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77 lines (42 loc) · 1.68 KB
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namespace L2dotNET.DataContracts
{
public class WeaponContract
{
public int ItemId { get; set; }
public string Name { get; set; }
public string BodyPart { get; set; }
public bool Crystallizable { get; set; }
public int Weight { get; set; }
public int Soulshots { get; set; }
public int Spiritshots { get; set; }
public string CrystalType { get; set; }
public int Pdam { get; set; }
public int RndDam { get; set; }
public string WeaponType { get; set; }
public int Critical { get; set; }
public int HitModify { get; set; }
public int AvoidModify { get; set; }
public int ShieldDef { get; set; }
public int ShieldDefRate { get; set; }
public int AtkSpeed { get; set; }
public int MpConsume { get; set; }
public int Mdam { get; set; }
public int Duration { get; set; }
public int Price { get; set; }
public int CrystalCount { get; set; }
public bool Sellable { get; set; }
public bool Dropable { get; set; }
public bool Destroyable { get; set; }
public bool Tradeable { get; set; }
public int ItemSkillId { get; set; }
public int ItemSkillLvl { get; set; }
public int Enchant4SkillId { get; set; }
public int Enchant4SkillLvl { get; set; }
public int OnCastSkillId { get; set; }
public int OnCastSkillLvl { get; set; }
public int OnCastSkillChance { get; set; }
public int OnCritSkillId { get; set; }
public int OnCritSkillLvl { get; set; }
public int OnCritSkillChance { get; set; }
}
}