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| 1 | +"""Test offscreen renderer for SAPIEN |
| 2 | +""" |
| 3 | +import sapien.core as sapien |
| 4 | +from sapien.utils import Viewer |
| 5 | +import numpy as np |
| 6 | +from PIL import Image |
| 7 | + |
| 8 | + |
| 9 | +def main(): |
| 10 | + engine = sapien.Engine() # Create a physical simulation engine |
| 11 | + renderer = sapien.VulkanRenderer() # Create a Vulkan renderer |
| 12 | + engine.set_renderer(renderer) # Bind the renderer and the engine |
| 13 | + |
| 14 | + scene = engine.create_scene() # Create an instance of simulation world (aka scene) |
| 15 | + scene.set_timestep(1 / 100.0) # Set the simulation frequency |
| 16 | + |
| 17 | + # NOTE: How to build actors (rigid bodies) is elaborated in create_actors.py |
| 18 | + scene.add_ground(altitude=0) # Add a ground |
| 19 | + actor_builder = scene.create_actor_builder() |
| 20 | + actor_builder.add_box_collision(half_size=[0.5, 0.5, 0.5]) |
| 21 | + actor_builder.add_box_visual(half_size=[0.5, 0.5, 0.5], color=[1., 0., 0.]) |
| 22 | + box = actor_builder.build(name='box') # Add a box |
| 23 | + box.set_pose(sapien.Pose(p=[0, 0, 0.5])) |
| 24 | + |
| 25 | + # Add some lights so that you can observe the scene |
| 26 | + rscene = scene.get_renderer_scene() |
| 27 | + rscene.set_ambient_light([0.5, 0.5, 0.5]) |
| 28 | + rscene.add_directional_light([0, 1, -1], [0.5, 0.5, 0.5]) |
| 29 | + |
| 30 | + actor = scene.create_actor_builder().build_kinematic() |
| 31 | + actor.set_pose(sapien.Pose([-3, 0, 0.5])) |
| 32 | + cam = scene.add_mounted_camera('', actor, sapien.Pose(), 128, 128, 0, 1, 0.01, 10) |
| 33 | + |
| 34 | + scene.update_render() |
| 35 | + cam.take_picture() |
| 36 | + color = cam.get_color_rgba() |
| 37 | + |
| 38 | + Image.fromarray((color[..., :3].clip(0, 1) * 255).astype(np.uint8)).save("output.png") |
| 39 | + |
| 40 | + |
| 41 | +if __name__ == '__main__': |
| 42 | + main() |
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