forked from AtomicGameEngine/AtomicGameEngine
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathJSNetwork.cpp
More file actions
69 lines (51 loc) · 1.95 KB
/
JSNetwork.cpp
File metadata and controls
69 lines (51 loc) · 1.95 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
//
// Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#ifdef ATOMIC_NETWORK
#include "JSNetwork.h"
#include "JSVM.h"
#include <Atomic/Network/HttpRequest.h>
namespace Atomic
{
static int HttpRequest_Read(duk_context* ctx)
{
duk_push_this(ctx);
HttpRequest* request = js_to_class_instance<HttpRequest>(ctx, -1, 0);
if (!request->GetAvailableSize())
{
duk_push_string(ctx, "");
return 1;
}
PODVector<unsigned char> buffer(request->GetAvailableSize());
request->Read(&buffer[0], buffer.Size());
duk_push_lstring(ctx, (const char*) &buffer[0], buffer.Size());
return 1;
}
void jsapi_init_network(JSVM* vm)
{
duk_context* ctx = vm->GetJSContext();
js_class_get_prototype(ctx, "Atomic", "HttpRequest");
duk_push_c_function(ctx, HttpRequest_Read, 0);
duk_put_prop_string(ctx, -2, "read");
duk_pop(ctx);
}
}
#endif