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spell_hunter.cpp
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508 lines (447 loc) · 18.6 KB
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/*
* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Scripts for spells with SPELLFAMILY_HUNTER, SPELLFAMILY_PET and SPELLFAMILY_GENERIC spells used by hunter players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_hun_".
*/
#include "ScriptPCH.h"
#include "SpellAuraEffects.h"
enum HunterSpells
{
HUNTER_SPELL_READINESS = 23989,
HUNTER_SPELL_BESTIAL_WRATH = 19574,
HUNTER_PET_SPELL_LAST_STAND_TRIGGERED = 53479,
HUNTER_PET_HEART_OF_THE_PHOENIX = 55709,
HUNTER_PET_HEART_OF_THE_PHOENIX_TRIGGERED = 54114,
HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF = 55711,
HUNTER_PET_SPELL_CARRION_FEEDER_TRIGGERED = 54045,
HUNTER_SPELL_INVIGORATION_TRIGGERED = 53398,
HUNTER_SPELL_MASTERS_CALL_TRIGGERED = 62305,
HUNTER_SPELL_CHIMERA_SHOT_SERPENT = 53353,
HUNTER_SPELL_CHIMERA_SHOT_VIPER = 53358,
HUNTER_SPELL_CHIMERA_SHOT_SCORPID = 53359,
};
// 53209 Chimera Shot
class spell_hun_chimera_shot : public SpellScriptLoader
{
public:
spell_hun_chimera_shot() : SpellScriptLoader("spell_hun_chimera_shot") { }
class spell_hun_chimera_shot_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_chimera_shot_SpellScript)
bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(HUNTER_SPELL_CHIMERA_SHOT_SERPENT))
return false;
if (!sSpellStore.LookupEntry(HUNTER_SPELL_CHIMERA_SHOT_VIPER))
return false;
if (!sSpellStore.LookupEntry(HUNTER_SPELL_CHIMERA_SHOT_SCORPID))
return false;
return true;
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
Unit* unitTarget = GetHitUnit();
if (!unitTarget)
return;
uint32 spellId = 0;
int32 basePoint = 0;
Unit::AuraApplicationMap& Auras = unitTarget->GetAppliedAuras();
for (Unit::AuraApplicationMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
{
Aura* aura = i->second->GetBase();
if (aura->GetCasterGUID() != caster->GetGUID())
continue;
// Search only Serpent Sting, Viper Sting, Scorpid Sting auras
flag96 familyFlag = aura->GetSpellProto()->SpellFamilyFlags;
if (!(familyFlag[1] & 0x00000080 || familyFlag[0] & 0x0000C000))
continue;
if (AuraEffect const* aurEff = aura->GetEffect(0))
{
// Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting.
if (familyFlag[0] & 0x4000)
{
int32 TickCount = aurEff->GetTotalTicks();
spellId = HUNTER_SPELL_CHIMERA_SHOT_SERPENT;
basePoint = caster->SpellDamageBonus(unitTarget, aura->GetSpellProto(), aurEff->GetAmount(), DOT, aura->GetStackAmount());
ApplyPctN(basePoint, TickCount * 40);
}
// Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting.
else if (familyFlag[1] & 0x00000080)
{
int32 TickCount = aura->GetEffect(0)->GetTotalTicks();
spellId = HUNTER_SPELL_CHIMERA_SHOT_VIPER;
// Amount of one aura tick
basePoint = int32(CalculatePctN(unitTarget->GetMaxPower(POWER_MANA), aurEff->GetAmount()));
int32 casterBasePoint = aurEff->GetAmount() * unitTarget->GetMaxPower(POWER_MANA) / 50; // TODO: WTF? caster uses unitTarget?
if (basePoint > casterBasePoint)
basePoint = casterBasePoint;
ApplyPctN(basePoint, TickCount * 60);
}
// Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
else if (familyFlag[0] & 0x00008000)
spellId = HUNTER_SPELL_CHIMERA_SHOT_SCORPID;
// ?? nothing say in spell desc (possibly need addition check)
//if (familyFlag & 0x0000010000000000LL || // dot
// familyFlag & 0x0000100000000000LL) // stun
//{
// spellId = 53366; // 53366 Chimera Shot - Wyvern
//}
// Refresh aura duration
aura->RefreshDuration();
}
break;
}
if (spellId)
caster->CastCustomSpell(unitTarget, spellId, &basePoint, 0, 0, true);
if (spellId == HUNTER_SPELL_CHIMERA_SHOT_SCORPID && caster->ToPlayer()) // Scorpid Sting - Add 1 minute cooldown
caster->ToPlayer()->AddSpellCooldown(spellId, 0, uint32(time(NULL) + 60));
}
void Register()
{
OnEffect += SpellEffectFn(spell_hun_chimera_shot_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_hun_chimera_shot_SpellScript();
}
};
// 53412 Invigoration
class spell_hun_invigoration : public SpellScriptLoader
{
public:
spell_hun_invigoration() : SpellScriptLoader("spell_hun_invigoration") { }
class spell_hun_invigoration_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_invigoration_SpellScript)
bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(HUNTER_SPELL_INVIGORATION_TRIGGERED))
return false;
return true;
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* unitTarget = GetHitUnit())
if (AuraEffect* aurEff = unitTarget->GetDummyAuraEffect(SPELLFAMILY_HUNTER, 3487, 0))
if (roll_chance_i(aurEff->GetAmount()))
unitTarget->CastSpell(unitTarget, HUNTER_SPELL_INVIGORATION_TRIGGERED, true);
}
void Register()
{
OnEffect += SpellEffectFn(spell_hun_invigoration_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_hun_invigoration_SpellScript();
}
};
class spell_hun_last_stand_pet : public SpellScriptLoader
{
public:
spell_hun_last_stand_pet() : SpellScriptLoader("spell_hun_last_stand_pet") { }
class spell_hun_last_stand_pet_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_last_stand_pet_SpellScript)
bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(HUNTER_PET_SPELL_LAST_STAND_TRIGGERED))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
int32 healthModSpellBasePoints0 = int32(caster->CountPctFromMaxHealth(30));
caster->CastCustomSpell(caster, HUNTER_PET_SPELL_LAST_STAND_TRIGGERED, &healthModSpellBasePoints0, NULL, NULL, true, NULL);
}
void Register()
{
// add dummy effect spell handler to pet's Last Stand
OnEffect += SpellEffectFn(spell_hun_last_stand_pet_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_hun_last_stand_pet_SpellScript();
}
};
class spell_hun_masters_call : public SpellScriptLoader
{
public:
spell_hun_masters_call() : SpellScriptLoader("spell_hun_masters_call") { }
class spell_hun_masters_call_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_masters_call_SpellScript)
bool Validate(SpellEntry const* spellEntry)
{
if (!sSpellStore.LookupEntry(HUNTER_SPELL_MASTERS_CALL_TRIGGERED))
return false;
if (!sSpellStore.LookupEntry(SpellMgr::CalculateSpellEffectAmount(spellEntry, EFFECT_0)))
return false;
if (!sSpellStore.LookupEntry(SpellMgr::CalculateSpellEffectAmount(spellEntry, EFFECT_1)))
return false;
return true;
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
{
target->CastSpell(target, GetEffectValue(), true);
target->CastSpell(target, HUNTER_SPELL_MASTERS_CALL_TRIGGERED, true);
// there is a possibility that this effect should access effect 0 (dummy) target, but i dubt that
// it's more likely that on on retail it's possible to call target selector based on dbc values
// anyways, we're using GetTargetUnit() here and it's ok
if (Unit* ally = GetTargetUnit())
{
target->CastSpell(ally, GetEffectValue(), true);
target->CastSpell(ally, SpellMgr::CalculateSpellEffectAmount(GetSpellInfo(), EFFECT_0), true);
}
}
}
void Register()
{
OnEffect += SpellEffectFn(spell_hun_masters_call_SpellScript::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_hun_masters_call_SpellScript();
}
};
class spell_hun_readiness : public SpellScriptLoader
{
public:
spell_hun_readiness() : SpellScriptLoader("spell_hun_readiness") { }
class spell_hun_readiness_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_readiness_SpellScript)
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (caster->GetTypeId() != TYPEID_PLAYER)
return;
// immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath
const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap();
for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
///! If spellId in cooldown map isn't valid, the above will return a null pointer.
if (spellInfo &&
spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER &&
spellInfo->Id != HUNTER_SPELL_READINESS &&
spellInfo->Id != HUNTER_SPELL_BESTIAL_WRATH &&
GetSpellRecoveryTime(spellInfo) > 0)
caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
else
++itr;
}
}
void Register()
{
// add dummy effect spell handler to Readiness
OnEffect += SpellEffectFn(spell_hun_readiness_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_hun_readiness_SpellScript();
}
};
// 37506 Scatter Shot
class spell_hun_scatter_shot : public SpellScriptLoader
{
public:
spell_hun_scatter_shot() : SpellScriptLoader("spell_hun_scatter_shot") { }
class spell_hun_scatter_shot_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_scatter_shot_SpellScript)
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (caster->GetTypeId() != TYPEID_PLAYER)
return;
// break Auto Shot and autohit
caster->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
caster->AttackStop();
caster->ToPlayer()->SendAttackSwingCancelAttack();
}
void Register()
{
OnEffect += SpellEffectFn(spell_hun_scatter_shot_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_hun_scatter_shot_SpellScript();
}
};
// 53302, 53303, 53304 Sniper Training
enum eSniperTrainingSpells
{
SPELL_SNIPER_TRAINING_R1 = 53302,
SPELL_SNIPER_TRAINING_BUFF_R1 = 64418,
};
class spell_hun_sniper_training : public SpellScriptLoader
{
public:
spell_hun_sniper_training() : SpellScriptLoader("spell_hun_sniper_training") { }
class spell_hun_sniper_training_AuraScript : public AuraScript
{
PrepareAuraScript(spell_hun_sniper_training_AuraScript)
bool Validate(SpellEntry const* /*entry*/)
{
if (!sSpellStore.LookupEntry(SPELL_SNIPER_TRAINING_R1))
return false;
if (!sSpellStore.LookupEntry(SPELL_SNIPER_TRAINING_BUFF_R1))
return false;
return true;
}
void HandlePeriodic(AuraEffect const* aurEff)
{
PreventDefaultAction();
if (aurEff->GetAmount() > 0)
return;
Unit* caster = GetCaster();
if (!caster)
return;
uint32 spellId = SPELL_SNIPER_TRAINING_BUFF_R1 + GetId() - SPELL_SNIPER_TRAINING_R1;
Unit* target = GetTarget();
if (!target->HasAura(spellId))
{
SpellEntry const* triggeredSpellInfo = sSpellStore.LookupEntry(spellId);
Unit* triggerCaster = GetTriggeredSpellCaster(triggeredSpellInfo, caster, target);
triggerCaster->CastSpell(target, triggeredSpellInfo, true, 0, aurEff);
}
}
void HandleUpdatePeriodic(AuraEffect * aurEff)
{
Unit* target = GetUnitOwner();
if (Player* playerTarget = target->ToPlayer())
{
int32 baseAmount = aurEff->GetBaseAmount();
int32 amount = playerTarget->isMoving() ?
target->CalculateSpellDamage(target, GetSpellProto(), aurEff->GetEffIndex(), &baseAmount) :
aurEff->GetAmount() - 1;
aurEff->SetAmount(amount);
}
}
void Register()
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_hun_sniper_training_AuraScript::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_hun_sniper_training_AuraScript::HandleUpdatePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript *GetAuraScript() const
{
return new spell_hun_sniper_training_AuraScript();
}
};
class spell_hun_pet_heart_of_the_phoenix : public SpellScriptLoader
{
public:
spell_hun_pet_heart_of_the_phoenix() : SpellScriptLoader("spell_hun_pet_heart_of_the_phoenix") { }
class spell_hun_pet_heart_of_the_phoenix_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_pet_heart_of_the_phoenix_SpellScript)
bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(HUNTER_PET_HEART_OF_THE_PHOENIX_TRIGGERED))
return false;
if (!sSpellStore.LookupEntry(HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF))
return false;
return true;
}
void HandleScript(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
Unit* owner = caster->GetOwner();
if (!owner || caster->HasAura(HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF))
return;
owner->CastCustomSpell(HUNTER_PET_HEART_OF_THE_PHOENIX_TRIGGERED, SPELLVALUE_BASE_POINT0, 100, caster, true);
caster->CastSpell(caster, HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF, true);
}
void Register()
{
// add dummy effect spell handler to pet's Last Stand
OnEffect += SpellEffectFn(spell_hun_pet_heart_of_the_phoenix_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
bool Load()
{
if (!GetCaster()->isPet())
return false;
return true;
}
};
SpellScript* GetSpellScript() const
{
return new spell_hun_pet_heart_of_the_phoenix_SpellScript();
}
};
class spell_hun_pet_carrion_feeder : public SpellScriptLoader
{
public:
spell_hun_pet_carrion_feeder() : SpellScriptLoader("spell_hun_pet_carrion_feeder") { }
class spell_hun_pet_carrion_feeder_SpellScript : public SpellScript
{
PrepareSpellScript(spell_hun_pet_carrion_feeder_SpellScript)
bool Validate(SpellEntry const* /*spellEntry*/)
{
if (!sSpellStore.LookupEntry(HUNTER_PET_SPELL_CARRION_FEEDER_TRIGGERED))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (!GetHitUnit())
return;
Unit* caster = GetCaster();
caster->CastSpell(caster, HUNTER_PET_SPELL_CARRION_FEEDER_TRIGGERED, false);
}
void Register()
{
// add dummy effect spell handler to pet's Last Stand
OnEffect += SpellEffectFn(spell_hun_pet_carrion_feeder_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
bool Load()
{
if (!GetCaster()->isPet())
return false;
return true;
}
};
SpellScript* GetSpellScript() const
{
return new spell_hun_pet_carrion_feeder_SpellScript();
}
};
void AddSC_hunter_spell_scripts()
{
new spell_hun_chimera_shot();
new spell_hun_invigoration();
new spell_hun_last_stand_pet();
new spell_hun_masters_call();
new spell_hun_readiness();
new spell_hun_scatter_shot();
new spell_hun_sniper_training();
new spell_hun_pet_heart_of_the_phoenix();
new spell_hun_pet_carrion_feeder();
}