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using System.Collections.Generic;
using System.Linq;
using L2dotNET.DataContracts.Shared.Enums;
using L2dotNET.Enums;
using L2dotNET.Models.Items;
using L2dotNET.Models.Player;
using L2dotNET.Network.serverpackets;
namespace L2dotNET.Managers
{
public class ItemEnchantManager
{
private static readonly ItemEnchantManager Instance = new ItemEnchantManager();
public static ItemEnchantManager GetInstance()
{
return Instance;
}
private readonly SortedList<int, EnchantScroll> _items;
private readonly SortedList<int, EnchantScroll> _supports;
public ItemEnchantManager()
{
_items = new SortedList<int, EnchantScroll>();
_supports = new SortedList<int, EnchantScroll>();
_items.Add(729, new EnchantScroll(EnchantType.Standart, EnchantTarget.Weapon, CrystalTypeId.A));
_items.Add(730, new EnchantScroll(EnchantType.Standart, EnchantTarget.Armor, CrystalTypeId.A));
_items.Add(947, new EnchantScroll(EnchantType.Standart, EnchantTarget.Weapon, CrystalTypeId.B));
_items.Add(948, new EnchantScroll(EnchantType.Standart, EnchantTarget.Armor, CrystalTypeId.B));
_items.Add(951, new EnchantScroll(EnchantType.Standart, EnchantTarget.Weapon, CrystalTypeId.C));
_items.Add(952, new EnchantScroll(EnchantType.Standart, EnchantTarget.Armor, CrystalTypeId.C));
_items.Add(955, new EnchantScroll(EnchantType.Standart, EnchantTarget.Weapon, CrystalTypeId.D));
_items.Add(956, new EnchantScroll(EnchantType.Standart, EnchantTarget.Armor, CrystalTypeId.D));
_items.Add(959, new EnchantScroll(EnchantType.Standart, EnchantTarget.Weapon, CrystalTypeId.S));
_items.Add(960, new EnchantScroll(EnchantType.Standart, EnchantTarget.Armor, CrystalTypeId.S));
_items.Add(731, new EnchantScroll(EnchantType.Crystal, EnchantTarget.Weapon, CrystalTypeId.A));
_items.Add(732, new EnchantScroll(EnchantType.Crystal, EnchantTarget.Armor, CrystalTypeId.A));
_items.Add(949, new EnchantScroll(EnchantType.Crystal, EnchantTarget.Weapon, CrystalTypeId.B));
_items.Add(950, new EnchantScroll(EnchantType.Crystal, EnchantTarget.Armor, CrystalTypeId.B));
_items.Add(953, new EnchantScroll(EnchantType.Crystal, EnchantTarget.Weapon, CrystalTypeId.C));
_items.Add(954, new EnchantScroll(EnchantType.Crystal, EnchantTarget.Armor, CrystalTypeId.C));
_items.Add(957, new EnchantScroll(EnchantType.Crystal, EnchantTarget.Weapon, CrystalTypeId.D));
_items.Add(958, new EnchantScroll(EnchantType.Crystal, EnchantTarget.Armor, CrystalTypeId.D));
_items.Add(961, new EnchantScroll(EnchantType.Crystal, EnchantTarget.Weapon, CrystalTypeId.S));
_items.Add(962, new EnchantScroll(EnchantType.Crystal, EnchantTarget.Armor, CrystalTypeId.S));
_items.Add(6569, new EnchantScroll(EnchantType.Blessed, EnchantTarget.Weapon, CrystalTypeId.A));
_items.Add(6570, new EnchantScroll(EnchantType.Blessed, EnchantTarget.Armor, CrystalTypeId.A));
_items.Add(6571, new EnchantScroll(EnchantType.Blessed, EnchantTarget.Weapon, CrystalTypeId.B));
_items.Add(6572, new EnchantScroll(EnchantType.Blessed, EnchantTarget.Armor, CrystalTypeId.B));
_items.Add(6573, new EnchantScroll(EnchantType.Blessed, EnchantTarget.Weapon, CrystalTypeId.C));
_items.Add(6574, new EnchantScroll(EnchantType.Blessed, EnchantTarget.Armor, CrystalTypeId.C));
_items.Add(6575, new EnchantScroll(EnchantType.Blessed, EnchantTarget.Weapon, CrystalTypeId.D));
_items.Add(6576, new EnchantScroll(EnchantType.Blessed, EnchantTarget.Armor, CrystalTypeId.D));
_items.Add(6577, new EnchantScroll(EnchantType.Blessed, EnchantTarget.Weapon, CrystalTypeId.S));
_items.Add(6578, new EnchantScroll(EnchantType.Blessed, EnchantTarget.Armor, CrystalTypeId.S));
}
public const byte StatePutItem = 1;
public const byte StateEnchantStart = 2;
public const byte StateEnchantFinished = 3;
public EnchantScroll GetScroll(int id)
{
return _items[id];
}
public EnchantScroll GetSupport(int id)
{
return _supports.ContainsKey(id) ? _supports[id] : null;
}
public int[] GetIds()
{
return _items.Keys.ToArray();
}
public void TryPutItem(L2Player player, L2Item item)
{
L2Item scroll = player.EnchantScroll;
EnchantScroll dat = _items[scroll.Template.ItemId];
bool next = false;
switch (dat.Crystall)
{
case (CrystalTypeId)1:
next = player.EnchantItem.Template.CrystalType == CrystalType.D.Id;
break;
case (CrystalTypeId)2:
next = player.EnchantItem.Template.CrystalType == CrystalType.C.Id;
break;
case (CrystalTypeId)3:
next = player.EnchantItem.Template.CrystalType == CrystalType.B.Id;
break;
case (CrystalTypeId)4:
next = player.EnchantItem.Template.CrystalType == CrystalType.A.Id;
break;
case (CrystalTypeId)5:
next = player.EnchantItem.Template.CrystalType == CrystalType.S.Id;
break;
}
if (!next)
{
player.SendPacketAsync(new ExPutEnchantTargetItemResult());
player.EnchantScroll = null;
player.EnchantState = 0;
player.SendSystemMessage(SystemMessageId.DoesNotFitScrollConditions);
}
else
{
player.EnchantState = StateEnchantStart;
player.EnchantItem = item;
player.SendPacketAsync(new ExPutEnchantTargetItemResult(item.ObjectId));
}
}
public void TryPutStone(L2Player player, L2Item stone)
{
if (!_supports.ContainsKey(stone.Template.ItemId))
{
player.SendSystemMessage(SystemMessageId.IncorrectSupportEnhancementSpellbook);
player.SendActionFailedAsync();
return;
}
EnchantScroll dat = _supports[stone.Template.ItemId];
bool next = false;
switch (dat.Crystall)
{
case (CrystalTypeId)1:
next = player.EnchantItem.Template.CrystalType == CrystalType.D.Id;
break;
case (CrystalTypeId)2:
next = player.EnchantItem.Template.CrystalType == CrystalType.C.Id;
break;
case (CrystalTypeId)3:
next = player.EnchantItem.Template.CrystalType == CrystalType.B.Id;
break;
case (CrystalTypeId)4:
next = player.EnchantItem.Template.CrystalType == CrystalType.A.Id;
break;
case (CrystalTypeId)5:
next = player.EnchantItem.Template.CrystalType == CrystalType.S.Id;
break;
}
if (!next)
{
player.SendPacketAsync(new ExPutEnchantSupportItemResult());
player.EnchantStone = null;
player.SendSystemMessage(SystemMessageId.ItemDoesNotMeetRequirementsForSupportEnhancementSpellbook);
}
else
{
player.EnchantStone = stone;
player.SendPacketAsync(new ExPutEnchantSupportItemResult(stone.ObjectId));
}
}
}
}