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Player.cs
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41 lines (29 loc) · 860 Bytes
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using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using AtomicEngine;
namespace AtomicPlayer
{
public partial class Player : AObject
{
static List<Scene> loadedScenes = new List<Scene>();
internal override void PostNativeUpdate()
{
SubscribeToEvent<PlayerSceneLoadBeginEvent>(e =>
{
loadedScenes.Add(e.Scene);
});
SubscribeToEvent<PlayerSceneLoadEndEvent>(e =>
{
if (!e.Success)
loadedScenes.Remove(e.Scene);
});
SubscribeToEvent<PlayerSceneUnloadEvent>(e =>
{
if (loadedScenes.Contains(e.Scene))
loadedScenes.Remove(e.Scene);
e.Scene.Destroy();
});
}
}
}