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43 lines (35 loc) · 1.21 KB
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namespace UnityEventBus
{
/// <summary> Base request class, can be only approved or ignored </summary>
public interface IRequestBase
{
bool IsApproved { get; }
void Approve();
}
/// <summary> Worker interface of request </summary>
public interface IRequest<out TKey>: IRequestBase, IEvent<TKey>
{
}
/// <summary> Request extends IEvent </summary>
internal class EventRequest<TKey> : Event<TKey>, IRequest<TKey>
{
public bool IsApproved { get; private set; }
// =======================================================================
public EventRequest(in TKey key) : base(in key) { }
public void Approve()
{
IsApproved = true;
}
}
/// <summary> Request extends IEventData </summary>
internal class EventDataRequest<TKey, TData> : EventData<TKey, TData>, IRequest<TKey>
{
public bool IsApproved { get; private set; }
// =======================================================================
public EventDataRequest(in TKey key, in TData data) : base(in key, in data) { }
public void Approve()
{
IsApproved = true;
}
}
}