><pre><kbd>img</kbd>.loadPixels()</pre></td>
</tr>
<tr class="">
<th scope="row">Parameters</th>
<td>
<table cellpadding="0" cellspacing="0" border="0">
<tr class="">
<th scope="row">img</th>
<td>PImage: any variable of type PImage</td>
</tr>
</table>
</td>
</tr>
<tr class="">
<th scope="row">Returns</th>
<td>void</td>
</tr>
<tr class="">
<th scope="row">Usage</th>
<td>Web & Application</td>
</tr>
</table>