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Pull requests: ddnet/ddnet
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Attach editor map items to map instead of editor
#11168
opened Nov 2, 2025 by
Robyt3
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1 of 7 tasks
Fix: Scores beeing shown by /times when sv_hide_score enabled
#11164
opened Nov 1, 2025 by
AssassinTee
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3 of 7 tasks
Use
ivec2/bvec2 for editor axis alignment
#11161
opened Oct 31, 2025 by
Robyt3
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1 of 7 tasks
Refactor: Generalize render layer clipping
#11157
opened Oct 31, 2025 by
AssassinTee
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2 of 7 tasks
Feature: Add hundreths to scoreboard and make server send time in milliseconds
#11138
opened Oct 28, 2025 by
AssassinTee
•
Draft
2 of 7 tasks
Improve moving client window between screens
#11132
opened Oct 27, 2025 by
Robyt3
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3 of 7 tasks
Refactor network packet chunk unpacking, various network refactoring
#11124
opened Oct 26, 2025 by
Robyt3
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1 of 7 tasks
Visual: Make hookline stop at other players outline
#11123
opened Oct 26, 2025 by
AssassinTee
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2 of 7 tasks
Fix inconsistencies between new and old save code handling
#11091
opened Oct 18, 2025 by
Robyt3
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1 of 7 tasks
Optimization: Render tilelayer direct
#11077
opened Oct 15, 2025 by
AssassinTee
•
Draft
1 of 7 tasks
Move sixup security tokens into the packet class
#11065
opened Oct 12, 2025 by
ChillerDragon
•
Draft
6 of 11 tasks
Add a way to declare a server an official Tutorial server
#11038
opened Oct 5, 2025 by
heinrich5991
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1 of 7 tasks
Fix Tees getting stuck in corners
fix-changes-physics
Fixing this issue would change current game physics. And thus break some maps
#11032
opened Oct 4, 2025 by
Zwelf
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2 of 7 tasks
Fix set_team_ddr not working with practice/during a run, and set_team fixes
#10991
opened Sep 24, 2025 by
KebsCS
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1 of 7 tasks
Feature: Add fastlane metadata for F-Droid
#10990
opened Sep 24, 2025 by
AssassinTee
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7 tasks
Fix spawn position when tees are blocking spawn tiles
fix-changes-physics
Fixing this issue would change current game physics. And thus break some maps
#10985
opened Sep 23, 2025 by
KebsCS
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2 of 7 tasks
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