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TCPServer.cpp
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188 lines (149 loc) · 4.29 KB
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//
// TCPServer.cpp
//
// $Id: //poco/1.4/Net/src/TCPServer.cpp#1 $
//
// Library: Net
// Package: TCPServer
// Module: TCPServer
//
// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
#include "Poco/Net/TCPServer.h"
#include "Poco/Net/TCPServerDispatcher.h"
#include "Poco/Net/TCPServerConnection.h"
#include "Poco/Net/TCPServerConnectionFactory.h"
#include "Poco/Timespan.h"
#include "Poco/Exception.h"
#include "Poco/ErrorHandler.h"
using Poco::ErrorHandler;
namespace Poco {
namespace Net {
TCPServer::TCPServer(TCPServerConnectionFactory::Ptr pFactory, Poco::UInt16 portNumber, TCPServerParams::Ptr pParams):
_socket(ServerSocket(portNumber)),
_pDispatcher(new TCPServerDispatcher(pFactory, Poco::ThreadPool::defaultPool(), pParams)),
_thread(threadName(_socket)),
_stopped(true)
{
}
TCPServer::TCPServer(TCPServerConnectionFactory::Ptr pFactory, const ServerSocket& socket, TCPServerParams::Ptr pParams):
_socket(socket),
_pDispatcher(new TCPServerDispatcher(pFactory, Poco::ThreadPool::defaultPool(), pParams)),
_thread(threadName(socket)),
_stopped(true)
{
}
TCPServer::TCPServer(TCPServerConnectionFactory::Ptr pFactory, Poco::ThreadPool& threadPool, const ServerSocket& socket, TCPServerParams::Ptr pParams):
_socket(socket),
_pDispatcher(new TCPServerDispatcher(pFactory, threadPool, pParams)),
_thread(threadName(socket)),
_stopped(true)
{
}
TCPServer::~TCPServer()
{
stop();
_pDispatcher->release();
}
const TCPServerParams& TCPServer::params() const
{
return _pDispatcher->params();
}
void TCPServer::start()
{
poco_assert (_stopped);
_stopped = false;
_thread.start(*this);
}
void TCPServer::stop()
{
if (!_stopped)
{
_stopped = true;
_thread.join();
_pDispatcher->stop();
}
}
void TCPServer::run()
{
while (!_stopped)
{
Poco::Timespan timeout(250000);
if (_socket.poll(timeout, Socket::SELECT_READ))
{
try
{
StreamSocket ss = _socket.acceptConnection();
// enabe nodelay per default: OSX really needs that
ss.setNoDelay(true);
_pDispatcher->enqueue(ss);
}
catch (Poco::Exception& exc)
{
ErrorHandler::handle(exc);
}
catch (std::exception& exc)
{
ErrorHandler::handle(exc);
}
catch (...)
{
ErrorHandler::handle();
}
}
}
}
int TCPServer::currentThreads() const
{
return _pDispatcher->currentThreads();
}
int TCPServer::totalConnections() const
{
return _pDispatcher->totalConnections();
}
int TCPServer::currentConnections() const
{
return _pDispatcher->currentConnections();
}
int TCPServer::maxConcurrentConnections() const
{
return _pDispatcher->maxConcurrentConnections();
}
int TCPServer::queuedConnections() const
{
return _pDispatcher->queuedConnections();
}
int TCPServer::refusedConnections() const
{
return _pDispatcher->refusedConnections();
}
std::string TCPServer::threadName(const ServerSocket& socket)
{
std::string name("TCPServer: ");
name.append(socket.address().toString());
return name;
}
} } // namespace Poco::Net