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//
// Copyright (c) 2014-2016 THUNDERBEAST GAMES LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#include <Atomic/Core/StringUtils.h>
#include <Atomic/IO/FileSystem.h>
#include <Atomic/IO/File.h>
#include <Atomic/IO/MemoryBuffer.h>
#include "../ToolSystem.h"
#include "../ToolEnvironment.h"
#include "../Subprocess/SubprocessSystem.h"
#include "../Project/Project.h"
#include "../Project/ProjectBuildSettings.h"
#include "../Platform/PlatformAndroid.h"
#include "../Assets/AssetDatabase.h"
#include "AndroidProjectGenerator.h"
#include "BuildSystem.h"
#include "BuildEvents.h"
#include "BuildAndroid.h"
namespace ToolCore
{
BuildAndroid::BuildAndroid(Context* context, Project* project) : BuildBase(context, project, PLATFORMID_ANDROID)
{
ToolSystem* toolSystem = GetSubsystem<ToolSystem>();
// this cast isn't great
platformAndroid_ = (PlatformAndroid*) toolSystem->GetPlatformByID(PLATFORMID_ANDROID);
}
BuildAndroid::~BuildAndroid()
{
}
void BuildAndroid::HandleADBStartActivityComplete(StringHash eventType, VariantMap& eventData)
{
}
// adb shell am start -n com.package.name/com.package.name.ActivityName
void BuildAndroid::RunADBStartActivity()
{
SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
String adbCommand = platformAndroid_->GetADBCommand();
ToolSystem* toolSystem = GetSubsystem<ToolSystem>();
Project* project = toolSystem->GetProject();
AndroidBuildSettings* settings = project->GetBuildSettings()->GetAndroidBuildSettings();
String stringArgs;
const char* cpackage = settings->GetPackageName().CString();
stringArgs.AppendWithFormat("shell am start -n %s/%s.AtomicGameEngine",cpackage, cpackage);
Vector<String> args = stringArgs.Split(' ');
currentBuildPhase_ = ADBStartActivity;
Subprocess* subprocess = subs->Launch(adbCommand, args, buildPath_);
if (!subprocess)
{
FailBuild("StartActivity operation did not launch successfully.");
return;
}
VariantMap buildOutput;
buildOutput[BuildOutput::P_TEXT] = "\n\n<color #D4FB79>Starting Android Activity</color>\n\n";
SendEvent(E_BUILDOUTPUT, buildOutput);
SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, ATOMIC_HANDLER(BuildAndroid, HandleADBStartActivityComplete));
SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, ATOMIC_HANDLER(BuildBase, HandleSubprocessOutputEvent));
}
void BuildAndroid::HandleRunADBInstallComplete(StringHash eventType, VariantMap& eventData)
{
int code = eventData[SubprocessComplete::P_RETCODE].GetInt();
if (!code)
{
RunADBStartActivity();
}
else
{
BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
buildSystem->BuildComplete(PLATFORMID_ANDROID, buildPath_, false);
}
}
void BuildAndroid::RunADBInstall()
{
ToolEnvironment* tenv = GetSubsystem<ToolEnvironment>();
ToolPrefs* prefs = tenv->GetToolPrefs();
SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
String adbCommand = platformAndroid_->GetADBCommand();
Vector<String> args;
if ( prefs->GetReleaseCheck() > 2 ) // install release apk
args = String("install -r ./bin/Atomic-release.apk").Split(' ');
else
args = String("install -r ./bin/Atomic-debug.apk").Split(' ');
currentBuildPhase_ = ADBInstall;
Subprocess* subprocess = subs->Launch(adbCommand, args, buildPath_);
if (!subprocess)
{
FailBuild("APK Device Installation operation did not launch successfully.");
return;
}
VariantMap buildOutput;
buildOutput[BuildOutput::P_TEXT] = "\n\n<color #D4FB79>Installing on Android Device</color>\n\n";
SendEvent(E_BUILDOUTPUT, buildOutput);
SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, ATOMIC_HANDLER(BuildAndroid, HandleRunADBInstallComplete));
SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, ATOMIC_HANDLER(BuildBase, HandleSubprocessOutputEvent));
}
void BuildAndroid::HandleADBListDevicesComplete(StringHash eventType, VariantMap& eventData)
{
BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
int code = eventData[SubprocessComplete::P_RETCODE].GetInt();
if (!code)
{
// check if we have any devices attached, otherwise adb install
// will hang looking for devices
bool noDevices = true;
if (deviceListText_.Length())
{
MemoryBuffer reader(deviceListText_.CString(), deviceListText_.Length() + 1);
while (!reader.IsEof())
{
String line = reader.ReadLine();
if (line.Length() && line[0] >= '0' && line[0] <= '9')
{
noDevices = false;
break;
}
}
}
if (!noDevices)
RunADBInstall();
else
{
// can't proceed, though success
buildSystem->BuildComplete(PLATFORMID_ANDROID, buildPath_);
}
}
else
{
buildSystem->BuildComplete(PLATFORMID_ANDROID, buildPath_, false);
}
}
void BuildAndroid::HandleADBListDevicesOutputEvent(StringHash eventType, VariantMap& eventData)
{
// E_SUBPROCESSOUTPUT
const String& text = eventData[SubprocessOutput::P_TEXT].GetString();
deviceListText_ += text;
// convert to a build output event and forward to subscribers
VariantMap buildOutputData;
buildOutputData[BuildOutput::P_TEXT] = text;
SendEvent(E_BUILDOUTPUT, buildOutputData);
}
void BuildAndroid::RunADBListDevices()
{
ToolSystem* toolSystem = GetSubsystem<ToolSystem>();
SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
String adbCommand = platformAndroid_->GetADBCommand();
deviceListText_.Clear();
Vector<String> args = String("devices").Split(' ');
currentBuildPhase_ = ADBListDevices;
Subprocess* subprocess = subs->Launch(adbCommand, args, "");
if (!subprocess)
{
FailBuild("Android List Device operation did not launch successfully.");
return;
}
VariantMap buildOutput;
buildOutput[BuildOutput::P_TEXT] = "\n\n<color #D4FB79>Listing Android Devices</color>\n\n";
SendEvent(E_BUILDOUTPUT, buildOutput);
SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, ATOMIC_HANDLER(BuildAndroid, HandleADBListDevicesComplete));
SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, ATOMIC_HANDLER(BuildAndroid, HandleADBListDevicesOutputEvent));
}
void BuildAndroid::HandleAntDebugComplete(StringHash eventType, VariantMap& eventData)
{
int code = eventData[SubprocessComplete::P_RETCODE].GetInt();
if (!code)
{
RunADBListDevices();
}
else
{
BuildSystem* buildSystem = GetSubsystem<BuildSystem>();
buildSystem->BuildComplete(PLATFORMID_ANDROID, buildPath_, false);
}
}
void BuildAndroid::RunAntDebug()
{
ToolEnvironment* tenv = GetSubsystem<ToolEnvironment>();
SubprocessSystem* subs = GetSubsystem<SubprocessSystem>();
ToolPrefs* tprefs = tenv->GetToolPrefs();
Poco::Process::Env env;
String buildApk = "debug"; // the default
if ( tprefs->GetReleaseCheck() > 2 ) // create release apk
buildApk = "release";
#ifdef ATOMIC_PLATFORM_OSX
String antCommand = tprefs->GetAntPath();
Vector<String> args;
args.Push(buildApk);
#endif
#ifdef ATOMIC_PLATFORM_WINDOWS
// C:\ProgramData\Oracle\Java\javapath;
Vector<String> args;
String antCommand = "cmd";
String antPath = tprefs->GetAntPath() + "/ant.bat";
env["JAVA_HOME"] = tprefs->GetJDKRootPath().CString();
// ant is a batch file on windows, so have to run with cmd /c
args.Push("/c");
args.Push("\"" + antPath + "\"");
args.Push(buildApk);
#endif
#ifdef ATOMIC_PLATFORM_LINUX
String antCommand = tprefs->GetAntPath();
if ( antCommand.Empty() ) // user didnt fill it out, use installed one
{
antCommand = "/usr/bin/ant"; // system default if installed
}
else
{
antCommand.Append("/ant");
}
FileSystem* fileSystem = GetSubsystem<FileSystem>();
if ( !fileSystem->FileExists ( antCommand) )
{
FailBuild("The ant program can not be found, check the Ant Path in Build Settings.");
}
Vector<String> args;
args.Push(buildApk);
#endif
currentBuildPhase_ = AntBuildDebug;
Subprocess* subprocess = subs->Launch(antCommand, args, buildPath_, env);
if (!subprocess)
{
FailBuild("The ant build operation did not launch successfully.");
return;
}
VariantMap buildOutput;
buildOutput[BuildOutput::P_TEXT] = "<color #D4FB79>Starting Android " + buildApk + " Deployment</color>\n\n";
SendEvent(E_BUILDOUTPUT, buildOutput);
SubscribeToEvent(subprocess, E_SUBPROCESSCOMPLETE, ATOMIC_HANDLER(BuildAndroid, HandleAntDebugComplete));
SubscribeToEvent(subprocess, E_SUBPROCESSOUTPUT, ATOMIC_HANDLER(BuildBase, HandleSubprocessOutputEvent));
}
void BuildAndroid::Initialize()
{
ToolSystem* tsystem = GetSubsystem<ToolSystem>();
Project* project = tsystem->GetProject();
Vector<String> defaultResourcePaths;
GetDefaultResourcePaths(defaultResourcePaths);
for (unsigned i = 0; i < defaultResourcePaths.Size(); i++)
{
AddResourceDir(defaultResourcePaths[i]);
}
BuildDefaultResourceEntries();
// TODO: smart filtering of cache
String projectResources = project->GetResourcePath();
AddProjectResourceDir(projectResources);
AssetDatabase* db = GetSubsystem<AssetDatabase>();
String cachePath = db->GetCachePath();
AddProjectResourceDir(cachePath);
BuildProjectResourceEntries();
}
void BuildAndroid::Build(const String& buildPath)
{
ToolEnvironment* tenv = GetSubsystem<ToolEnvironment>();
ToolSystem* tsystem = GetSubsystem<ToolSystem>();
Project* project = tsystem->GetProject();
buildPath_ = AddTrailingSlash(buildPath) + GetBuildSubfolder();
Initialize();
if (!BuildClean(buildPath_))
return;
//generate manifest file
String manifest;
for (unsigned i = 0; i < resourceEntries_.Size(); i++)
{
BuildResourceEntry* entry = resourceEntries_[i];
manifest += entry->packagePath_;
if ( i != resourceEntries_.Size() - 1)
manifest += ";";
}
String buildSourceDir = tenv->GetToolDataDir();
String androidProject = buildSourceDir + "Deployment/Android";
// Copy the base android project
FileSystem* fileSystem = GetSubsystem<FileSystem>();
if( !BuildCopyDir(androidProject, buildPath_))
return;
Vector<String> defaultResourcePaths;
GetDefaultResourcePaths(defaultResourcePaths);
String projectResources = project->GetResourcePath();
for (unsigned i = 0; i < defaultResourcePaths.Size(); i++)
{
if ( !BuildCopyDir(defaultResourcePaths[i], buildPath_ + "/assets/" + GetFileName(RemoveTrailingSlash(defaultResourcePaths[i]))))
return;
}
if( !BuildCopyDir(project->GetProjectPath() + "Cache/", buildPath_ + "/assets/Cache"))
return;
if( !BuildCopyDir(projectResources, buildPath_ + "/assets/AtomicResources"))
return;
// write the manifest
SharedPtr<File> mfile(new File(context_, buildPath_ + "/assets/AtomicManifest", FILE_WRITE));
mfile->WriteString(manifest);
mfile->Close();
//check for Deployment/Android/libs/armeabi-v7a/libAtomicPlayer.so
if ( !fileSystem->FileExists(androidProject + "/libs/armeabi-v7a/libAtomicPlayer.so") )
{
FailBuild( "The file libAtomicPlayer.so is not found. This is required for APK generation." );
return;
}
AndroidProjectGenerator gen(context_, this);
gen.SetBuildPath(buildPath_);
if (!gen.Generate())
{
FailBuild(gen.GetErrorText());
return;
}
RunAntDebug();
}
}