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BuildWeb.cpp
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//
// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#include <stdlib.h>
#include <Atomic/Core/StringUtils.h>
#include <Atomic/IO/FileSystem.h>
#include <Atomic/IO/File.h>
#include <Atomic/Resource/ResourceCache.h>
#include "../ToolSystem.h"
#include "../ToolEnvironment.h"
#include "../Project/Project.h"
#include "../Project/ProjectBuildSettings.h"
#include "../Assets/AssetDatabase.h"
#include "BuildEvents.h"
#include "BuildSystem.h"
#include "BuildWeb.h"
namespace ToolCore
{
BuildWeb::BuildWeb(Context* context, Project* project) : BuildBase(context, project, PLATFORMID_WEB)
{
}
BuildWeb::~BuildWeb()
{
}
void BuildWeb::Initialize()
{
ToolSystem* tsystem = GetSubsystem<ToolSystem>();
Project* project = tsystem->GetProject();
Vector<String> defaultResourcePaths;
GetDefaultResourcePaths(defaultResourcePaths);
for (unsigned i = 0; i < defaultResourcePaths.Size(); i++)
{
AddResourceDir(defaultResourcePaths[i]);
}
BuildDefaultResourceEntries();
// TODO: smart filtering of cache
String projectResources = project->GetResourcePath();
AddProjectResourceDir(projectResources);
AssetDatabase* db = GetSubsystem<AssetDatabase>();
String cachePath = db->GetCachePath();
AddProjectResourceDir(cachePath);
BuildProjectResourceEntries();
}
void BuildWeb::Build(const String& buildPath)
{
ToolEnvironment* tenv = GetSubsystem<ToolEnvironment>();
ToolSystem* toolSystem = GetSubsystem<ToolSystem>();
Project* project = toolSystem->GetProject();
WebBuildSettings* settings = project->GetBuildSettings()->GetWebBuildSettings();
buildPath_ = AddTrailingSlash(buildPath) + GetBuildSubfolder();
VariantMap buildOutput;
buildOutput[BuildOutput::P_TEXT] = "\n\n<color #D4FB79>Starting Web Deployment</color>\n\n";
SendEvent(E_BUILDOUTPUT, buildOutput);
Initialize();
if (!BuildClean(buildPath_))
return;
String dataPath = tenv->GetToolDataDir();
String buildSourceDir = dataPath + "Deployment/Web";
if (!BuildCreateDirectory(buildPath_))
return;
String resourcePackagePath = buildPath_ + "/AtomicResources.data";
GenerateResourcePackage(resourcePackagePath);
if (!BuildCopyFile(buildSourceDir + "/AtomicPlayer.html", buildPath_ + "/AtomicPlayer.html"))
return;
if (!BuildCopyFile(buildSourceDir + "/AtomicPlayer.html.mem", buildPath_ + "/AtomicPlayer.html.mem"))
return;
if (!BuildCopyFile(buildSourceDir + "/AtomicPlayer.js", buildPath_ + "/AtomicPlayer.js"))
return;
if (!BuildCopyFile(buildSourceDir + "/AtomicLoader.js", buildPath_ + "/AtomicLoader.js"))
return;
// look to see if they specified an ico file, otherwise they get atomic
String myIcon = settings->GetFaviconName();
if (myIcon.Empty())
myIcon = buildSourceDir + "/fav_atomic.ico";
if (!BuildCopyFile( myIcon, buildPath_ + "/favicon.ico"))
return;
// get the title
String myTitle = settings->GetAppName();
// get the (text) size
String myWidth = settings->GetGameWidth();
String myHeight = settings->GetGameHeight();
if ( settings->GetPageTheme() == 0) // editor dark theme
{
if (!ReadReplace ( buildSourceDir + "/index-dark.html", buildPath_ + "/index.html", myTitle, myWidth, myHeight))
return;
if (!BuildCopyFile(buildSourceDir + "/Atomic_Logo_Header-i.png", buildPath_ + "/Atomic_Logo_Header-i.png"))
return;
}
else if ( settings->GetPageTheme() == 1) // editor light theme
{
if (!ReadReplace(buildSourceDir + "/index-light.html", buildPath_ + "/index.html", myTitle, myWidth, myHeight))
return;
if (!BuildCopyFile(buildSourceDir + "/Atomic_Logo_Header-w.png", buildPath_ + "/Atomic_Logo_Header-w.png"))
return;
}
else if ( settings->GetPageTheme() == 2) // Atomic gradient theme
{
if (!ReadReplace(buildSourceDir + "/index-image.html", buildPath_ + "/index.html", myTitle, myWidth, myHeight))
return;
if (!BuildCopyFile(buildSourceDir + "/atomic-gradient.jpg", buildPath_ + "/background.jpg"))
return;
if (!BuildCopyFile(buildSourceDir + "/Atomic_Logo_Header-i.png", buildPath_ + "/Atomic_Logo_Header-i.png"))
return;
}
else if ( settings->GetPageTheme() == 3) // NY Lake theme
{
if (!ReadReplace(buildSourceDir + "/index-image.html", buildPath_ + "/index.html", myTitle, myWidth, myHeight))
return;
if (!BuildCopyFile(buildSourceDir + "/ny-lake.jpg", buildPath_ + "/background.jpg"))
return;
if (!BuildCopyFile(buildSourceDir + "/Atomic_Logo_Header-i.png", buildPath_ + "/Atomic_Logo_Header-i.png"))
return;
}
else if ( settings->GetPageTheme() == 4) // Fireworks theme
{
if (!ReadReplace(buildSourceDir + "/index-image.html", buildPath_ + "/index.html", myTitle, myWidth, myHeight))
return;
if (!BuildCopyFile(buildSourceDir + "/fireworks.jpg", buildPath_ + "/background.jpg"))
return;
if (!BuildCopyFile(buildSourceDir + "/Atomic_Logo_Header-i.png", buildPath_ + "/Atomic_Logo_Header-i.png"))
return;
}
else // theme 5, the retro (original/old) theme
{
if (!BuildCopyFile(buildSourceDir + "/index.html", buildPath_ + "/index.html"))
return;
if (!BuildCopyFile(buildSourceDir + "/Atomic_Logo_Header.png", buildPath_ + "/Atomic_Logo_Header.png"))
return;
}
File file(context_, buildSourceDir + "/AtomicResources_js.template", FILE_READ);
unsigned size = file.GetSize();
SharedArrayPtr<char> buffer(new char[size + 1]);
file.Read(buffer.Get(), size);
buffer[size] = '\0';
String resourcejs = (const char*) buffer.Get();
file.Close();
file.Open(buildPath_ + "/AtomicResources.data", FILE_READ);
int rsize = (int) file.GetSize();
file.Close();
String request;
request.AppendWithFormat("new DataRequest(0, %i, 0, 0).open('GET', '/AtomicResources%s');", rsize, PAK_EXTENSION);
resourcejs.Replace("$$REMOTE_PACKAGE_SIZE$$", ToString("%i", rsize));
resourcejs.Replace("$$ATOMIC_RESOURCES_DATA_REQUEST$$", request);
file.Open(buildPath_ + "/AtomicResources.js", FILE_WRITE);
file.Write(resourcejs.CString(), resourcejs.Length());
file.Close();
buildOutput[BuildOutput::P_TEXT] = "\n\n<color #D4FB79>Web Deployment Complete</color>\n\n";
SendEvent(E_BUILDOUTPUT, buildOutput);
BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
buildSystem->BuildComplete(PLATFORMID_WEB, buildPath_);
//fileSystem->SystemCommandAsync("/Applications/Firefox.app/Contents/MacOS/firefox");
}
bool BuildWeb::ReadReplace ( String infile, String outfile, String title, String width, String height )
{
File file(context_, infile, FILE_READ);
if (file.IsOpen())
{
unsigned size = file.GetSize();
SharedArrayPtr<char> buffer(new char[size + 1]);
file.Read(buffer.Get(), size);
buffer[size] = '\0';
String indexstr = (const char*) buffer.Get();
file.Close();
if (!title.Empty())
indexstr.Replace("Atomic Game Engine Web Player", title);
if (!width.Empty())
{
// see if the string resolves to a positive integer value
int num = atoi(width.CString());
if (num > 0 && num < 16384)
indexstr.Replace("width=\"800\"", "width=\""+ width + "\"" );
}
if (!height.Empty())
{
int num = atoi(height.CString());
if (num > 0 && num < 16384)
indexstr.Replace("height=\"512\"", "height=\""+ height + "\"" );
}
file.Open(outfile, FILE_WRITE);
file.Write(indexstr.CString(), indexstr.Length());
file.Close();
return true;
}
return false;
}
}