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Description
The problem
Describe the bug
The character's name is shown as black if they're not joined in the scene. And this only happens when the game is exported. On "Play Timeline", it's colored properly.
To Reproduce
Steps to reproduce the behavior:
- Go to the character's dch Main Settings and use the color picker next to the name to set the color.
- Add a dialogue on your timeline for that character without joining him/her on the scene.
- Play Timeline and check the history log. It's coloring properly, but
- Export the game and play it. The character's name in the history log will turn black because their portrait is not in the scene.
Expected behavior
The name should be colored on the exported game, just like the way it is on the Play Timeline testing scene.
Screenshots
System (please complete the following information):
- OS: Windows
- Godot Version: 4.4.1
- Dialogic Version: 2.0-Alpha-17 WIP
Solutions
Workaround
Join the character's portrait in the scene before making them speak. But there are situations where I want the character to speak without being in the scene.
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