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using System;
using System.Xml;
using L2dotNET.DataContracts.Shared.Enums;
using L2dotNET.Models;
using L2dotNET.Models.Player;
using L2dotNET.Models.Zones;
using L2dotNET.Models.Zones.Type;
using L2dotNET.Utility;
using NLog;
namespace L2dotNET.Tables
{
static class MapRegionTable
{
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
private const int RegionsX = 11;
private const int RegionsY = 16;
private static readonly int[,] Regions = new int[RegionsX, RegionsY];
private static int[] _castleIdArray = { 0, 0, 0, 0, 0, 1, 0, 2, 3, 4, 5, 0, 0, 6, 8, 7, 9, 0, 0 };
public static void Initialize()
{
XmlDocument doc = new XmlDocument();
doc.Load(@"data\xml\map_region.xml");
if (doc.DocumentElement == null)
{
return;
}
XmlNodeList nodes = doc.DocumentElement.SelectNodes("/list/map");
int count = 0;
if (nodes != null)
{
foreach (XmlNode node in nodes)
{
XmlElement ownerElement = node.Attributes?[0].OwnerElement;
if (ownerElement == null || node.Attributes == null || !ownerElement.Name.EqualsIgnoreCase("map"))
{
continue;
}
XmlNamedNodeMap attrs = node.Attributes;
int rY = Convert.ToInt32(attrs.GetNamedItem("geoY").Value) - 10;
for (int rX = 0; rX < RegionsX; rX++)
{
Regions[rX, rY] = Convert.ToInt32(attrs.GetNamedItem($"geoX_{rX + 16}").Value);
count++;
}
}
}
Log.Info($"Loaded {count} regions.");
}
public static int GetMapRegion(int posX, int posY)
{
try
{
return Regions[GetMapRegionX(posX), GetMapRegionY(posY)];
}
catch (Exception e)
{
Log.Error($"Exception in GetMapRegion: {e}");
return 0;
}
}
public static int GetMapRegionX(int posX)
{
return (posX >> 15) + 4;
}
public static int GetMapRegionY(int posY)
{
return (posY >> 15) + 8;
}
public static int GetAreaCastle(int x, int y)
{
switch (GetMapRegion(x, y))
{
case 0: // Talking Island Village
case 5: // Town of Gludio
case 6: // Gludin Village
return 1;
case 7: // Town of Dion
return 2;
case 8: // Town of Giran
case 12: // Giran Harbor
return 3;
case 1: // Elven Village
case 2: // Dark Elven Village
case 9: // Town of Oren
case 17: // Floran Village
return 4;
case 10: // Town of Aden
case 11: // Hunters Village
return 5;
default:
return 5;
case 13: // Heine
return 6;
case 15: // Town of Goddard
return 7;
case 14: // Rune Township
case 18: // Primeval Isle Wharf
return 8;
case 3: // Orc Village
case 4: // Dwarven Village
case 16: // Town of Schuttgart
return 9;
}
}
public static string GetClosestTownName(int x, int y)
{
return GetClosestTownName(GetMapRegion(x, y));
}
public static string GetClosestTownName(int townId)
{
switch (townId)
{
case 0:
return "Talking Island Village";
case 1:
return "Elven Village";
case 2:
return "Dark Elven Village";
case 3:
return "Orc Village";
case 4:
return "Dwarven Village";
case 5:
return "Town of Gludio";
case 6:
return "Gludin Village";
case 7:
return "Town of Dion";
case 8:
return "Town of Giran";
case 9:
return "Town of Oren";
case 10:
return "Town of Aden";
case 11:
return "Hunters Village";
case 12:
return "Giran Harbor";
case 13:
return "Heine";
case 14:
return "Rune Township";
case 15:
return "Town of Goddard";
case 16:
return "Town of Schuttgart";
case 17:
return "Floran Village";
case 18:
return "Primeval Isle";
default:
return "Town of Aden";
}
}
public static Location GetTeleToLocation(L2Character _player, TeleportWhereType teleportWhere)
{
if (!(_player is L2Player))
{
return GetClosestTown(_player.X, _player.Y).GetSpawnLoc();
}
L2Player player = (L2Player)_player;
return GetClosestTown(player.ClassId.ClassRace, player.X, player.Y).GetSpawnLoc();
}
public static L2TownZone GetClosestTown(ClassRace race, int x, int y)
{
switch (GetMapRegion(x, y))
{
case 0: // TI
return GetTown(2);
case 1: // Elven
return GetTown(race == ClassRace.DarkElf ? 1 : 3);
case 2: // DE
return GetTown(race == ClassRace.Elf ? 3 : 1);
case 3: // Orc
return GetTown(4);
case 4: // Dwarven
return GetTown(6);
case 5: // Gludio
return GetTown(7);
case 6: // Gludin
return GetTown(5);
case 7: // Dion
return GetTown(8);
case 8: // Giran
case 12: // Giran Harbor
return GetTown(9);
case 9: // Oren
return GetTown(10);
case 10: // Aden
return GetTown(12);
case 11: // HV
return GetTown(11);
case 13: // Heine
return GetTown(15);
case 14: // Rune
return GetTown(14);
case 15: // Goddard
return GetTown(13);
case 16: // Schuttgart
return GetTown(17);
case 17: // Floran
return GetTown(16);
case 18: // Primeval Isle
return GetTown(19);
}
return GetTown(16); // Default to floran
}
public static L2TownZone GetClosestTown(int x, int y)
{
switch (GetMapRegion(x, y))
{
case 0: // TI
return GetTown(2);
case 1: // Elven
return GetTown(3);
case 2: // DE
return GetTown(1);
case 3: // Orc
return GetTown(4);
case 4: // Dwarven
return GetTown(6);
case 5: // Gludio
return GetTown(7);
case 6: // Gludin
return GetTown(5);
case 7: // Dion
return GetTown(8);
case 8: // Giran
case 12: // Giran Harbor
return GetTown(9);
case 9: // Oren
return GetTown(10);
case 10: // Aden
return GetTown(12);
case 11: // HV
return GetTown(11);
case 13: // Heine
return GetTown(15);
case 14: // Rune
return GetTown(14);
case 15: // Goddard
return GetTown(13);
case 16: // Schuttgart
return GetTown(17);
case 17: // Floran
return GetTown(16);
case 18: // Primeval Isle
return GetTown(19);
}
return GetTown(16); // Default to floran
}
public static L2TownZone GetSecondClosestTown(int x, int y)
{
switch (GetMapRegion(x, y))
{
case 0: // TI
case 1: // Elven
case 2: // DE
case 5: // Gludio
case 6: // Gludin
return GetTown(5);
case 3: // Orc
return GetTown(4);
case 4: // Dwarven
case 16: // Schuttgart
return GetTown(6);
case 7: // Dion
return GetTown(7);
case 8: // Giran
case 9: // Oren
case 10: // Aden
case 11: // HV
return GetTown(11);
case 12: // Giran Harbour
case 13: // Heine
case 17: // Floran
return GetTown(16);
case 14: // Rune
return GetTown(13);
case 15: // Goddard
return GetTown(12);
case 18: // Primeval Isle
return GetTown(19);
}
return GetTown(16); // Default to floran
}
public static int GetClosestLocation(int x, int y)
{
switch (GetMapRegion(x, y))
{
case 0: // TI
return 1;
case 1: // Elven
return 4;
case 2: // DE
return 3;
case 3: // Orc
case 4: // Dwarven
case 16: // Schuttgart
return 9;
case 5: // Gludio
case 6: // Gludin
return 2;
case 7: // Dion
return 5;
case 8: // Giran
case 12: // Giran Harbor
return 6;
case 9: // Oren
return 10;
case 10: // Aden
return 13;
case 11: // HV
return 11;
case 13: // Heine
return 12;
case 14: // Rune
return 14;
case 15: // Goddard
return 15;
}
return 0;
}
public static L2TownZone GetTown(int townId)
{
//foreach(L2TownZone zone in )
return null;
}
}
}