| title |
Command IDs | Microsoft Docs |
| ms.custom |
|
| ms.date |
11/04/2016 |
| ms.reviewer |
|
| ms.suite |
|
| ms.technology |
|
| ms.tgt_pltfrm |
|
| ms.topic |
article |
| dev_langs |
|
| helpviewer_keywords |
command IDs, MFC |
command IDs |
|
| ms.assetid |
e0171a2b-45b9-41fa-945d-ec2f7602ded0 |
| caps.latest.revision |
9 |
| author |
mikeblome |
| ms.author |
mblome |
| manager |
ghogen |
| translation.priority.ht |
cs-cz |
de-de |
es-es |
fr-fr |
it-it |
ja-jp |
ko-kr |
pl-pl |
pt-br |
ru-ru |
tr-tr |
zh-cn |
zh-tw |
|
A command is fully described by its command ID alone (encoded in the WM_COMMAND message). This ID is assigned to the user-interface object that generates the command. Typically, IDs are named for the functionality of the user-interface object they are assigned to.
For example, a Clear All item in the Edit menu might be assigned an ID such as ID_EDIT_CLEAR_ALL. The class library predefines some IDs, particularly for commands that the framework handles itself, such as ID_EDIT_CLEAR_ALL or ID_FILE_OPEN. You will create other command IDs yourself.
When you create your own menus in the Visual C++ menu editor, it is a good idea to follow the class library's naming convention as illustrated by ID_FILE_OPEN. Standard Commands explains the standard commands defined by the class library.
User-Interface Objects and Command IDs