forked from focus-creative-games/il2cpp_plus
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathInternalCalls.cpp
More file actions
54 lines (42 loc) · 1.43 KB
/
InternalCalls.cpp
File metadata and controls
54 lines (42 loc) · 1.43 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
#include "il2cpp-config.h"
#include "vm/InternalCalls.h"
#include "vm/Runtime.h"
#include <map>
#include <string>
typedef std::map<std::string, Il2CppMethodPointer> ICallMap;
static ICallMap s_InternalCalls;
namespace il2cpp
{
namespace vm
{
void InternalCalls::Add(const char* name, Il2CppMethodPointer method)
{
//ICallMap::iterator res = s_InternalCalls.find(name);
// TODO: Don't assert right now because Unity adds some icalls multiple times.
//if (res != icalls.end())
// IL2CPP_ASSERT(0 && "Adding internal call twice!");
IL2CPP_ASSERT(method);
s_InternalCalls[name] = method;
}
Il2CppMethodPointer InternalCalls::Resolve(const char* name)
{
// Try to find the whole name first, then search using just type::method
// if parameters were passed
// ex: First, System.Foo::Bar(System.Int32)
// Then, System.Foo::Bar
ICallMap::iterator res = s_InternalCalls.find(name);
if (res != s_InternalCalls.end())
return res->second;
std::string shortName(name);
size_t index = shortName.find('(');
if (index != std::string::npos)
{
shortName = shortName.substr(0, index);
res = s_InternalCalls.find(shortName);
if (res != s_InternalCalls.end())
return res->second;
}
return NULL;
}
} /* namespace vm */
} /* namespace il2cpp */