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var fs = require('fs-extra');
var path = require("path");
var host = require("./Host");
var buildTasks = require("./BuildTasks");
var config = require('./BuildConfig');
var atomicRoot = config.atomicRoot;
var buildDir = config.artifactsRoot + "Build/Mac/";
var resourceDest = config.editorAppFolder + "/Contents/Resources/"
function copyAtomicNET() {
if (!config["with-atomicnet"])
return;
fs.copySync(atomicRoot + "Artifacts/AtomicNET/" + config["config"],
resourceDest + "ToolData/AtomicNET/" + config["config"]);
fs.copySync(atomicRoot + "Script/AtomicNET/AtomicProject.json",
resourceDest + "ToolData/AtomicNET/Build/Projects/AtomicProject.json");
}
function copyAtomicEditor() {
fs.copySync(buildDir + "Source/AtomicEditor/" + config["config"] + "/AtomicEditor.app", config.editorAppFolder);
// We need some resources to run
fs.copySync(atomicRoot + "Resources/CoreData",
resourceDest + "CoreData");
fs.copySync(atomicRoot + "Resources/PlayerData",
resourceDest + "PlayerData");
fs.copySync(atomicRoot + "Data/AtomicEditor",
resourceDest + "ToolData");
fs.copySync(atomicRoot + "Resources/EditorData",
resourceDest + "EditorData");
fs.copySync(atomicRoot + "Artifacts/Build/Resources/EditorData/AtomicEditor/EditorScripts",
resourceDest + "EditorData/AtomicEditor/EditorScripts");
// copy the mac player binary to deployment
var playerBinary = buildDir + "Source/AtomicPlayer/Application/" + config["config"] + "/AtomicPlayer.app/Contents/MacOS/AtomicPlayer";
fs.copySync(playerBinary, resourceDest + "ToolData/Deployment/MacOS/AtomicPlayer.app/Contents/MacOS/AtomicPlayer");
copyAtomicNET();
}
namespace('build', function() {
task('atomiceditor_phase2', {
async: true
}, function() {
process.chdir(buildDir);
var cmds = [];
cmds.push("xcodebuild -target AtomicEditor -target AtomicPlayer -configuration " + config["config"] + " -parallelizeTargets -jobs 4")
jake.exec(cmds, function() {
copyAtomicEditor();
if (config.package) {
jake.Task['package:mac_editor'].invoke();
}
complete();
}, {
printStdout: true
});
});
// Builds a standalone Atomic Editor, which can be distributed out of build tree
task('atomiceditor', {
async: true
}, function() {
// Always cleanly create the editor target folder
host.cleanCreateDir(config.editorAppFolder);
// We clean atomicNET here as otherwise platform binaries would be deleted
var createDirs = [config.artifactsRoot + "AtomicNET/", buildDir, host.getGenScriptRootDir()];
var removeDirs = [config.artifactsRoot + "Build/Android/", config.artifactsRoot + "Build/IOS/"];
host.setupDirs(!config.noclean, createDirs, removeDirs);
process.chdir(buildDir);
var cmds = [];
// Generate XCode project, AtomicTool binary, and script bindings
cmds.push("cmake ../../../ -DATOMIC_DEV_BUILD=0 -G Xcode");
cmds.push("xcodebuild -target GenerateScriptBindings -target AtomicNETNative -configuration " + config["config"] + " -parallelizeTargets -jobs 4")
jake.exec(cmds, function() {
var rootTask = jake.Task['build:atomiceditor_phase2'];
buildTasks.installBuildTasks(rootTask);
rootTask.addListener('complete', function () {
console.log("\n\nAtomic Editor built to " + config.editorAppFolder + "\n\n");
complete();
});
rootTask.invoke();
}, {
printStdout: true,
printStderr: true
});
});
// Generate a XCode Workspace
task('genxcode', {
async: true
}, function() {
var xcodeRoot = path.resolve(atomicRoot, "") + "-XCode";
if (!fs.existsSync(xcodeRoot)) {
jake.mkdirP(xcodeRoot);
}
process.chdir(xcodeRoot);
var cmds = [];
cmds.push("cmake ../AtomicGameEngine -DATOMIC_DEV_BUILD=1 -G Xcode");
jake.exec(cmds, function() {
complete();
}, {
printStdout: true,
printStderr: true
});
});
});// end of build namespace