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Vector.cs
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154 lines (130 loc) · 3.22 KB
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using System;
using System.Collections;
using System.Collections.Generic;
namespace AtomicEngine
{
// Type safe wrapper around ScriptVector
public class Vector<T> : IList<T> where T : RefCounted
{
public uint Size
{
get
{
return scriptVector.GetSize();
}
}
public void Push(T refCounted)
{
scriptVector.Push(refCounted);
}
public T At(uint index)
{
return (T)scriptVector.At(index);
}
public T this[int key]
{
get
{
return At((uint)key);
}
set
{
scriptVector.SetAt((uint)key, value);
}
}
public T this[uint key]
{
get
{
return At(key);
}
set
{
scriptVector.SetAt(key, value);
}
}
public static implicit operator IntPtr(Vector<T> vector)
{
if (vector == null)
return IntPtr.Zero;
return vector.scriptVector.nativeInstance;
}
public ScriptVector GetScriptVector() { return scriptVector; }
ScriptVector scriptVector = new ScriptVector();
#region IList implementation
public int Count
{
get
{
return (int)scriptVector.GetSize();
}
}
public bool IsReadOnly
{
get
{
return false;
}
}
public int IndexOf(T item)
{
uint size = scriptVector.Size;
for (uint i = 0; i < size; ++i)
{
if (scriptVector.At(i) == item)
return (int)i;
}
return -1;
}
public void Insert(int index, T item)
{
scriptVector.Insert((uint)index, item);
}
public void RemoveAt(int index)
{
scriptVector.Erase((uint)index);
}
public void Add(T item)
{
scriptVector.Push(item);
}
public void Clear()
{
scriptVector.Clear();
}
public bool Contains(T item)
{
return IndexOf(item) != -1;
}
public void CopyTo(T[] array, int arrayIndex)
{
uint size = scriptVector.Size;
for (uint i = 0; i < size; ++i)
{
array[arrayIndex] = (T)scriptVector.At(i);
++arrayIndex;
}
}
public bool Remove(T item)
{
return scriptVector.Remove(item);
}
public IEnumerator<T> GetEnumerator()
{
uint size = scriptVector.Size;
for (uint i = 0; i < size; ++i)
{
yield return (T)scriptVector.At(i);
}
}
IEnumerator IEnumerable.GetEnumerator()
{
uint size = scriptVector.Size;
for (uint i = 0; i < size; ++i)
{
yield return scriptVector.At(i);
}
}
#endregion
}
}