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900 lines (723 loc) · 26.6 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Timers;
using L2dotNET.DataContracts.Shared.Enums;
using L2dotNET.Enums;
using L2dotNET.Models.Items;
using L2dotNET.Models.Player;
using L2dotNET.Models.Player.General;
using L2dotNET.Models.Stats;
using L2dotNET.Models.Stats.Funcs;
using L2dotNET.Models.Status;
using L2dotNET.Network.serverpackets;
using L2dotNET.Templates;
using L2dotNET.Tools;
using L2dotNET.World;
using Calculator = L2dotNET.Models.Stats.Calculator;
namespace L2dotNET.Models
{
public class L2Character : L2Object
{
public virtual CharTemplate Template { get; set; }
public virtual string Name { get; set; }
public virtual string Title { get; set; }
public int SpawnX { get; set; }
public int SpawnY { get; set; }
public int SpawnZ { get; set; }
private readonly byte[] _zones = new byte[ZoneId.GetZoneCount()];
public byte IsRunning { get; set; } = 1;
#region AbhornalMask
public int AbnormalBitMask;
public int AbnormalBitMaskEx;
public int AbnormalBitMaskEvent;
public const int AbnormalMaskBleed = 0x000001;
public const int AbnormalMaskExInvincible = 0x000001;
public const int AbnormalMaskExAirStun = 0x000002;
public const int AbnormalMaskExAirRoot = 0x000004;
public const int AbnormalMaskExBagSword = 0x000008;
public const int AbnormalMaskExAfroYellow = 0x000010;
public const int AbnormalMaskExAfroPink = 0x000020;
public const int AbnormalMaskExAfroBlack = 0x000040;
//unk x80
public const int AbnormalMaskExStigmaShillien = 0x000100;
public const int AbnormalMaskExStakatoRoot = 0x000200;
public const int AbnormalMaskExFreezing = 0x000400;
public const int AbnormalMaskExVesper = 0x000800;
public const int AbnormalMaskEventIceHand = 0x000008;
public const int AbnormalMaskEventHeadphone = 0x000010;
public const int AbnormalMaskEventCrown1 = 0x000020;
public const int AbnormalMaskEventCrown2 = 0x000040;
public const int AbnormalMaskEventCrown3 = 0x000080;
#endregion
public int Int => CharacterStat.Int;
public int Str => CharacterStat.Str;
public int Con => CharacterStat.Con;
public int Men => CharacterStat.Men;
public int Dex => CharacterStat.Dex;
public int Wit => CharacterStat.Wit;
public int MaxHp => CharacterStat.MaxHp;
public int MaxMp => CharacterStat.MaxMp;
public int MaxCp => CharacterStat.MaxCp;
protected byte zoneValidateCounter = 4;
public CharStatus CharStatus { get; set; }
public virtual void UpdateAbnormalEffect() { }
public virtual void UpdateAbnormalExEffect() { }
public virtual void UpdateAbnormalEventEffect() { }
public CharacterMovement CharMovement { get; }
public CharacterStat CharacterStat { get; set; }
public override int X
{
get => CharMovement.X;
set => CharMovement.X = value;
}
public override int Y
{
get => CharMovement.Y;
set => CharMovement.Y = value;
}
public override int Z
{
get => CharMovement.Z;
set => CharMovement.Z = value;
}
public L2Character(int objectId, CharTemplate template) : base(objectId)
{
Template = template;
CharacterStat = new CharacterStat(this);
CharMovement = new CharacterMovement(this);
InitializeCharacterStatus();
AddFuncsToNewCharacter();
}
public virtual CharStatus GetStatus()
{
return CharStatus;
}
public virtual void InitializeCharacterStatus()
{
CharStatus = new CharStatus(this);
}
public virtual async Task SetTargetAsync(L2Character obj)
{
await Task.Run(() =>
{
if (obj != null && !obj.Visible)
obj = null;
Target = obj;
});
}
/*
public async Task AddStatFuncsAsync(IEnumerable<StatFunction> funcs)
{
List<Stat> modifiedStats = new List<Stat>();
foreach (var func in funcs)
{
modifiedStats.Add(func.Stat);
AddStatFunc(func);
}
await BroadcastModifiedStatsAsync(modifiedStats);
}*/
public void RemoveStatsByOwner(object owner)
{
throw new NotImplementedException();
}
public virtual void AddFuncsToNewCharacter()
{
CharacterStat.AddStatFunction(FuncPAtkMod.Instance);
CharacterStat.AddStatFunction(FuncMAtkMod.Instance);
CharacterStat.AddStatFunction(FuncPDefMod.Instance);
CharacterStat.AddStatFunction(FuncMDefMod.Instance);
CharacterStat.AddStatFunction(FuncMaxHpMul.Instance);
CharacterStat.AddStatFunction(FuncMaxMpMul.Instance);
CharacterStat.AddStatFunction(FuncAtkAccuracy.Instance);
CharacterStat.AddStatFunction(FuncAtkEvasion.Instance);
CharacterStat.AddStatFunction(FuncPAtkSpeed.Instance);
CharacterStat.AddStatFunction(FuncMAtkSpeed.Instance);
CharacterStat.AddStatFunction(FuncMoveSpeed.Instance);
CharacterStat.AddStatFunction(FuncAtkCritical.Instance);
CharacterStat.AddStatFunction(FuncMAtkCritical.Instance);
}
public double GetLevelMod()
{
return (100.0 - 11 + Level) / 100.0;
}
/*
public async Task BroadcastModifiedStatsAsync(List<Stat> stats)
{
if (stats == null || !stats.Any())
return;
bool broadcastFull = false;
StatusUpdate statusUpdate = null;
foreach (var stat in stats)
{
if (stat == Models.Stats.Stats.PowerAttackSpeed)
{
if(statusUpdate == null)
statusUpdate = new StatusUpdate(this);
statusUpdate.Add(StatusUpdate.AtkSpd, CharacterStat.PAttackSpeed);
}
else if (stat == Models.Stats.Stats.MagicAttackSpeed)
{
if (statusUpdate == null)
statusUpdate = new StatusUpdate(this);
statusUpdate.Add(StatusUpdate.CastSpd, CharacterStat.MAttackSpeed);
}
else if (stat == Models.Stats.Stats.MaxHp)
{
if (statusUpdate == null)
statusUpdate = new StatusUpdate(this);
statusUpdate.Add(StatusUpdate.MaxHp, CharacterStat.MaxHp);
}else if (stat == Models.Stats.Stats.RunSpeed)
broadcastFull = true;
}
if (this is L2Player player)
{
if (broadcastFull)
player.UpdateAndBroadcastStatus(2);
else
{
player.UpdateAndBroadcastStatus(1);
if(statusUpdate != null)
await BroadcastPacketAsync(statusUpdate);
}
}
else if(statusUpdate != null)
await BroadcastPacketAsync(statusUpdate);
}
*/
public override async Task OnForcedAttackAsync(L2Player player)
{
await player.SendActionFailedAsync();
}
public override async Task OnSpawnAsync(bool notifyOthers = true)
{
await base.OnSpawnAsync(notifyOthers);
RevalidateZone(true);
}
public void RevalidateZone(bool force)
{
if (Region == null)
return;
if (force)
zoneValidateCounter = 4;
else
{
zoneValidateCounter--;
if (zoneValidateCounter < 0)
zoneValidateCounter = 4;
else
return;
}
Region.RevalidateZones(this);
}
public override void SetRegion(L2WorldRegion newRegion)
{
// confirm revalidation of old region's zones
if (Region != null)
{
if (newRegion != null)
Region.RevalidateZones(this);
else
Region.RemoveFromZones(this);
}
base.SetRegion(newRegion);
}
public void SetInsisdeZone(ZoneId zone, bool state)
{
if (state)
_zones[(int)zone.Id]++;
else
_zones[(int)zone.Id]--;
}
public virtual async Task SendMessageAsync(string p) { await Task.FromResult(1); }
public virtual async Task SendActionFailedAsync()
{
await Task.FromResult(1);
}
public virtual async Task SendSystemMessage(SystemMessageId msgId) { await Task.FromResult(1); }
public virtual void OnPickUp(L2Item item) { }
public int ClientPosX,
ClientPosY,
ClientPosZ,
ClientHeading;
public virtual async Task TeleportAsync(int x, int y, int z)
{
SetTargetAsync(null);
//clearKnowns(true);
X = x;
Y = y;
Z = z;
if (!(this is L2Player))
return;
await BroadcastPacketAsync(new TeleportToLocation(ObjectId, x, y, z, Heading));
}
private Timer _waterTimer;
private DateTime _waterTimeDamage;
public async Task WaterTimer()
{
if (IsInWater())
{
bool next = false;
if ((_waterTimer == null) || !_waterTimer.Enabled)
{
_waterTimer = new Timer();
_waterTimer.Elapsed += WaterActionTime;
_waterTimer.Interval = 3000;
next = true;
}
if (!next)
return;
int breath = 100;
_waterTimeDamage = DateTime.Now.AddSeconds(breath);
_waterTimer.Enabled = true;
if (this is L2Player)
await SendPacketAsync(new SetupGauge(ObjectId, SetupGauge.SgColor.Cyan, breath * 1000));
}
else
{
if ((_waterTimer == null) || !_waterTimer.Enabled)
return;
_waterTimer.Enabled = false;
if (this is L2Player)
await SendPacketAsync(new SetupGauge(ObjectId, SetupGauge.SgColor.Cyan, 1));
}
//if (!isInWater())
//{
// if (_waterTimer == null)
// return;
// if (_waterTimer.Enabled)
// {
// _waterTimer.Stop();
// _waterTimer.Enabled = false;
// _waterTimer = null;
// if (this is L2Player)
// {
// sendPacket(new SetupGauge(ObjID, SetupGauge.SG_color.cyan, 1));
// }
// }
// return;
//}
//else
//{
// if (_waterTimer == null)
// {
// int breath = (int)CharacterStat.getStat(TEffectType.b_breath);
// _waterTimeDamage = DateTime.Now.AddSeconds(breath);
// _waterTimer = new System.Timers.Timer(breath * 1000);
// _waterTimer.Elapsed += new ElapsedEventHandler(waterActionTime);
// _waterTimer.Enabled = true;
// _waterTimer.Interval = 3000;
// return;
// }
//}
}
private void WaterActionTime(object sender, ElapsedEventArgs e)
{
TimeSpan ts = _waterTimeDamage - DateTime.Now;
if (!(ts.TotalMilliseconds < 0))
return;
if (this is L2Player)
ReduceHpArea(200, 297);
}
public void ReduceHpArea(int damage, int msgId)
{
//if (Dead)
// return;
//CurHp -= damage;
//StatusUpdate su = new StatusUpdate(ObjId);
//su.Add(StatusUpdate.CurHp, (int)CurHp);
//su.Add(StatusUpdate.MaxHp, (int)CharacterStat.GetStat(EffectType.BMaxHp));
//BroadcastPacket(su);
//if (CurHp <= 0)
//{
// Dead = true;
// CurHp = 0;
// DoDieAsync(null, true);
// return;
//}
//if (this is L2Player)
// SendPacket(new SystemMessage((SystemMessageId)msgId).AddNumber(damage));
}
//public override void ReduceHp(L2Character attacker, double damage)
//{
// if (Dead)
// return;
// //if ((this is L2Player && attacker is L2Player))
// //{
// // if (CurCp > 0)
// // {
// // CurCp -= damage;
// // if (CurCp < 0)
// // {
// // damage = CurCp * -1;
// // CurCp = 0;
// // }
// // }
// //}
// CharStatus.ReduceHp(damage,attacker);
// StatusUpdate statusUpdate = new StatusUpdate(this);
// statusUpdate.Add(StatusUpdate.CurHp, (int)CharStatus.CurrentHp);
// // statusUpdate.Add(StatusUpdate.CurCp, (int)CurCp);
// BroadcastPacket(statusUpdate);
// if (CharStatus.CurrentHp <= 0)
// {
// DoDieAsync(attacker);
// return;
// }
//}
public virtual async Task DoDieAsync(L2Character killer)
{
lock (this)
{
if (Dead)
return;
CharStatus.SetCurrentHp(0);
Dead = true;
}
Target = null;
await CharMovement.NotifyStopMove(true);
if (IsAttacking())
AbortAttack();
CharStatus.StopHpMpRegeneration();
await BroadcastStatusUpdateAsync();
await BroadcastPacketAsync(new Die(this));
}
public virtual async Task DeleteByForceAsync()
{
await BroadcastPacketAsync(new DeleteObject(ObjectId));
L2World.RemoveObject(this);
}
public virtual L2Item ActiveWeapon => null;
public virtual L2Item SecondaryWeapon => null;
public virtual L2Item ActiveArmor => null;
public L2Character TargetToHit { get; set; }
public L2Character Target { get; set; }
public virtual async Task DoAttackAsync(L2Character target)
{
if (target == null)
{
return;
}
if (target.Dead)
{
return;
}
if ((AttackToHit != null) && AttackToHit.Enabled)
return;
if ((AttackToEnd != null) && AttackToEnd.Enabled)
return;
double dist = 60,
reqMp = 0;
L2Item weapon = ActiveWeapon;
double timeAtk = 100;//attackspeed
bool dual = false,
ranged = false,
ss = false;
if (weapon != null) { }
else
timeAtk = (1362 * 345) / timeAtk;
if (!Calcs.CheckIfInRange((int)dist, this, target, true))
{
await CharMovement.MoveTo(target.X, target.Y, target.Z);
return;
}
if ((reqMp > 0) && (reqMp > CharStatus.CurrentMp))
{
await SendMessageAsync($"no mp {CharStatus.CurrentMp} {reqMp}");
return;
}
Attack atk = new Attack(this, target, ss, 5);
if (dual)
{
Hit1 = GenHitSimple(true, ss);
atk.AddHit(target.ObjectId, (int)Hit1.Damage, Hit1.Miss, Hit1.Crit, Hit1.ShieldDef > 0);
Hit2 = GenHitSimple(true, ss);
atk.AddHit(target.ObjectId, (int)Hit2.Damage, Hit2.Miss, Hit2.Crit, Hit2.ShieldDef > 0);
}
else
{
Hit1 = GenHitSimple(false, ss);
atk.AddHit(target.ObjectId, (int)Hit1.Damage, Hit1.Miss, Hit1.Crit, Hit1.ShieldDef > 0);
}
Target = target;
if (AttackToHit == null)
{
AttackToHit = new Timer();
AttackToHit.Elapsed += AttackDoHitAsync;
}
double timeToHit = ranged ? timeAtk * 0.5 : timeAtk * 0.6;
AttackToHit.Interval = timeToHit;
AttackToHit.Enabled = true;
if (dual)
{
if (AttackToHitBonus == null)
{
AttackToHitBonus = new Timer();
AttackToHitBonus.Elapsed += AttackDoHit2Nd;
}
AttackToHitBonus.Interval = timeAtk * 0.78;
AttackToHitBonus.Enabled = true;
}
if (AttackToEnd == null)
{
AttackToEnd = new Timer();
AttackToEnd.Elapsed += AttackDoEnd;
}
AttackToEnd.Interval = timeAtk;
AttackToEnd.Enabled = true;
await BroadcastPacketAsync(atk);
}
public class Hit
{
public bool Miss;
public double ShieldDef;
public bool Crit;
public double Damage;
}
public Hit Hit1,
Hit2;
public Hit GenHitSimple(bool dual, bool ss)
{
Hit h = new Hit
{
Miss = false
};
if (h.Miss)
return h;
h.ShieldDef = 0;
h.Crit = false;
h.Damage = 100;
if (dual)
h.Damage *= .5;
if (ss)
h.Damage *= 2;
if (h.Crit)
h.Damage *= 2;
return h;
}
public virtual async void AttackDoHitAsync(object sender, ElapsedEventArgs e)
{
if (Target != null)
{
if (!Hit1.Miss)
{
Target.CharStatus.ReduceHp(Hit1.Damage, this);
if (Target is L2Player)
await Target.SendPacketAsync(new SystemMessage(SystemMessageId.C1HasReceivedS3DamageFromC2).AddName(Target).AddName(this).AddNumber(Hit1.Damage));
}
else
{
if (Target is L2Player)
{
await Target.SendPacketAsync(new SystemMessage(SystemMessageId.C1HasEvadedC2Attack).AddName(Target).AddName(this));
}
}
}
AttackToHit.Enabled = false;
}
public virtual async void AttackDoHit2Nd(object sender, ElapsedEventArgs e)
{
if (Target != null)
{
if (!Hit2.Miss)
{
Target.CharStatus.ReduceHp(Hit2.Damage, this);
if (Target is L2Player)
await Target.SendPacketAsync(new SystemMessage(SystemMessageId.C1HasReceivedS3DamageFromC2).AddName(Target).AddName(this).AddNumber(Hit2.Damage));
}
else
{
if (Target is L2Player)
{
await Target.SendPacketAsync(new SystemMessage(SystemMessageId.C1HasEvadedC2Attack).AddName(Target).AddName(this));
}
}
}
AttackToHitBonus.Enabled = false;
}
public virtual void AttackDoEnd(object sender, ElapsedEventArgs e)
{
AttackToEnd.Enabled = false;
//L2Item weapon = Inventory.getWeapon();
//if (weapon != null)
//{
// if (weapon.Soulshot)
// weapon.Soulshot = false;
// foreach (int sid in weapon.Template.getSoulshots())
// if (autoSoulshots.Contains(sid))
// {
// if (Inventory.getItemCount(sid) < weapon.Template.SoulshotCount)
// {
// sendPacket(new SystemMessage(1435).addItemName(sid));//Due to insufficient $s1, the automatic use function has been deactivated.
// lock (autoSoulshots)
// {
// autoSoulshots.Remove(sid);
// sendPacket(new ExAutoSoulShot(sid, 0));
// }
// }
// else
// {
// Inventory.destroyItem(sid, weapon.Template.SoulshotCount, false, true);
// weapon.Soulshot = true;
// broadcastSoulshotUse(sid);
// }
// break;
// }
//}
// if (Target != null)
// doAttack((L2Character)Target);
}
public async Task BroadcastSoulshotUseAsync(int itemId)
{
int skillId = 0;
switch (itemId)
{
case 1835:
case 5789:
skillId = 2039;
break;
case 1463:
skillId = 2150;
break;
case 1464:
skillId = 2151;
break;
case 1465:
skillId = 2152;
break;
case 1466:
skillId = 2153;
break;
case 1467:
skillId = 2154;
break;
case 22082:
skillId = 26060;
break;
case 22083:
skillId = 26061;
break;
case 22084:
skillId = 26062;
break;
case 22085:
skillId = 26063;
break;
case 22086:
skillId = 26064;
break;
}
if (skillId <= 0)
return;
await BroadcastPacketAsync(new MagicSkillUse(this, this, skillId, 1, 0));
await SendSystemMessage(SystemMessageId.EnabledSoulshot);
}
public virtual void AbortAttack()
{
if ((AttackToHit != null) && AttackToHit.Enabled)
AttackToHit.Enabled = false;
if ((AttackToHitBonus != null) && AttackToHitBonus.Enabled)
AttackToHitBonus.Enabled = false;
if ((AttackToEnd != null) && AttackToEnd.Enabled)
AttackToEnd.Enabled = false;
// hit1 = null;
// hit2 = null;
}
public Timer AttackToHit,
AttackToHitBonus,
AttackToEnd;
public int PBlockSpell = 0,
PBlockSkill = 0;
public int PBlockAct = 0;
public void Status_FreezeMe(bool status, bool update)
{
if (status)
AbnormalBitMaskEx |= AbnormalMaskExFreezing;
else
AbnormalBitMaskEx &= ~AbnormalMaskExFreezing;
if (update)
UpdateAbnormalExEffect();
}
public virtual void OnOldTargetSelection(L2Object target) { }
public virtual void OnNewTargetSelection(L2Object target) { }
public virtual async Task BroadcastStatusUpdateAsync()
{
if (!CharStatus.StatusListener.Any())
return;
//will look into this later
//if (!needHpUpdate(352))
// return;
StatusUpdate su = new StatusUpdate(this);
su.Add(StatusUpdate.CurHp, (int)CharStatus.CurrentHp);
foreach (var temp in CharStatus.StatusListener)
{
if(temp.ObjectId != ObjectId)
await temp.SendPacketAsync(su);
}
}
public virtual L2Character[] GetPartyCharacters()
{
return new[] { this };
}
public bool IsInFrontOfTarget()
{
return false;
}
public bool IsInFrontOfTarget(int x, int y, int heading)
{
return false;
}
public bool IsBehindTarget()
{
return false;
}
public virtual bool IsAttacking()
{
return (AttackToEnd != null) && AttackToEnd.Enabled;
}
public override string AsString()
{
return $"L2Character: {ObjectId}";
}
public virtual L2Item GetWeaponItem()
{
return null;
}
private List<long> _muted0;
private List<long> _muted1;
private List<long> _muted2;
public void Mute(int type, long hashId, bool start)
{
List<long> list = null;
switch (type)
{
case 0:
if (_muted0 == null)
_muted0 = new List<long>();
list = _muted0;
break;
case 1:
if (_muted1 == null)
_muted1 = new List<long>();
list = _muted1;
break;
case 2:
if (_muted2 == null)
_muted2 = new List<long>();
list = _muted2;
break;
}
if (start)
{
if ((list != null) && !list.Contains(hashId))
list.Add(hashId);
}
else
list?.Remove(hashId);
}
public bool MutedPhysically => (_muted0 != null) && (_muted0.Count > 0);
public bool MutedMagically => (_muted1 != null) && (_muted1.Count > 0);
public bool MutedSpecial => (_muted2 != null) && (_muted2.Count > 0);
}
}