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115 lines (84 loc) · 3.31 KB
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using System;
using System.Net;
using System.Net.Sockets;
using L2dotNET.Controllers;
using L2dotNET.Handlers;
using L2dotNET.Managers;
using L2dotNET.Models.Items;
using L2dotNET.Network;
using L2dotNET.Network.loginauth;
using L2dotNET.Tables;
using L2dotNET.Utility;
using L2dotNET.World;
using System.IO;
using System.Reflection;
using L2dotNET.Logging.Abstraction;
using Microsoft.Extensions.DependencyInjection;
namespace L2dotNET
{
public class GameServer
{
private static readonly ILog Log = LogProvider.GetCurrentClassLogger();
private TcpListener _listener;
public static IServiceProvider ServiceProvider { get; private set; }
public GameServer(IServiceProvider serviceProvider)
{
ServiceProvider = serviceProvider;
}
public void Start()
{
var config = ServiceProvider.GetService<Config.Config>();
config.Initialise();
ServiceProvider.GetService<PreReqValidation>().Initialise();
CharTemplateTable.Instance.Initialize();
NetworkBlock.Instance.Initialize();
GameTime.Instance.Initialize();
ServiceProvider.GetService<IdFactory>().Initialise();
L2World.Instance.Initialize();
MapRegionTable.Instance.Initialize();
ZoneTable.Instance.Initialize();
ServiceProvider.GetService<ItemTable>().Initialise();
ItemHandler.Instance.Initialize();
NpcTable.Instance.Initialize();
Capsule.Instance.Initialize();
BlowFishKeygen.GenerateKeys();
ServiceProvider.GetService<IAdminCommandHandler>().Initialise();
ServiceProvider.GetService<AnnouncementManager>().Initialise();
StaticObjTable.Instance.Initialize();
ServiceProvider.GetService<SpawnTable>().Initialise();
ServiceProvider.GetService<HtmCache>().Initialise();
// PluginManager.Instance.Initialize(this);
ServiceProvider.GetService<AuthThread>().Initialise();
_listener = new TcpListener(IPAddress.Any, config.ServerConfig.Port);
try
{
_listener.Start();
}
catch (SocketException ex)
{
Log.Error($"Socket Error: '{ex.SocketErrorCode}'. Message: '{ex.Message}' (Error Code: '{ex.NativeErrorCode}')");
Log.Info("Press ENTER to exit...");
Console.Read();
Environment.Exit(0);
}
Log.Info($"Listening Gameservers on port {config.ServerConfig.Port}");
WaitForClients();
}
private void WaitForClients()
{
_listener.BeginAcceptTcpClient(OnClientConnected, null);
}
private void OnClientConnected(IAsyncResult asyncResult)
{
TcpClient clientSocket = _listener.EndAcceptTcpClient(asyncResult);
Log.Info($"Received connection request from: {clientSocket.Client.RemoteEndPoint}");
AcceptClient(clientSocket);
WaitForClients();
}
/// <summary>Handle Client Request</summary>
private void AcceptClient(TcpClient clientSocket)
{
ServiceProvider.GetService<ClientManager>().AddClient(clientSocket);
}
}
}