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ImportConfig.cpp
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111 lines (96 loc) · 4.46 KB
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//
// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#include "../../Atomic/Core/Context.h"
#include "../../Atomic/IO/Log.h"
#include "../../Atomic/IO/File.h"
#include "../../Atomic/IO/FileSystem.h"
#include "../Atomic/Resource/JSONFile.h"
#include "../../Atomic/Graphics/GraphicsDefs.h"
#include "ImportConfig.h"
namespace Atomic
{
ImportConfig ImportConfig::importConfig_;
bool ImportConfig::LoadModelImporterConfig(const JSONValue& jModelImporterConfig)
{
const JSONValue& jflags = jModelImporterConfig["aiFlagsDefault"];
if (!jflags.IsObject())
return false;
for (JSONObject::ConstIterator i = jflags.Begin(); i != jflags.End(); ++i)
{
String key = i->first_;
const JSONValue& jvalue = i->second_;
if (key == "convertToLeftHanded")
valueMap_["aiProcess_ConvertToLeftHanded"] = GetBoolValue(jvalue, true);
else if (key == "joinIdenticalVertices")
valueMap_["aiProcess_JoinIdenticalVertices"] = GetBoolValue(jvalue, true);
else if (key == "triangulate")
valueMap_["aiProcess_Triangulate"] = GetBoolValue(jvalue, true);
else if (key == "genSmoothNormals")
valueMap_["aiProcess_GenSmoothNormals"] = GetBoolValue(jvalue, true);
else if (key == "limitBoneWeights")
valueMap_["aiProcess_LimitBoneWeights"] = GetBoolValue(jvalue, true);
else if (key == "improveCacheLocality")
valueMap_["aiProcess_ImproveCacheLocality"] = GetBoolValue(jvalue, true);
else if (key == "fixInFacingNormals")
valueMap_["aiProcess_FixInfacingNormals"] = GetBoolValue(jvalue, true);
else if (key == "findInvalidData")
valueMap_["aiProcess_FindInvalidData"] = GetBoolValue(jvalue, true);
else if (key == "genUVCoords")
valueMap_["aiProcess_GenUVCoords"] = GetBoolValue(jvalue, true);
else if (key == "findInstances")
valueMap_["aiProcess_FindInstances"] = GetBoolValue(jvalue, true);
else if (key == "optimizeMeshes")
valueMap_["aiProcess_OptimizeMeshes"] = GetBoolValue(jvalue, true);
else if (key == "importMaterials")
valueMap_["ImportMaterials"] = GetBoolValue(jvalue, true);
else if (key == "includeNonSkinningBones")
valueMap_["IncludeNonSkinningBones"] = GetBoolValue(jvalue, true);
else if (key == "useVertexColors")
valueMap_["useVertexColors"] = GetBoolValue(jvalue, false);
}
return true;
}
bool ImportConfig::LoadTextureImporterConfig(const JSONValue& jTextureImporterConfig)
{
for (JSONObject::ConstIterator i = jTextureImporterConfig.Begin(); i != jTextureImporterConfig.End(); ++i)
{
String key = i->first_;
const JSONValue& jvalue = i->second_;
if (key == "compressTextures")
valueMap_["tiProcess_CompressTextures"] = GetBoolValue(jvalue, false);
}
return true;
}
bool ImportConfig::LoadDesktopConfig(JSONValue root)
{
const JSONValue& jdesktop = root["desktop"];
if (!jdesktop.IsObject())
return false;
const JSONValue& jModelImporterConfig = jdesktop["ModelImporter"];
if (jModelImporterConfig.IsObject())
LoadModelImporterConfig(jModelImporterConfig);
const JSONValue& jTextureImporterConfig = jdesktop["TextureImporter"];
if (jTextureImporterConfig.IsObject())
LoadTextureImporterConfig(jTextureImporterConfig);
return true;
}
}