| title | -MAP (Generate Mapfile) | Microsoft Docs | |||||||||||||
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| ms.date | 11/04/2016 | |||||||||||||
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| ms.topic | article | |||||||||||||
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| ms.assetid | 9ccce53d-4e36-43da-87b0-7603ddfdea63 | |||||||||||||
| caps.latest.revision | 8 | |||||||||||||
| author | corob-msft | |||||||||||||
| ms.author | corob | |||||||||||||
| manager | ghogen | |||||||||||||
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/MAP[:filename]
where:
filename
A user-specified name for the mapfile. It replaces the default name.
The /MAP option tells the linker to create a mapfile.
By default, the linker names the mapfile with the base name of the program and the extension .map. The optional filename allows you to override the default name for a mapfile.
A mapfile is a text file that contains the following information about the program being linked:
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The module name, which is the base name of the file
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The timestamp from the program file header (not from the file system)
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A list of groups in the program, with each group's start address (as section:offset), length, group name, and class
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A list of public symbols, with each address (as section:offset), symbol name, flat address, and .obj file where the symbol is defined
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The entry point (as section:offset)
The /MAPINFO option specifies additional information to be included in the mapfile.
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Open the project's Property Pages dialog box. For details, see Setting Visual C++ Project Properties.
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Click the Linker folder.
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Click the Debug property page.
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Modify the Generate Map File property.
- See xref:Microsoft.VisualStudio.VCProjectEngine.VCLinkerTool.GenerateMapFile%2A and xref:Microsoft.VisualStudio.VCProjectEngine.VCLinkerTool.MapFileName%2A.