pass use_pba to mapper to use GPU#197
Conversation
|
I've made a similar change locally. It's worth noting that if your problem gets big enough COLMAP will fall-back to the CPU version of PBA which is ~an order of magnitude slower. You can remove the check in COLMAP to always use the GPU if you are comfortable with risking the worse numerical stability. |
|
Think you mean in controller/incremental_mapper.cc:68 checking for ParallelBundleAdjuster::IsSupported? I also found that if the camera mode is single, pba is also not used. But using single camera itself can reduce a lot of time. |
|
No I don’t mean that. There’s a check on the number of residuals in the problem hardcoded. I’ll have a look for it on Monday if you can’t find it. |
|
Since |
|
This should be solved by #210. Can you please confirm that it works for you? |
No description provided.