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using L2dotNET.Repositories.Contracts;
using L2dotNET.Services.Contracts;
using System.Collections.Generic;
using L2dotNET.DataContracts;
using L2dotNET.Enums;
using L2dotNET.Models.Inventory;
using L2dotNET.Models.Player;
using L2dotNET.Models.Player.General;
using L2dotNET.Tables;
namespace L2dotNET.Services
{
public class PlayerService : IPlayerService
{
private readonly IPlayerRepository _playerRepository;
private readonly ISkillRepository _skillRepository;
private readonly IItemService _itemService;
private readonly Config.Config _config;
private readonly IdFactory _idFactory;
private readonly ItemTable _itemTable;
public PlayerService(IPlayerRepository playerRepository, IItemService itemService, ISkillRepository skillRepository, IdFactory idFactory, ItemTable itemTable, Config.Config config)
{
_itemService = itemService;
_idFactory = idFactory;
_itemTable = itemTable;
_config = config;
_skillRepository = skillRepository;
_playerRepository = playerRepository;
}
public L2Player GetPlayerByLogin(int objId)
{
var playerContract = _playerRepository.GetPlayerByLogin(objId);
//TODO Use automapper to map this
var player = new L2Player(this, objId, CharTemplateTable.Instance.GetTemplate(playerContract.ClassId))
{
ObjId = objId,
Name = playerContract.Name,
Title = playerContract.Title,
Level = (byte)playerContract.Level,
//MaxHp = playerContract.MaxHp,
//MaxCp = playerContract.MaxCp,
//MaxMp = playerContract.MaxMp,
Face = (Face)playerContract.Face,
HairStyleId = (HairStyleId)playerContract.HairStyle,
HairColor = (HairColor)playerContract.HairColor,
Sex = (Gender)playerContract.Sex,
X = playerContract.X,
Y = playerContract.Y,
Z = playerContract.Z,
Heading = playerContract.Heading,
Exp = playerContract.Exp,
ExpOnDeath = playerContract.ExpBeforeDeath,
Sp = playerContract.Sp,
Karma = playerContract.Karma,
PvpKills = playerContract.PvpKills,
PkKills = playerContract.PkKills,
BaseClass = CharTemplateTable.Instance.GetTemplate(playerContract.BaseClass),
ActiveClass = CharTemplateTable.Instance.GetTemplate(playerContract.ClassId),
//ClassId = playerContract.ClassId,
RecLeft = playerContract.RecLeft,
RecHave = playerContract.RecHave,
CharSlot = playerContract.CharSlot,
Inventory = new PcInventory(_itemService,_idFactory, _itemTable, null),
DeleteTime = playerContract.DeleteTime,
LastAccess = playerContract.LastAccess,
CanCraft = playerContract.CanCraft,
AccessLevel = playerContract.AccessLevel,
Online = playerContract.Online,
OnlineTime = playerContract.OnlineTime,
PunishLevel = playerContract.PunishLevel,
PunishTimer = playerContract.PunishTimer,
PowerGrade = playerContract.PowerGrade,
Nobless = playerContract.Nobless,
Hero = playerContract.Hero,
LastRecomDate = playerContract.LastRecomDate
};
player.CharStatus.SetCurrentCp(playerContract.CurCp,false); //player.CharStatus.CurrentCp = playerContract.CurCp; //???after repairing the broadcast, return it back???
player.CharStatus.SetCurrentHp(playerContract.CurHp, false); //player.CharStatus.CurrentHp = playerContract.CurHp;
player.CharStatus.SetCurrentMp(playerContract.CurMp, false); //player.CharStatus.CurrentMp = playerContract.CurMp;
return player;
}
public bool CheckIfPlayerNameExists(string name)
{
return _playerRepository.CheckIfPlayerNameExists(name);
}
public void CreatePlayer(L2Player player)
{
// TODO Use automapper to map this
var playerContract = new PlayerContract
{
AccountName = player.AccountName,
ObjectId = player.ObjId,
Name = player.Name,
Level = player.Level,
MaxHp = player.MaxHp,
CurHp = (int)player.CharStatus.CurrentHp,
MaxCp = player.MaxCp,
CurCp = (int)player.CurCp,
MaxMp = player.MaxMp,
CurMp = (int)player.CharStatus.CurrentMp,
Face = (int)player.Face,
HairStyle = (int)player.HairStyleId,
HairColor = (int)player.HairColor,
Sex = (int)player.Sex,
Heading = player.Heading,
X = player.X,
Y = player.Y,
Z = player.Z,
Exp = player.Exp,
ExpBeforeDeath = player.ExpOnDeath,
Sp = player.Sp,
Karma = player.Karma,
PvpKills = player.PvpKills,
PkKills = player.PkKills,
Race = (int)player.BaseClass.ClassId.ClassRace,
ClassId = (int)player.ActiveClass.ClassId.Id,
BaseClass = (int)player.BaseClass.ClassId.Id,
DeleteTime = player.DeleteTime,
CanCraft = player.CanCraft,
Title = player.Title,
RecHave = player.RecHave,
RecLeft = player.RecLeft,
AccessLevel = player.AccessLevel,
Online = player.Online,
OnlineTime = player.OnlineTime,
CharSlot = player.CharSlot,
LastAccess = player.LastAccess,
PunishLevel = player.PunishLevel,
PunishTimer = player.PunishTimer,
PowerGrade = player.PowerGrade,
Nobless = player.Nobless,
Hero = player.Hero,
LastRecomDate = player.LastRecomDate
};
_playerRepository.CreatePlayer(playerContract);
}
public void UpdatePlayer(L2Player player)
{
//TODO Use automapper to map this
PlayerContract playerContract = new PlayerContract
{
ObjectId = player.ObjId,
Level = player.Level,
MaxHp = player.MaxHp,
CurHp = (int)player.CharStatus.CurrentHp,
MaxCp = player.MaxCp,
CurCp = (int)player.CurCp,
MaxMp = player.MaxMp,
CurMp = (int)player.CharStatus.CurrentMp,
Face = (int)player.Face,
HairStyle = (int)player.HairStyleId,
HairColor = (int)player.HairColor,
Sex = (int)player.Sex,
Heading = player.Heading,
X = player.X,
Y = player.Y,
Z = player.Z,
Exp = player.Exp,
ExpBeforeDeath = player.ExpOnDeath,
Sp = player.Sp,
Karma = player.Karma,
PvpKills = player.PvpKills,
PkKills = player.PkKills,
Race = (int)player.BaseClass.ClassId.ClassRace,
ClassId = (int)player.ActiveClass.ClassId.Id,
BaseClass = (int)player.BaseClass.ClassId.Id,
DeleteTime = player.DeleteTime,
CanCraft = player.CanCraft,
Title = player.Title,
RecHave = player.RecHave,
RecLeft = player.RecLeft,
AccessLevel = player.AccessLevel,
PunishLevel = player.PunishLevel,
PunishTimer = player.PunishTimer,
PowerGrade = player.PowerGrade,
Nobless = player.Nobless,
LastAccess = player.LastAccess
};
_playerRepository.UpdatePlayer(playerContract);
}
public L2Player GetPlayerBySlotId(string accountName, int slotId)
{
var playerContract = _playerRepository.GetPlayerModelBySlotId(accountName, slotId);
var player = RestorePlayer(playerContract.ObjectId, null);
return player;
}
public bool MarkToDeleteChar(int objId, long deletetime)
{
return _playerRepository.MarkToDeleteChar(objId, deletetime);
}
public bool MarkToRestoreChar(int objId)
{
return _playerRepository.MarkToRestoreChar(objId);
}
public bool DeleteCharByObjId(int objId)
{
return _playerRepository.DeleteCharByObjId(objId);
}
public List<SkillResponseContract> GetPlayerSkills(int objId)
{
return _skillRepository.GetPlayerSkills(objId);
}
public L2Player RestorePlayer(int id, GameClient client)
{
var player = GetPlayerByLogin(id);
player.Gameclient = client;
//player.CStatsInit();
player.Inventory.Restore(player);
player.SessionData = new PlayerBag();
return player;
}
public int GetDaysRequiredToDeletePlayer()
{
return _config.GameplayConfig.Server.Client.DeleteCharAfterDays;
}
}
}