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ToolSystem.h
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//
// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#pragma once
#include <Atomic/Core/Object.h>
#include "Platform/Platform.h"
using namespace Atomic;
namespace ToolCore
{
class Platform;
class Project;
class ToolSystem : public Object
{
ATOMIC_OBJECT(ToolSystem, Object);
public:
ToolSystem(Context* context);
virtual ~ToolSystem();
bool LoadProject(const String& fullpath);
Project* GetProject() { return project_; }
void CloseProject();
// Platforms
void RegisterPlatform(Platform* platform);
Platform* GetPlatformByID(PlatformID platform);
Platform* GetPlatformByName(const String& name);
void SetCurrentPlatform(PlatformID platform);
Platform* GetCurrentPlatform();
private:
void HandleUpdate(StringHash eventType, VariantMap& eventData);
SharedPtr<Platform> currentPlatform_;
// PlatformID -> platform
HashMap<unsigned, SharedPtr<Platform> > platforms_;
SharedPtr<Project> project_;
float updateDelta_;
};
}