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SubprocessSystem.h
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68 lines (52 loc) · 2.11 KB
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//
// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#pragma once
#include <Atomic/Core/Object.h>
#include "Subprocess.h"
using namespace Atomic;
namespace ToolCore
{
ATOMIC_EVENT(E_SUBPROCESSOUTPUT, SubprocessOutput)
{
ATOMIC_PARAM(P_TEXT, Text); // string
}
ATOMIC_EVENT(E_SUBPROCESSCOMPLETE, SubprocessComplete)
{
ATOMIC_PARAM(P_PROCESSKEY, ProcessKey); // unsigned
ATOMIC_PARAM(P_RETCODE, RetCode); // int (return code of process)
}
class SubprocessSystem : public Object
{
ATOMIC_OBJECT(SubprocessSystem, Object);
public:
/// Construct.
SubprocessSystem(Context* context);
/// Destruct.
virtual ~SubprocessSystem();
Subprocess* Launch(const String& command, const Vector<String>& args, const String& initialDirectory = "");
Subprocess* Launch(const String& command, const Vector<String>& args, const String& initialDirectory, const Poco::Process::Env& env);
private:
void HandleUpdate(StringHash eventType, VariantMap& eventData);
Vector<SharedPtr<Subprocess> > processes_;
float updateTimer_;
};
}