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spell_warlock.cpp
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291 lines (255 loc) · 11.1 KB
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/*
* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Scripts for spells with SPELLFAMILY_WARLOCK and SPELLFAMILY_GENERIC spells used by warlock players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_warl_".
*/
#include "ScriptPCH.h"
#include "Spell.h"
#include "SpellAuraEffects.h"
enum WarlockSpells
{
WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS = 54435,
WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER = 54443,
WARLOCK_DEMONIC_EMPOWERMENT_FELGUARD = 54508,
WARLOCK_DEMONIC_EMPOWERMENT_FELHUNTER = 54509,
WARLOCK_DEMONIC_EMPOWERMENT_IMP = 54444,
WARLOCK_IMPROVED_HEALTHSTONE_R1 = 18692,
WARLOCK_IMPROVED_HEALTHSTONE_R2 = 18693,
};
// 47193 Demonic Empowerment
class spell_warl_demonic_empowerment : public SpellScriptLoader
{
public:
spell_warl_demonic_empowerment() : SpellScriptLoader("spell_warl_demonic_empowerment") { }
class spell_warl_demonic_empowerment_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warl_demonic_empowerment_SpellScript);
bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS))
return false;
if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER))
return false;
if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_FELGUARD))
return false;
if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_FELHUNTER))
return false;
if (!sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_IMP))
return false;
return true;
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Creature* targetCreature = GetHitCreature())
{
if (targetCreature->isPet())
{
CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(targetCreature->GetEntry());
switch (ci->family)
{
case CREATURE_FAMILY_SUCCUBUS:
targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS, true);
break;
case CREATURE_FAMILY_VOIDWALKER:
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER);
int32 hp = int32(targetCreature->CountPctFromMaxHealth(GetCaster()->CalculateSpellDamage(targetCreature, spellInfo, 0)));
targetCreature->CastCustomSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER, &hp, NULL, NULL, true);
//unitTarget->CastSpell(unitTarget, 54441, true);
break;
}
case CREATURE_FAMILY_FELGUARD:
targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_FELGUARD, true);
break;
case CREATURE_FAMILY_FELHUNTER:
targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_FELHUNTER, true);
break;
case CREATURE_FAMILY_IMP:
targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_IMP, true);
break;
}
}
}
}
void Register()
{
OnEffect += SpellEffectFn(spell_warl_demonic_empowerment_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_warl_demonic_empowerment_SpellScript();
}
};
// 6201 Create Healthstone (and ranks)
class spell_warl_create_healthstone : public SpellScriptLoader
{
public:
spell_warl_create_healthstone() : SpellScriptLoader("spell_warl_create_healthstone") { }
class spell_warl_create_healthstone_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warl_create_healthstone_SpellScript);
static uint32 const iTypes[8][3];
bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(WARLOCK_IMPROVED_HEALTHSTONE_R1))
return false;
if (!sSpellStore.LookupEntry(WARLOCK_IMPROVED_HEALTHSTONE_R2))
return false;
return true;
}
void HandleScriptEffect(SpellEffIndex effIndex)
{
if (Unit* unitTarget = GetHitUnit())
{
uint32 rank = 0;
// Improved Healthstone
if (AuraEffect const* aurEff = unitTarget->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, 284, 0))
{
switch (aurEff->GetId())
{
case WARLOCK_IMPROVED_HEALTHSTONE_R1: rank = 1; break;
case WARLOCK_IMPROVED_HEALTHSTONE_R2: rank = 2; break;
default:
sLog->outError("Unknown rank of Improved Healthstone id: %d", aurEff->GetId());
break;
}
}
uint8 spellRank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id);
if (spellRank > 0 && spellRank <= 8)
CreateItem(effIndex, iTypes[spellRank - 1][rank]);
}
}
void Register()
{
OnEffect += SpellEffectFn(spell_warl_create_healthstone_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_warl_create_healthstone_SpellScript();
}
};
uint32 const spell_warl_create_healthstone::spell_warl_create_healthstone_SpellScript::iTypes[8][3] = {
{ 5512, 19004, 19005}, // Minor Healthstone
{ 5511, 19006, 19007}, // Lesser Healthstone
{ 5509, 19008, 19009}, // Healthstone
{ 5510, 19010, 19011}, // Greater Healthstone
{ 9421, 19012, 19013}, // Major Healthstone
{22103, 22104, 22105}, // Master Healthstone
{36889, 36890, 36891}, // Demonic Healthstone
{36892, 36893, 36894} // Fel Healthstone
};
// 47422 Everlasting Affliction
class spell_warl_everlasting_affliction : public SpellScriptLoader
{
public:
spell_warl_everlasting_affliction() : SpellScriptLoader("spell_warl_everlasting_affliction") { }
class spell_warl_everlasting_affliction_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warl_everlasting_affliction_SpellScript);
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* unitTarget = GetHitUnit())
// Refresh corruption on target
if (AuraEffect* aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_WARLOCK, 0x2, 0, 0, GetCaster()->GetGUID()))
aur->GetBase()->RefreshDuration();
}
void Register()
{
OnEffect += SpellEffectFn(spell_warl_everlasting_affliction_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_warl_everlasting_affliction_SpellScript();
}
};
class spell_warl_seed_of_corruption : public SpellScriptLoader
{
public:
spell_warl_seed_of_corruption() : SpellScriptLoader("spell_warl_seed_of_corruption") { }
class spell_warl_seed_of_corruption_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warl_seed_of_corruption_SpellScript);
void FilterTargets(std::list<Unit*>& unitList)
{
unitList.remove(GetTargetUnit());
}
void Register()
{
OnUnitTargetSelect += SpellUnitTargetFn(spell_warl_seed_of_corruption_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_AREA_ENEMY_DST);
}
};
SpellScript *GetSpellScript() const
{
return new spell_warl_seed_of_corruption_SpellScript();
}
};
class spell_warl_banish : public SpellScriptLoader
{
public:
spell_warl_banish() : SpellScriptLoader("spell_warl_banish") { }
class spell_warl_banish_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warl_banish_SpellScript);
bool Load()
{
_removed = false;
return true;
}
void HandleBanish()
{
if (Unit* target = GetHitUnit())
{
if (target->GetAuraEffect(SPELL_AURA_SCHOOL_IMMUNITY, SPELLFAMILY_WARLOCK, 0, 0x08000000, 0))
{
//No need to remove old aura since its removed due to not stack by current Banish aura
PreventHitDefaultEffect(EFFECT_0);
PreventHitDefaultEffect(EFFECT_1);
PreventHitDefaultEffect(EFFECT_2);
_removed = true;
}
}
}
void RemoveAura()
{
if (_removed)
PreventHitAura();
}
void Register()
{
BeforeHit += SpellHitFn(spell_warl_banish_SpellScript::HandleBanish);
AfterHit += SpellHitFn(spell_warl_banish_SpellScript::RemoveAura);
}
bool _removed;
};
SpellScript* GetSpellScript() const
{
return new spell_warl_banish_SpellScript();
}
};
void AddSC_warlock_spell_scripts()
{
new spell_warl_demonic_empowerment();
new spell_warl_create_healthstone();
new spell_warl_everlasting_affliction();
new spell_warl_seed_of_corruption();
new spell_warl_banish();
}