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using System;
using System.Collections.Generic;
using L2dotNET.DataContracts;
using L2dotNET.Enums;
using L2dotNET.Logging.Abstraction;
using L2dotNET.Models.Items;
using L2dotNET.Models.Player;
using L2dotNET.Services.Contracts;
using L2dotNET.Templates;
using L2dotNET.Utility;
using L2dotNET.World;
namespace L2dotNET.Tables
{
public class ItemTable : IInitialisable
{
private static readonly ILog Log = LogProvider.GetCurrentClassLogger();
private readonly IItemService _itemService;
private readonly IdFactory _idFactory;
public bool Initialised { get; private set; }
public ItemTable(IItemService itemService, IdFactory idFactory)
{
_itemService = itemService;
_idFactory = idFactory;
}
internal ItemTemplate GetItem(int id)
{
if (Armors.ContainsKey(id))
return Armors[id];
if (Weapons.ContainsKey(id))
return Weapons[id];
if (EtcItems.ContainsKey(id))
return EtcItems[id];
return null;
}
public Dictionary<string, int> Slots = new Dictionary<string, int>();
public Dictionary<int, Armor> Armors = new Dictionary<int, Armor>();
public Dictionary<int, Weapon> Weapons = new Dictionary<int, Weapon>();
public Dictionary<int, EtcItem> EtcItems = new Dictionary<int, EtcItem>();
public void Initialise()
{
if (Initialised)
return;
Slots = ItemSlots.ToDictionary();
LoadArmorModels();
LoadWeaponModels();
LoadEtcItemModels();
GC.Collect();
GC.WaitForPendingFinalizers();
Log.Info($"Loaded #{Armors.Count} armors, #{Weapons.Count} weapons and #{EtcItems.Count} etc items.");
Initialised = true;
}
public L2Item CreateItem(int itemId, int count, L2Player actor)
{
L2Item item = new L2Item(_itemService, _idFactory, GetItem(itemId), _idFactory.NextId());
L2World.Instance.AddObject(item);
if (item.Template.Stackable && (count > 1))
item.Count = count;
return item;
}
private void LoadArmorModels()
{
Dictionary<int, ArmorContract> armorsModels = _itemService.GetAllArmorModelsDict();
foreach (KeyValuePair<int, ArmorContract> modelPair in armorsModels)
{
StatsSet set = new StatsSet();
ArmorContract contract = modelPair.Value;
Armor armor = new Armor(set)
{
Type = Utilz.GetEnumFromString(contract.ArmorType, ArmorTypeId.None),
ItemId = contract.ItemId,
Name = contract.Name,
BodyPart = Slots[contract.BodyPart],
Sellable = contract.Sellable,
Dropable = contract.Dropable,
Destroyable = contract.Destroyable,
Tradable = contract.Tradeable,
Weight = contract.Weight,
Duration = contract.Duration
};
Armors.Add(modelPair.Key, armor);
}
}
private void LoadEtcItemModels()
{
Dictionary<int, EtcItemContract> etcItemModels = _itemService.GetAllEtcItemModelsDict();
foreach (KeyValuePair<int, EtcItemContract> modelPair in etcItemModels)
{
StatsSet set = new StatsSet();
EtcItemContract contract = modelPair.Value;
EtcItem etcItem = new EtcItem(set)
{
Type = Utilz.GetEnumFromString(contract.ItemType, EtcItemTypeId.None),
ItemId = contract.ItemId,
Name = contract.Name,
Sellable = contract.Sellable,
Dropable = contract.Dropable,
Destroyable = contract.Destroyable,
Tradable = contract.Tradeable,
Weight = contract.Weight,
Duration = contract.Duration
};
EtcItems.Add(modelPair.Key, etcItem);
}
}
private void LoadWeaponModels()
{
Dictionary<int, WeaponContract> weaponModels = _itemService.GetAllWeaponModelsDict();
foreach (KeyValuePair<int, WeaponContract> modelPair in weaponModels)
{
StatsSet set = new StatsSet();
WeaponContract contract = modelPair.Value;
Weapon weapon = new Weapon(set)
{
Type = Utilz.GetEnumFromString(contract.WeaponType, WeaponTypeId.None),
ItemId = contract.ItemId,
Name = contract.Name,
BodyPart = Slots[contract.BodyPart],
Sellable = contract.Sellable,
Dropable = contract.Dropable,
Destroyable = contract.Destroyable,
Tradable = contract.Tradeable,
Weight = contract.Weight,
Duration = contract.Duration,
ReferencePrice = contract.Price,
SpiritshotCount = contract.Spiritshots,
SoulshotCount = contract.Soulshots,
PDam = contract.Pdam,
RndDam = contract.RndDam,
Critical = contract.Critical,
HitModifier = contract.HitModify,
AvoidModifier = contract.AvoidModify,
ShieldDef = contract.ShieldDef,
ShieldDefRate = contract.ShieldDefRate,
AtkSpeed = contract.AtkSpeed,
MpConsume = contract.MpConsume,
MDam = contract.Mdam
};
Weapons.Add(modelPair.Key, weapon);
}
}
}
}