---
title: "Function Call (C++) | Microsoft Docs"
ms.custom: ""
ms.date: "11/04/2016"
ms.reviewer: ""
ms.suite: ""
ms.technology: ["cpp-language"]
ms.tgt_pltfrm: ""
ms.topic: "language-reference"
dev_langs: ["C++"]
helpviewer_keywords: ["[""function calls, C++ functions"", ""functions [C++], calling"", ""operator overloading [C++], function calls"", ""function overloading [C++], function-call operator"", ""function calls, operator"", ""operators [C++], overloading"", ""operator overloading [C++], examples"", ""function call operator ( ) [C++]""]"]
ms.assetid: 5094254a-045b-46f7-8653-69bc91e80dce
caps.latest.revision: 7
author: "mikeblome"
ms.author: "mblome"
manager: "ghogen"
translation.priority.ht: ["cs-cz", "de-de", "es-es", "fr-fr", "it-it", "ja-jp", "ko-kr", "pl-pl", "pt-br", "ru-ru", "tr-tr", "zh-cn", "zh-tw"]
---The function-call operator, invoked using parentheses, is a binary operator.
primary-expression ( expression-list )
In this context, primary-expression is the first operand, and expression-list, a possibly empty list of arguments, is the second operand. The function-call operator is used for operations that require a number of parameters. This works because expression-list is a list instead of a single operand. The function-call operator must be a nonstatic member function.
The function-call operator, when overloaded, does not modify how functions are called; rather, it modifies how the operator is to be interpreted when applied to objects of a given class type. For example, the following code would usually be meaningless:
Point pt;
pt( 3, 2 );
Given an appropriate overloaded function-call operator, however, this syntax can be used to offset the x coordinate 3 units and the y coordinate 2 units. The following code shows such a definition:
// function_call.cpp
class Point
{
public:
Point() { _x = _y = 0; }
Point &operator()( int dx, int dy )
{ _x += dx; _y += dy; return *this; }
private:
int _x, _y;
};
int main()
{
Point pt;
pt( 3, 2 );
}
Note that the function-call operator is applied to the name of an object, not the name of a function.
You can also overload the function call operator using a pointer to a function (rather than the function itself).
typedef void(*ptf)();
void func()
{
}
struct S
{
operator ptf()
{
return func;
}
};
int main()
{
S s;
s();//operates as s.operator ptf()()
}